Clockcult Removal 2019 (#47057)

* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
This commit is contained in:
KomradeSpectre
2019-10-15 10:13:41 +02:00
committed by 81Denton
parent dcc5d79950
commit 9ff071af60
193 changed files with 252 additions and 76648 deletions
+1 -1
View File
@@ -259,7 +259,7 @@
ROLE_DEVIL, ROLE_INTERNAL_AFFAIRS, ROLE_MALF,
ROLE_MONKEY, ROLE_NINJA, ROLE_OPERATIVE,
ROLE_OVERTHROW, ROLE_REV, ROLE_REVENANT,
ROLE_REV_HEAD, ROLE_SERVANT_OF_RATVAR, ROLE_SYNDICATE,
ROLE_REV_HEAD, ROLE_SYNDICATE,
ROLE_TRAITOR, ROLE_WIZARD, ROLE_HIVE)) //ROLE_REV_HEAD is excluded from this because rev jobbans are handled by ROLE_REV
for(var/department in long_job_lists)
output += "<div class='column'><label class='rolegroup long [ckey(department)]'><input type='checkbox' name='[department]' class='hidden' [usr.client.prefs.tgui_fancy ? " onClick='toggle_checkboxes(this, \"_com\")'" : ""]>[department]</label><div class='content'>"