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Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult * Fixes a random changelog appearing from the reebe void. * Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it. * Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter. * why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron * Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
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@@ -4,30 +4,13 @@
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/datum/mapGeneratorModule/border/cultWalls
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spawnableTurfs = list(/turf/closed/wall/mineral/cult = 100)
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/datum/mapGeneratorModule/bottomLayer/clockFloor
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spawnableTurfs = list(/turf/open/floor/clockwork = 100)
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/datum/mapGeneratorModule/border/clockWalls
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spawnableTurfs = list(/turf/closed/wall/clockwork = 100)
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/datum/mapGenerator/cult //walls and floor only
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modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
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/datum/mapGeneratorModule/border/cultWalls, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Pattern: Cult Room"
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/datum/mapGenerator/clock //walls and floor only
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modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
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/datum/mapGeneratorModule/border/clockWalls, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Pattern: Clockwork Room"
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/datum/mapGenerator/cult/floor //floors only
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modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Block: Cult Floor"
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/datum/mapGenerator/clock/floor //floor only
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modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Block: Clockwork Floor"
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buildmode_name = "Block: Cult Floor"
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