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@@ -51,6 +51,29 @@
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<div class="commit sansserif">
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<h2 class="date">14 October 2019</h2>
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<h3 class="author">Firecage updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">All dogs, including pugs, are now capable of eating snacks and dancing around.</li>
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<li class="bugfix">Puppy Ian is now capable of eating and dancing.</li>
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</ul>
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<h3 class="author">Kaffe-work updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed sprites on guns with both bayonet and toggle-able lights removing the bayonet when toggled.</li>
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</ul>
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<h3 class="author">PKPenguin321 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">If you somehow manage to get a container into a another container that is smaller than it, like a bag in a box, you're no longer able to put things into that bigger container (such as the bag in the box).</li>
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</ul>
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<h3 class="author">Qustinnus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You now get the correct material from deconning tables and chairs</li>
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<li class="bugfix">Objects now get the correct amount of materials</li>
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<li class="bugfix">Plasma mat doesn't send warnings on equip</li>
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<li class="bugfix">Plasma alloys dont explode anymore</li>
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<li class="bugfix">no more mat duping for now hopefully</li>
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</ul>
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<h2 class="date">13 October 2019</h2>
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<h3 class="author">4dplanner updated:</h3>
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<ul class="changes bgimages16">
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@@ -1540,138 +1563,6 @@
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<li class="imageadd">added inhands for the cautery, retractor, drapes and hemostat.</li>
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<li class="bugfix">Signaler suicide is now bound to the mind, instead of the body.</li>
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</ul>
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<h2 class="date">12 August 2019</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added two robotic voiceboxes to the contraband section of the Robotech Deluxe.</li>
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<li class="tweak">Changed the name of the "Disintegrate" spell (and some references to it) to "Smite" (and slightly edits the description of the Disintegrate spell).</li>
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</ul>
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<h3 class="author">Akrilla updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Contractors can now reroll their contracts a small number of times.</li>
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<li class="rscadd">Brand new sprites! A redesign of the specialist space suit, and the kit's own unique tablet. Done by Mey Ha Zah.</li>
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<li class="tweak">Displays contract target jobs under their name.</li>
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<li class="tweak">New locations, such as maintenance, are now possible dropoff locations.</li>
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<li class="tweak">Buffs up the Syndicate cigarettes to give about 15u of omnizine over two minutes.</li>
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<li class="code_imp">Allows for cigarettes to give all their chems over their lifetime with a new var.</li>
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</ul>
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<h3 class="author">Bucovineanu updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added one line that makes 357 speedloaders unrecyclable.</li>
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</ul>
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<h3 class="author">Dawson1917 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Mining explorer suits have less defense against lasers and bullets.</li>
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</ul>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Added clown car logging to the attack log.</li>
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<li class="admin">Player deaths+suicides are now logged in the attack log and no longer in the game log.</li>
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</ul>
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<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Examining a dissected body will provide insight on the highest tier performed.</li>
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<li class="bugfix">You can do ayy dissection now if you get the tech</li>
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<li class="bugfix">FINALLY fixed the surgery logic correctly</li>
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</ul>
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<h3 class="author">Fikou updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cargo can now buy a crate of bulletproof helmets for only 1500 spacebux!</li>
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<li class="balance">completely changed the contents of the artistic crates (rest in peace painting)</li>
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<li class="spellcheck">special ops supplies crate now have a slightly different description</li>
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</ul>
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<h3 class="author">Floyd / Qustinnus updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Humans and ethereals are less affected by nutritional requirements.</li>
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</ul>
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<h3 class="author">MCterra10 updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">All windows now have consistent examine messages</li>
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</ul>
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<h3 class="author">Mickyan updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Tend wounds surgery won't fail as often while using improvised tools</li>
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<li class="balance">The janitor's cleaner backpack has had its range increased by 2</li>
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</ul>
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<h3 class="author">Penterwast updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Added logging for CentComm nuke request messages.</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Cargo console UI touched up a bit. Requests and cart moved below the cargo packs for less button shuffling, buying privately is now a toggle, resized window slightly.</li>
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</ul>
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<h3 class="author">StonebayKyle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">There is now a randomize species button in the character settings/preview screen.</li>
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</ul>
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<h3 class="author">TheChosenEvilOne updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ported dynamic mode from /vg/, originally made by @DeityLink, @Kurfursten and @ShiftyRail</li>
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</ul>
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<h3 class="author">Time-Green updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds chemical filters to plumbing</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">pie and cakes</li>
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</ul>
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<h3 class="author">Twaticus updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Underwear can now have any color. (Your character will most likely be nude now so check your prefs!!)</li>
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<li class="rscadd">Underwear color option in dressers</li>
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<li class="tweak">changed some underwear names</li>
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<li class="imagedel">deleted duplicate underwear</li>
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</ul>
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<h3 class="author">YPOQ updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed being unable to clone multiple empty clones simultaneously</li>
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</ul>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Reinforced windows now require a melee item over 11 damage to damage, have 150 health, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox.</li>
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<li class="balance">Plasmaglass windows now require a melee item over 21 damage to damage, have 200 health, and 90 melee resistance. This is approximately 3 minutes of sustained beating with a toolbox.</li>
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<li class="bugfix">fixeds a couple issues with the SM sounds</li>
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<li class="bugfix">interface no longer has the weird gap</li>
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</ul>
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<h3 class="author">bgobandit updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Wizard rounds should properly generate messages when the wiz dies.</li>
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</ul>
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<h3 class="author">carlarctg updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">added some icons and images for hyposprays and medipens so they stand out</li>
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<li class="tweak">tweaked a few descriptions on said hypos so they better describe the contents</li>
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</ul>
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<h3 class="author">nemvar updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Laser eyes now generate a message when shot.</li>
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<li class="code_imp">Cleaned up mutation code.</li>
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<li class="balance">another sanity rebalancing.</li>
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<li class="imageadd">Slightly altered wall sprites.</li>
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<li class="code_imp">Gibberish code is less silly.</li>
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<li class="bugfix">The C4 overlay now displays properly on mobs.</li>
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<li class="spellcheck">Tend wounds only generates one failure message now.</li>
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<li class="bugfix">Various defib fixes.</li>
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<li class="bugfix">The inhands of the bulldog shotgun are no longer invisible.</li>
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</ul>
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<h3 class="author">pireamaineach updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Plasmaman helmets now have welding visors, which can't stack with their torches in the helmet and are visible.</li>
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<li class="bugfix">Clicking on the helmet with any item no longer tells you that someone's already drawn a face on it, you can't put infinite faces on it.</li>
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<li class="tweak">Plasmaman helmets hide masks again, the sprites are no longer transparent. Mind, the original bounty just wanted it so you could see faces through it, not for it to be transparent. tweak:Plasmaman helmets now have special smile sprites rather than pulling from the EVA one, as the visors are different sizes.</li>
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<li class="balance">You can't eat through plasmaman helmets anymore.</li>
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</ul>
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<h3 class="author">redmoogle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added support for 3 new gasses; Tritium, Pluoxium, and BZ</li>
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</ul>
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<h3 class="author">willox updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">bloody footprints no longer spawn with incorrect steps and don't break when rotated on shuttles</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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