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Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult * Fixes a random changelog appearing from the reebe void. * Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it. * Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter. * why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron * Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
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@@ -259,7 +259,7 @@
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ROLE_DEVIL, ROLE_INTERNAL_AFFAIRS, ROLE_MALF,
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ROLE_MONKEY, ROLE_NINJA, ROLE_OPERATIVE,
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ROLE_OVERTHROW, ROLE_REV, ROLE_REVENANT,
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ROLE_REV_HEAD, ROLE_SERVANT_OF_RATVAR, ROLE_SYNDICATE,
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ROLE_REV_HEAD, ROLE_SYNDICATE,
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ROLE_TRAITOR, ROLE_WIZARD, ROLE_HIVE)) //ROLE_REV_HEAD is excluded from this because rev jobbans are handled by ROLE_REV
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for(var/department in long_job_lists)
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output += "<div class='column'><label class='rolegroup long [ckey(department)]'><input type='checkbox' name='[department]' class='hidden' [usr.client.prefs.tgui_fancy ? " onClick='toggle_checkboxes(this, \"_com\")'" : ""]>[department]</label><div class='content'>"
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