[MIRROR] fixes a guillotine logging runtime [MDB IGNORE] (#22726)

* fixes a guillotine logging runtime (#77130)

## About The Pull Request

passes user

## Why It's Good For The Game

fixes #77082

## Changelog
🆑
fix: guillotines no longer runtime when logging after decapping someone
if they buckle AFTER the blade starts to drop
/🆑

* fixes a guillotine logging runtime

---------

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-07-27 16:25:21 -04:00
committed by GitHub
co-authored by jimmyl
parent 6a4323c872
commit 9f7605626b
+1 -1
View File
@@ -130,7 +130,7 @@
else
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
addtimer(CALLBACK(src, PROC_REF(drop_blade)), GUILLOTINE_ANIMATION_LENGTH)
addtimer(CALLBACK(src, PROC_REF(drop_blade), user), GUILLOTINE_ANIMATION_LENGTH)
/// Sets the guillotine blade in a raised position
/obj/structure/guillotine/proc/raise_blade()