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you need spaceproof arm and leg covering to be spaceproof (#87507)
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@@ -430,7 +430,11 @@
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parts_covered += "head"
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if(body_parts_covered & CHEST)
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parts_covered += "torso"
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if(length(parts_covered)) // Just in case someone makes spaceproof gloves or something
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if(body_parts_covered & ARMS|HANDS)
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parts_covered += "arms"
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if(body_parts_covered & LEGS|FEET)
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parts_covered += "legs"
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if(length(parts_covered))
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readout += "[output_string] will protect the wearer's [english_list(parts_covered)] from [span_tooltip("The extremely low pressure is the biggest danger posed by the vacuum of space.", "low pressure")]."
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var/heat_prot
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@@ -168,7 +168,7 @@
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resistance_flags = FIRE_PROOF
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siemens_coefficient = 0.3
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clothing_traits = list(TRAIT_QUICKER_CARRY, TRAIT_CHUNKYFINGERS)
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clothing_flags = THICKMATERIAL
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clothing_flags = THICKMATERIAL|STOPSPRESSUREDAMAGE
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/obj/item/clothing/gloves/atmos/Initialize(mapload)
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. = ..()
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@@ -12,7 +12,7 @@
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strip_delay = 70
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equip_delay_other = 70
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resistance_flags = FIRE_PROOF
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clothing_flags = STOPSPRESSUREDAMAGE
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slowdown = SHOES_SLOWDOWN
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/// Whether the magpulse system is active
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var/magpulse = FALSE
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@@ -52,15 +52,21 @@
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/mob/living/carbon/human/calculate_affecting_pressure(pressure)
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var/chest_covered = FALSE
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var/head_covered = FALSE
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var/chest_covered = !get_bodypart(BODY_ZONE_CHEST)
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var/head_covered = !get_bodypart(BODY_ZONE_HEAD)
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var/hands_covered = !get_bodypart(BODY_ZONE_L_ARM) && !get_bodypart(BODY_ZONE_R_ARM)
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var/feet_covered = !get_bodypart(BODY_ZONE_L_LEG) && !get_bodypart(BODY_ZONE_R_LEG)
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for(var/obj/item/clothing/equipped in get_equipped_items())
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if((equipped.body_parts_covered & CHEST) && (equipped.clothing_flags & STOPSPRESSUREDAMAGE))
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if(!chest_covered && (equipped.body_parts_covered & CHEST) && (equipped.clothing_flags & STOPSPRESSUREDAMAGE))
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chest_covered = TRUE
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if((equipped.body_parts_covered & HEAD) && (equipped.clothing_flags & STOPSPRESSUREDAMAGE))
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if(!head_covered && (equipped.body_parts_covered & HEAD) && (equipped.clothing_flags & STOPSPRESSUREDAMAGE))
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head_covered = TRUE
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if(!hands_covered && (equipped.body_parts_covered & HANDS|ARMS) && (equipped.clothing_flags & STOPSPRESSUREDAMAGE))
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hands_covered = TRUE
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if(!feet_covered && (equipped.body_parts_covered & FEET|LEGS) && (equipped.clothing_flags & STOPSPRESSUREDAMAGE))
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feet_covered = TRUE
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if(chest_covered && head_covered)
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if(chest_covered && head_covered && hands_covered && feet_covered)
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return ONE_ATMOSPHERE
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if(ismovable(loc))
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/// If we're in a space with 0.5 content pressure protection, it averages the values, for example.
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