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Merge pull request #12330 from feemjmeem/tanksuicide-refactor
re-enable tank suicide, but retain body and all objects
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@@ -21,8 +21,20 @@
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var/volume = 70
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/obj/item/weapon/tank/suicide_act(mob/user)
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='suicide'>[user] is putting the [src]'s valve to their lips! I don't think they're gonna stop!</span>")
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playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
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if (H && !qdeleted(H))
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for(var/obj/item/W in H)
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H.unEquip(W)
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if(prob(50))
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step(W, pick(alldirs))
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H.hair_style = "Bald"
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H.update_hair()
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H.blood_max = 5
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gibs(H.loc, H.viruses, H.dna)
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H.adjustBruteLoss(1000) //to make the body super-bloody
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return (BRUTELOSS)
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/obj/item/weapon/tank/New()
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