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being prone (army crawling, borers) now adds the TRAIT_IGNORE_ELEVATION trait (#3295)
## About The Pull Request What it means is that there shouldn't be any more sprite stuttering* when crawling under racks or tables due to the elevation elements attached to them. *Under normal cirumstances, it should be offset vertically but for some reason the offset is reset, perhaps from some of your modular changes, leaving only the animation in. ## Why It's Good For The Game Fixing a nominal issue. ## Proof Of Testing It works for xeno larvas upstream. It'll work here as well. ## Changelog 🆑 fix: You no longer jitter when crawling under tables and the likes as a borer or from of army crawling. /🆑
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@@ -10,7 +10,7 @@
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if(hand_blocking)
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parent.add_traits(list(TRAIT_HANDS_BLOCKED), type)
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parent.add_traits(list(TRAIT_PRONE, TRAIT_FLOORED, TRAIT_NO_THROWING), type)
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parent.add_traits(list(TRAIT_PRONE, TRAIT_FLOORED, TRAIT_NO_THROWING, TRAIT_IGNORE_ELEVATION), type)
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passtable_on(parent, type)
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source.layer = PROJECTILE_HIT_THRESHHOLD_LAYER
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@@ -27,7 +27,7 @@
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/datum/component/prone_mob/proc/stop_army_crawl(mob/living/source)
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SIGNAL_HANDLER
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source = parent
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parent.remove_traits(list(TRAIT_PRONE, TRAIT_FLOORED, TRAIT_NO_THROWING, TRAIT_HANDS_BLOCKED), type)
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parent.remove_traits(list(TRAIT_PRONE, TRAIT_FLOORED, TRAIT_NO_THROWING, TRAIT_HANDS_BLOCKED, TRAIT_IGNORE_ELEVATION), type)
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passtable_off(parent, type)
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source.layer = MOB_LAYER
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qdel(src)
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