Allows Assistants and Prisoners to be shown on the Job Estimation Panel (#5661)

## About The Pull Request
Does as the title suggests. I also cleaned up the code in this file a
tiny bit by removing an unnecessary modular comment, removing a single
letter variable, and making the comments a teeny bit easier to read.
## Why It's Good For The Game
It's nice to know if there is going to be a prisoner so you can decide
on if you want to maybe play warden or corrections officer. I also don't
see why the panel shouldn't show all potential roles in-game.
## Proof Of Testing
See the screenshot below.
<details>
<summary>Screenshots/Videos</summary>

<img width="216" height="150" alt="image"
src="https://github.com/user-attachments/assets/b06ddf2c-2855-4392-a595-5e2902bdc32e"
/>

</details>

## Changelog
🆑
qol: The job estimation panel now shows assistants and prisoners.
/🆑
This commit is contained in:
Alexis
2026-05-25 08:40:54 -07:00
committed by GitHub
parent cb8da23d42
commit 9fa47f9d45
@@ -9,16 +9,13 @@
var/mob/dead/new_player/player = players[ckey]
var/datum/preferences/prefs = player.client?.prefs
var/display = null
var/datum/job/J = prefs?.get_highest_priority_job()
var/title = J?.title
//If a player does not have preferences (for some reason) or they don't want to be shown on the panel, continue
if(!J || !(prefs.read_preference(/datum/preference/toggle/ready_job)))
continue
//If the readied player has selected a miscellaneous job (Assistant, or Prisoner), they shouldn't be displayed
if(title == JOB_ASSISTANT || title == JOB_PRISONER)
var/datum/job/job_estimation = prefs?.get_highest_priority_job()
var/title = job_estimation?.title
// If a player does not have preferences (for some reason) or they don't want to be shown on the panel, continue
if(!job_estimation || !(prefs.read_preference(/datum/preference/toggle/ready_job)))
continue
//If the job the player is selecting has a special name, that name should be displayed in the menu, otherwise it should use the normal name
// If the job the player is selecting has a special name, that name should be displayed in the menu, otherwise it should use the normal name
switch(title)
if(JOB_AI)
display = prefs.read_preference(/datum/preference/name/ai)
@@ -30,16 +27,15 @@
display = prefs.read_preference(/datum/preference/name/mime)
else
display = prefs.read_preference(/datum/preference/name/real_name)
//If our player is a member of Command or a Silicon, we want to sort them to the top of the list. Otherwise, just add them to the end of the list.
if(J.departments_bitflags & (DEPARTMENT_BITFLAG_COMMAND | DEPARTMENT_BITFLAG_SILICON))
// If our player is a member of Command or a Silicon, we want to sort them to the top of the list. Otherwise, just add them to the end of the list.
if(job_estimation.departments_bitflags & (DEPARTMENT_BITFLAG_COMMAND | DEPARTMENT_BITFLAG_SILICON))
player_ready_data.Insert(1, "* [display] as [title]")
else
player_ready_data += "* [display] as [title]"
//The title line for the job estimation panel, obviously needs to be at the top
// The title line for the job estimation panel, obviously needs to be at the top
if(length(player_ready_data))
player_ready_data.Insert(1, "------------------")
player_ready_data.Insert(1, "Job Estimation:")
player_ready_data.Insert(1, "")
return player_ready_data
//BUBBER EDIT END