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[MDB Ignore] [Catwalk] Remaps dorms, atmos, a some of engi, and several small fixes/tweaks (#94016)
## About The Pull Request ### Main changes <Details> <Summary> Lower Dorms </Summary> <img width="964" height="989" alt="image" src="https://github.com/user-attachments/assets/014fdc29-59ac-4dbc-b373-da735a284a7f" /> </Details> <Details> <Summary> Upper Dorms </Summary> <img width="871" height="968" alt="image" src="https://github.com/user-attachments/assets/9c35994a-fc28-40f5-bc26-849d3d0ce705" /> </Details> <Details> <Summary> Lower Tool Storage </Summary> <img width="500" height="637" alt="image" src="https://github.com/user-attachments/assets/373b6c78-cba5-4d23-afb8-fd4f24412ab2" /> </Details> <Details> <Summary> Upper Tool Storage </Summary> <img width="526" height="647" alt="image" src="https://github.com/user-attachments/assets/a52a4c88-51ae-4d10-b6d0-f0dc2de0e1ac" /> </Details> <Details> <Summary> Lower Atmos </Summary> <img width="1126" height="728" alt="image" src="https://github.com/user-attachments/assets/8c5e50fd-611a-4d0c-a0ff-d0b0427fdb9b" /> </Details> <Details> <Summary> Upper Atmos </Summary> <img width="1149" height="727" alt="image" src="https://github.com/user-attachments/assets/a702d5d0-a682-46f5-82d4-200fe69c3bf4" /> </Details> ### Misc changes - The CE's office was pushed out a bit to use dir-windows less. - AI sat entrance as pushed out a bit to give it some room to breathe. - Cargo-Engi upper maint saw some minor tweaks to accommodate. - Use of First Aid stations was audited, removing extras in some locations. - Generic Event landmarks were audited, removing all of them from maint and adding several around the station. - Xenobio's kill room uses a passive vent as it should. - Fixed some stray space (rather than openspace) on the upper Z. ## Why It's Good For The Game ### Dorms changes Catwalk's dorms being right aligned resulted in a bit of a roundabout path to get to the holodeck, which in turn meant it was scarcely accessed. I addressed this by left aligning it instead, allowing a straight shot from the main hallway to the holodeck. Additionally, while I really liked the luxury dorms rooms, it felt like people quickly ran out of places to log out in, given there was only 5 functional rooms. So I added a few extra rooms upstairs embedded in the opposite wall. Losing the small garden is a bit sad I cannot lie but given the room was pretty inaccessible to the crew anyways I figured repurposing it would be the way forward. Maybe it'll return as a park though, somewhere. ### Tech storage changes To fit the new dorms rooms, I had to move tech storage. I found it kind of awkward that it was just situated in a box accessible by a ladder, so I gave it a proper staircase and re-arranged the rest of the room with the new space unlocked. This does make secure tech storage a fair bit more vulnerable, so that might need to be addressed. ### Atmos changes In left-aligning the rooms I had to eat into maint, which cut up the maint access in the area. I didn't really like that so I had to do some work in engineering. Initially I wanted to get rid of the Long Hallway of Doom, but as I picked at it (and also needed a new place for the Gravity Generator) I ended up giving Atmos a full touch-up. It now feels a bit more like a proper atmos, with plenty of piping running around. I know Atmos players will certainly gripe about losing the free space but there is still plenty to go around, especially with the oft-unused engi project room. Grav Gen now sits at the end of the much-shorter upper hallway, making it easier to find. The Incinerator room is also integrated into Atmos, making it stick out a little less. Lastly, the SM saw some minor piping and wire changes to hopefully make it a bit easier to work with, but nothing major. ## Changelog 🆑 Melbert add: [Catwalk] Entirely new Dorms & Holodeck add: [Catwalk] Modified Atmos, Gravity Generator, Engineering and Tech Storage a fair bit add: [Catwalk] Event locations were updated, meaning several random events now trigger in more appropriate places del: [Catwalk] Removed duplicate First Aid stations in a few places qol: [Catwalk] Changed around maint areas (not the actual layouts but the area designations) to be a bit less monolithic fix: [Catwalk] Xenobio kill room uses a passive vent fix: [Catwalk] Fixes a few erroneous space tiles around sec /🆑
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name = "Central Starboard Maintenance"
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icon_state = "centralstarboardmaint"
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/area/station/maintenance/starboard/central/upper
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name = "Upper Central Starboard Maintenance"
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/area/station/maintenance/starboard/greater
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name = "Greater Starboard Maintenance"
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icon_state = "greaterstarboardmaint"
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name = "Aft Starboard Maintenance"
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icon_state = "asmaint"
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/area/station/maintenance/starboard/aft/upper
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name = "Upper Aft Starboard Maintenance"
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/area/station/maintenance/starboard/fore
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name = "Fore Starboard Maintenance"
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icon_state = "fsmaint"
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/area/station/maintenance/starboard/fore/upper
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name = "Upper Fore Starboard Maintenance"
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/area/station/maintenance/port
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name = "Port Maintenance"
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icon_state = "portmaint"
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