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Various cult equipment rebalances to address energy weapon immunities being too common (#57091)
* Removes mirror shield and shielded robe from forge, removes eldritch longsword from equipment and moves it to the forge, adds the nar'sian hardsuit to the forge with no slowdown and comparable stats to the shielded robe, gives eldritch longswords and cult daggers block chance
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@@ -670,7 +670,7 @@
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//Armor: Gives the target (cultist) a basic cultist combat loadout
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/obj/item/melee/blood_magic/armor
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name = "Arming Aura"
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desc = "Will equipt cult combat gear onto a cultist on contact."
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desc = "Will equip cult combat gear onto a cultist on contact."
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color = "#33cc33" // green
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/obj/item/melee/blood_magic/armor/afterattack(atom/target, mob/living/carbon/user, proximity)
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@@ -684,7 +684,7 @@
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C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), ITEM_SLOT_BACK)
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if(C == user)
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qdel(src) //Clears the hands
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C.put_in_hands(new /obj/item/melee/cultblade(user))
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C.put_in_hands(new /obj/item/melee/cultblade/dagger(user))
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C.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
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..()
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@@ -20,6 +20,7 @@
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w_class = WEIGHT_CLASS_SMALL
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force = 15
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throwforce = 25
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block_chance = 25
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wound_bonus = -10
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bare_wound_bonus = 20
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armour_penetration = 35
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@@ -32,6 +33,19 @@
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I.override = TRUE
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add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_dagger", I)
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/obj/item/melee/cultblade/dagger/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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var/block_message = "[owner] parries [attack_text] with [src]"
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if(owner.get_active_held_item() != src)
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block_message = "[owner] parries [attack_text] with [src] in their offhand"
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if(iscultist(owner) && prob(final_block_chance) && attack_type != PROJECTILE_ATTACK)
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new /obj/effect/temp_visual/cult/sparks(get_turf(owner))
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playsound(src, 'sound/weapons/parry.ogg', 100, TRUE)
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owner.visible_message("<span class='danger'>[block_message]</span>")
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return TRUE
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else
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return FALSE
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/obj/item/melee/cultblade
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name = "eldritch longsword"
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desc = "A sword humming with unholy energy. It glows with a dim red light."
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@@ -47,6 +61,7 @@
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w_class = WEIGHT_CLASS_BULKY
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force = 30 // whoever balanced this got beat in the head by a bible too many times good lord
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throwforce = 10
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block_chance = 50 // now it's officially a cult esword
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wound_bonus = -50
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bare_wound_bonus = 20
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -57,6 +72,15 @@
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. = ..()
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AddComponent(/datum/component/butchering, 40, 100)
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/obj/item/melee/cultblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(iscultist(owner) && prob(final_block_chance))
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new /obj/effect/temp_visual/cult/sparks(get_turf(owner))
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playsound(src, 'sound/weapons/parry.ogg', 100, TRUE)
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return TRUE
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else
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return FALSE
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/obj/item/melee/cultblade/attack(mob/living/target, mob/living/carbon/human/user)
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if(!iscultist(user))
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user.Paralyze(100)
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@@ -76,6 +100,7 @@
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force = 19 //can't break normal airlocks
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item_flags = NEEDS_PERMIT | DROPDEL
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flags_1 = NONE
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block_chance = 25 //these dweebs don't get full block chance, because they're free cultists
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/obj/item/melee/cultblade/ghost/Initialize()
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. = ..()
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@@ -346,7 +371,7 @@
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desc = "A heavily-armored helmet worn by warriors of the Nar'Sien cult. It can withstand hard vacuum."
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icon_state = "cult_helmet"
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inhand_icon_state = "cult_helmet"
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armor = list(MELEE = 70, BULLET = 50, LASER = 30,ENERGY = 40, BOMB = 30, BIO = 30, RAD = 30, FIRE = 40, ACID = 75)
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armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 60, BOMB = 50, BIO = 30, RAD = 30, FIRE = 100, ACID = 100)
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light_system = NO_LIGHT_SUPPORT
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light_range = 0
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actions_types = list()
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@@ -358,9 +383,12 @@
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desc = "A heavily-armored exosuit worn by warriors of the Nar'Sien cult. It can withstand hard vacuum."
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w_class = WEIGHT_CLASS_BULKY
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allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
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armor = list(MELEE = 70, BULLET = 50, LASER = 30,ENERGY = 40, BOMB = 30, BIO = 30, RAD = 30, FIRE = 40, ACID = 75)
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armor = list(MELEE = 50, BULLET = 40, LASER = 50, ENERGY = 60, BOMB = 50, BIO = 30, RAD = 30, FIRE = 100, ACID = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
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/obj/item/clothing/suit/space/hardsuit/cult/real
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slowdown = 0
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/obj/item/sharpener/cult
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name = "eldritch whetstone"
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desc = "A block, empowered by dark magic. Sharp weapons will be enhanced when used on the stone."
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@@ -446,7 +474,7 @@
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/obj/item/clothing/glasses/hud/health/night/cultblind/equipped(mob/living/user, slot)
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..()
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if(!iscultist(user))
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if(!iscultist(user) && slot == ITEM_SLOT_EYES)
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to_chat(user, "<span class='cultlarge'>\"You want to be blind, do you?\"</span>")
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user.dropItemToGround(src, TRUE)
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user.Dizzy(30)
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@@ -719,16 +747,19 @@
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/obj/item/melee/cultblade/halberd/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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final_block_chance *= 2
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if(prob(final_block_chance))
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if(iscultist(owner) && prob(final_block_chance))
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if(attack_type == PROJECTILE_ATTACK)
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owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
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playsound(src, pick('sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg'), 100, TRUE)
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playsound(get_turf(owner), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
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new /obj/effect/temp_visual/cult/sparks(get_turf(owner))
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return TRUE
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else
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playsound(src, 'sound/weapons/parry.ogg', 100, TRUE)
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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new /obj/effect/temp_visual/cult/sparks(get_turf(owner))
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return TRUE
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return FALSE
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else
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return FALSE
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/datum/action/innate/cult/halberd
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name = "Bloody Bond"
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@@ -148,19 +148,19 @@
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to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
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return
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var/list/items = list(
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"Shielded Robe" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor"),
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"Nar'sien Hardened Armor" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor"),
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"Flagellant's Robe" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes"),
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"Mirror Shield" = image(icon = 'icons/obj/shields.dmi', icon_state = "mirror_shield")
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"Eldritch Longsword" = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "cultblade")
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)
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var/choice = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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var/list/pickedtype = list()
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switch(choice)
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if("Shielded Robe")
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pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
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if("Nar'sien Hardened Armor")
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pickedtype += /obj/item/clothing/suit/space/hardsuit/cult/real
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if("Flagellant's Robe")
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pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
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if("Mirror Shield")
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pickedtype += /obj/item/shield/mirror
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if("Eldritch Longsword")
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pickedtype += /obj/item/melee/cultblade
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else
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return
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if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
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