Fixes the smoke runtime.

This commit is contained in:
phil235
2014-11-13 17:11:06 +01:00
parent 242ec7e54c
commit a2f23f2cef
+8 -8
View File
@@ -365,8 +365,8 @@ steam.start() -- spawns the effect
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
sleep(20)
M.coughedtime = 0
return
@@ -389,8 +389,8 @@ steam.start() -- spawns the effect
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
sleep(20)
M.coughedtime = 0
return
/datum/effect/effect/system/bad_smoke_spread
@@ -602,8 +602,8 @@ steam.start() -- spawns the effect
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
sleep(20)
M.coughedtime = 0
return
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
@@ -618,8 +618,8 @@ steam.start() -- spawns the effect
if (M.coughedtime != 1)
M.coughedtime = 1
M.emote("cough")
spawn ( 20 )
M.coughedtime = 0
sleep(20)
M.coughedtime = 0
return
/datum/effect/effect/system/sleep_smoke_spread