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fixes camera (#47435)
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@@ -195,12 +195,42 @@
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update_icon()
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return TRUE
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/obj/machinery/camera/crowbar_act(mob/living/user, obj/item/I)
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. = ..()
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if(!panel_open)
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return
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var/list/droppable_parts = list()
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if(assembly.xray_module)
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droppable_parts += assembly.xray_module
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if(assembly.emp_module)
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droppable_parts += assembly.emp_module
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if(assembly.proxy_module)
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droppable_parts += assembly.proxy_module
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if(!droppable_parts.len)
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return
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var/obj/item/choice = input(user, "Select a part to remove:", src) as null|obj in sortNames(droppable_parts)
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if(!choice || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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to_chat(user, "<span class='notice'>You remove [choice] from [src].</span>")
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if(choice == assembly.xray_module)
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assembly.drop_upgrade(assembly.xray_module)
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removeXRay()
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if(choice == assembly.emp_module)
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assembly.drop_upgrade(assembly.emp_module)
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removeEmpProof()
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if(choice == assembly.proxy_module)
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assembly.drop_upgrade(assembly.proxy_module)
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removeMotion()
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I.play_tool_sound(src)
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return TRUE
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/obj/machinery/camera/wirecutter_act(mob/living/user, obj/item/I)
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. = ..()
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if(!panel_open)
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return
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toggle_cam(user, 1)
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obj_integrity = max_integrity //this is a pretty simplistic way to heal the camera, but there's no reason for this to be complex.
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stat &= ~BROKEN
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I.play_tool_sound(src)
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return TRUE
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