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Adds new Role restricted Traitor item: Reticence Assasination Exosuit (#81212)
## About The Pull Request Adds a decade old item that has been in the code for a LONG LONG TIME but yet still unobtainable without admin intervention as a traitor item as it was (supposedly?) designed as screenshots of the item   and a ameteur demonstration video https://github.com/tgstation/tgstation/assets/118483925/641dfc9c-d548-4e56-a106-6f85a5c12ad4 Note: this is my first ever addition PR in tgstation, please inform me if you believe i have made any issues! ## Why It's Good For The Game makes a decade old mime-themed item, obtainable by mime traitors this item is a **VERY FRAGILE** silent, fast, "assasination" exosuit the suit has barely any armor and exactly 100 durability making it extremely fragile to oncoming attacks, however, it includes a RCD, a silenced pistol and the ability to punch open structures effectively making this a glass cannon personally i think this item should have been obtainable by mime traitors in the first place, but i dont get why it never was, i believe it to be a fairly balanced item for any ordinary traitor to use ((unlike certain items)) so i believe its a good addition ## Changelog 🆑 add: Added Reticence Assasination Exosuit For 20 TC to mime traitors tweak: makes the mime mech have a air tank by default tweak: reticence is faster and slightly stronger /🆑
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@@ -369,3 +369,14 @@
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restricted_roles = list(JOB_ASSISTANT, JOB_MIME, JOB_CLOWN)
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restricted = TRUE
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refundable = FALSE
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/datum/uplink_item/role_restricted/reticence
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name = "Reticence Cloaked Assasination exosuit"
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desc = "A silent, fast, and nigh-invisible but exceptionally fragile miming exosuit! \
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fully equipped with a near-silenced pistol, and a RCD for your best assasination needs, Does not include tools, No refunds."
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item = /obj/vehicle/sealed/mecha/reticence/loaded
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cost = 20
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restricted_roles = list(JOB_MIME)
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restricted = TRUE
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refundable = FALSE
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@@ -3,12 +3,12 @@
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name = "\improper reticence"
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icon_state = "reticence"
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base_icon_state = "reticence"
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movedelay = 2
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max_integrity = 100
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movedelay = 1
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max_integrity = 120
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armor_type = /datum/armor/mecha_reticence
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max_temperature = 15000
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force = 30
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destruction_sleep_duration = 40
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destruction_sleep_duration = 1
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exit_delay = 40
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wreckage = /obj/structure/mecha_wreckage/reticence
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accesses = list(ACCESS_MECH_SCIENCE, ACCESS_THEATRE)
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@@ -25,10 +25,10 @@
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color = "#87878715"
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/datum/armor/mecha_reticence
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melee = 25
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bullet = 20
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laser = 30
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energy = 15
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melee = 40
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bullet = 40
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laser = 50
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energy = 20
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fire = 100
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acid = 100
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@@ -36,13 +36,13 @@
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equip_by_category = list(
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MECHA_L_ARM = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced,
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MECHA_R_ARM = /obj/item/mecha_parts/mecha_equipment/rcd,
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MECHA_UTILITY = list(),
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MECHA_POWER = list(),
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MECHA_UTILITY = list(/obj/item/mecha_parts/mecha_equipment/radio, /obj/item/mecha_parts/mecha_equipment/air_tank/full, /obj/item/mecha_parts/mecha_equipment/thrusters/ion),
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MECHA_POWER = /obj/item/mecha_parts/mecha_equipment/generator,
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MECHA_ARMOR = list(),
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)
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/obj/vehicle/sealed/mecha/reticence/loaded/populate_parts()
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cell = new /obj/item/stock_parts/cell/hyper(src)
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cell = new /obj/item/stock_parts/cell/bluespace(src)
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scanmod = new /obj/item/stock_parts/scanning_module/phasic(src)
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capacitor = new /obj/item/stock_parts/capacitor/super(src)
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servo = new /obj/item/stock_parts/servo/pico(src)
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