Clockcult Removal 2019 (#47057)

* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
This commit is contained in:
KomradeSpectre
2019-10-15 04:13:41 -04:00
committed by 81Denton
parent dcc5d79950
commit 9ff071af60
193 changed files with 252 additions and 76648 deletions

View File

@@ -4,30 +4,13 @@
/datum/mapGeneratorModule/border/cultWalls
spawnableTurfs = list(/turf/closed/wall/mineral/cult = 100)
/datum/mapGeneratorModule/bottomLayer/clockFloor
spawnableTurfs = list(/turf/open/floor/clockwork = 100)
/datum/mapGeneratorModule/border/clockWalls
spawnableTurfs = list(/turf/closed/wall/clockwork = 100)
/datum/mapGenerator/cult //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
/datum/mapGeneratorModule/border/cultWalls, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Cult Room"
/datum/mapGenerator/clock //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
/datum/mapGeneratorModule/border/clockWalls, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Pattern: Clockwork Room"
/datum/mapGenerator/cult/floor //floors only
modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Block: Cult Floor"
/datum/mapGenerator/clock/floor //floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
buildmode_name = "Block: Clockwork Floor"
buildmode_name = "Block: Cult Floor"