mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 17:14:47 +01:00
bloat killer 9000
This commit is contained in:
@@ -54,20 +54,6 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/greatcoat
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name = "greatcoat"
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desc = "A Nazi greatcoat."
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icon_state = "nazi"
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item_state = "nazi"
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/obj/item/clothing/suit/johnny_coat
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name = "johnny~~ coat"
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desc = "Johnny~~"
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icon_state = "johnny"
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item_state = "johnny"
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/obj/item/clothing/suit/justice
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name = "justice suit"
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desc = "this pretty much looks ridiculous" //Needs no fixing
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@@ -214,7 +200,7 @@
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name = "bomber jacket"
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desc = "Aviators not included."
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icon_state = "bomberjacket"
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item_state = "johnny"
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item_state = "brownjsuit"
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter)
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS
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@@ -13,7 +13,7 @@
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name = "emergency firesuit"
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desc = "A suit that helps protect against fire and heat."
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icon_state = "fire"
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item_state = "fire_suit"
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item_state = "ro_suit"
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w_class = 4
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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@@ -3,9 +3,9 @@
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/obj/item/clothing/under/rank/bartender
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desc = "It looks like it could use some more flair."
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name = "bartender's uniform"
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icon_state = "ba_suit"
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item_state = "ba_suit"
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item_color = "ba_suit"
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icon_state = "bar_suit"
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item_state = "bar_suit"
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item_color = "bar_suit"
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/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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@@ -136,7 +136,7 @@
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name = "black suit"
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desc = "A professional black suit. Nanotrasen Investigation Bureau approved!"
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icon_state = "blacksuit"
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item_state = "ba_suit"
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item_state = "bar_suit"
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item_color = "blacksuit"
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can_adjust = 1
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@@ -117,48 +117,3 @@
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icon_state = "scrubspurple"
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item_color = "scrubspurple"
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can_adjust = 0
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/*
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* Medsci, unused (i think) stuff
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*/
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/obj/item/clothing/under/rank/geneticist_new
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desc = "It's made of a special fiber that provides minor protection against biohazards."
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name = "geneticist's jumpsuit"
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icon_state = "genetics_new"
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item_state = "w_suit"
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item_color = "genetics_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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can_adjust = 0
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/obj/item/clothing/under/rank/chemist_new
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desc = "It's made of a special fiber that provides minor protection against biohazards."
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name = "chemist's jumpsuit"
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icon_state = "chemist_new"
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item_state = "w_suit"
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item_color = "chemist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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can_adjust = 0
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/obj/item/clothing/under/rank/scientist_new
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desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
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name = "scientist's jumpsuit"
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icon_state = "scientist_new"
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item_state = "w_suit"
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item_color = "scientist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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can_adjust = 0
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/obj/item/clothing/under/rank/virologist_new
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desc = "Made of a special fiber that gives increased protection against biohazards."
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name = "virologist's jumpsuit"
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icon_state = "virologist_new"
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item_state = "w_suit"
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item_color = "virologist_new"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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can_adjust = 0
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@@ -134,13 +134,6 @@
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fitted = 0
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can_adjust = 0
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/obj/item/clothing/under/johnny
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name = "johnny~~ jumpsuit"
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desc = "Johnny~~"
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icon_state = "johnny"
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item_color = "johnny"
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can_adjust = 0
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/obj/item/clothing/under/rainbow
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name = "rainbow"
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desc = "rainbow"
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@@ -186,7 +179,6 @@
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icon_state = "really_black_suit"
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item_state = "bl_suit"
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item_color = "black_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/female
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name = "executive suit"
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@@ -201,7 +193,6 @@
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icon_state = "red_suit"
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item_state = "r_suit"
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item_color = "red_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/charcoal
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name = "charcoal suit"
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@@ -209,7 +200,6 @@
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icon_state = "charcoal_suit"
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item_state = "charcoal_suit"
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item_color = "charcoal_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/navy
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name = "navy suit"
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@@ -217,7 +207,6 @@
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icon_state = "navy_suit"
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item_state = "navy_suit"
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item_color = "navy_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/burgundy
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name = "burgundy suit"
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@@ -225,7 +214,6 @@
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icon_state = "burgundy_suit"
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item_state = "burgundy_suit"
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item_color = "burgundy_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/checkered
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name = "checkered suit"
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@@ -233,7 +221,6 @@
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icon_state = "checkered_suit"
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item_state = "checkered_suit"
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item_color = "checkered_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/tan
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name = "tan suit"
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@@ -241,7 +228,13 @@
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icon_state = "tan_suit"
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item_state = "tan_suit"
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item_color = "tan_suit"
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can_adjust = 0
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/obj/item/clothing/under/suit_jacket/white
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name = "white suit"
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desc = "A white suit and jacket with a black shirt. You wanna play rough? OKAY!."
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icon_state = "white_suit"
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item_state = "white_suit"
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item_color = "white_suit"
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/obj/item/clothing/under/blackskirt
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name = "black skirt"
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@@ -52,12 +52,6 @@
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icon_state = "tanpants"
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item_color = "tanpants"
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/obj/item/clothing/under/pants/blue
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name = "blue pants"
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desc = "Stylish blue pants. These go well with a lot of clothes."
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icon_state = "bluepants"
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item_color = "bluepants"
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/obj/item/clothing/under/pants/track
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name = "track pants"
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desc = "A pair of track pants, for the athletic."
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@@ -184,19 +184,6 @@
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else
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message = "<B>[src]</B> hugs \himself."
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if ("johnny")
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var/M
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if (param)
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M = param
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if (!M)
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param = null
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else
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if(miming)
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message = "<B>[src]</B> takes a drag from a cigarette and blows \"[M]\" out in smoke."
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else
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message = "<B>[src]</B> says, \"[M], please. He had a family.\" [src.name] takes a drag from a cigarette and blows \his name out in smoke."
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m_type = 2
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if ("me")
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if(silent)
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return
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@@ -316,7 +303,7 @@
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m_type = 2
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if ("help") //This can stay at the bottom.
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src << "Help for human emotes. You can use these emotes with say \"*emote\":\n\naflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, dance, dap, deathgasp, drool, eyebrow, faint, flap, frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, johnny, jump, laugh, look-(none)/mob, me, moan, mumble, nod, pale, point-(atom), raise, salute, scream, shake, shiver, shrug, sigh, signal-#1-10, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tremble, twitch, twitch_s, wave, whimper, wink, yawn"
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src << "Help for human emotes. You can use these emotes with say \"*emote\":\n\naflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, dance, dap, deathgasp, drool, eyebrow, faint, flap, frown, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, jump, laugh, look-(none)/mob, me, moan, mumble, nod, pale, point-(atom), raise, salute, scream, shake, shiver, shrug, sigh, signal-#1-10, sit, smile, sneeze, sniff, snore, stare-(none)/mob, sulk, sway, tremble, twitch, twitch_s, wave, whimper, wink, yawn"
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else
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..(act)
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@@ -85,7 +85,7 @@
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else if(backbag == 3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(BARTENDER)
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clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "bar_suit_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armoralt"), ICON_OVERLAY)
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if(backbag == 2)
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@@ -134,7 +134,7 @@
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if(backbag == 3)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
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if(CARGOTECH)
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clothes_s = new /icon('icons/mob/uniform.dmi', "cargo_s")
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clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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if(backbag == 2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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@@ -274,7 +274,7 @@
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icon_state = "hair_reversemohawk"
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/datum/sprite_accessory/hair/jensen
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name = "Adam Jensen Hair"
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name = "Jensen Hair"
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icon_state = "hair_jensen"
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/datum/sprite_accessory/hair/gelled
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@@ -542,7 +542,7 @@
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icon_state = "facial_gt"
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/datum/sprite_accessory/facial_hair/jensen
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name = "Adam Jensen Beard"
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name = "Jensen Beard"
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icon_state = "facial_jensen"
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/datum/sprite_accessory/facial_hair/dwarf
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@@ -48,7 +48,7 @@
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name = "kinetic speargun"
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desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy."
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icon_state = "speargun"
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item_state = "misteratmos" //professional asset reuse
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item_state = "speargun"
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w_class = 4
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force = 10
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can_suppress = 0
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