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Fixes fire overlays. Possibly. Hopefully. Probably not. (#822)
## About The Pull Request Fixes fire overlays. Possibly. Hopefully. Probably not. ## Why It's Good For The Game Best case scenario, this PR fixes fire overlays being persistent. Worst case scenario, this does nothing. Will be sent to /tg/ upstream. if it works. Yeah I'm using Bubberstation as a testing grounds for fixing an extremely elusive bug, how can you tell? ## Changelog 🆑 BurgerBB fix: Fixes fire overlays. Possibly. Hopefully. Probably not. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
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@@ -281,7 +281,7 @@
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cut_overlay(fire_overlay)
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return null
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else if(on_fire && !isnull(last_icon_state))
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return last_icon_state
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return fire_overlay //BUBBERSTATION CHANGE: FIXES FIRE OVERLAYS. POSSIBLY.
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return null
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/mob/living/basic/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE, ignore_animation = TRUE)
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