Refactors the forensics component into a datum (#66809)

About The Pull Request

This was doing things component really shouldn't be doing, and now all
of its behaviour is contained onto a datum, as it should've been the
whole time
Why It's Good For The CODEBASE

some things just really shouldn't be components, this was made back when DCS was first implemented and just thrown in because it was the new hot thing i guess, but datumized forensics makes far more sense, AND doesn't use GetComponent

TODO:

    More thorough testing to make sure nothing broke

Changelog

🆑
refactor: Turned the forensics component into a datum.
/🆑
This commit is contained in:
Seth Scherer
2022-05-16 16:33:59 +12:00
committed by GitHub
parent bea9387458
commit a3add37618
28 changed files with 407 additions and 338 deletions
+1 -4
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@@ -1,6 +1,3 @@
/// Checks if an object is covered in blood
#define HAS_BLOOD_DNA(thing) (length(thing.GetComponent(/datum/component/forensics)?.blood_DNA))
//Bloody shoes/footprints
/// Minimum alpha of footprints
#define BLOODY_FOOTPRINT_BASE_ALPHA 20
@@ -20,5 +17,5 @@
#define BLOOD_STATE_XENO "xeno"
/// Black robot oil
#define BLOOD_STATE_OIL "oil"
/// No blood is present
/// No blood is present
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
+10
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@@ -0,0 +1,10 @@
/// Returns the fingerprints on this atom
#define GET_ATOM_FINGERPRINTS(atom) atom.forensics?.fingerprints
/// Returns the hidden prints on this atom
#define GET_ATOM_HIDDENPRINTS(atom) atom.forensics?.hiddenprints
/// Returns the blood dna on this atom
#define GET_ATOM_BLOOD_DNA(atom) atom.forensics?.blood_DNA
/// Returns the fibers on this atom
#define GET_ATOM_FIBRES(atom) atom.forensics?.fibers
/// Returns the number of unique blood dna sources on this atom
#define GET_ATOM_BLOOD_DNA_LENGTH(atom) (isnull(atom.forensics) ? 0 : length(atom.forensics.blood_DNA))
+2 -2
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@@ -48,13 +48,13 @@
var/list/seen_atoms = view(7, owner)
if(LAZYLEN(trigger_objs))
for(var/obj/O in seen_atoms)
if(is_type_in_typecache(O, trigger_objs) || (phobia_type == "blood" && HAS_BLOOD_DNA(O)))
if(is_type_in_typecache(O, trigger_objs) || (phobia_type == "blood" && GET_ATOM_BLOOD_DNA_LENGTH(O)))
freak_out(O)
return
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
for(var/X in HU.get_all_worn_items() | HU.held_items)
var/obj/I = X
if(!QDELETED(I) && (is_type_in_typecache(I, trigger_objs) || (phobia_type == "blood" && HAS_BLOOD_DNA(I))))
if(!QDELETED(I) && (is_type_in_typecache(I, trigger_objs) || (phobia_type == "blood" && GET_ATOM_BLOOD_DNA_LENGTH(I))))
freak_out(I)
return
+3 -3
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@@ -71,7 +71,7 @@
if(HAS_TRAIT(parent_atom, TRAIT_LIGHT_STEP)) //the character is agile enough to don't mess their clothing and hands just from one blood splatter at floor
return TRUE
parent_atom.add_blood_DNA(pool.return_blood_DNA())
parent_atom.add_blood_DNA(GET_ATOM_BLOOD_DNA(pool))
update_icon()
/**
@@ -156,7 +156,7 @@
oldLocFP.exited_dirs |= wielder.dir
add_parent_to_footprint(oldLocFP)
oldLocFP.bloodiness = half_our_blood
oldLocFP.add_blood_DNA(parent_atom.return_blood_DNA())
oldLocFP.add_blood_DNA(GET_ATOM_BLOOD_DNA(parent_atom))
oldLocFP.update_appearance()
half_our_blood = bloody_shoes[last_blood_state] / 2
@@ -176,7 +176,7 @@
FP.entered_dirs |= wielder.dir
add_parent_to_footprint(FP)
FP.bloodiness = half_our_blood
FP.add_blood_DNA(parent_atom.return_blood_DNA())
FP.add_blood_DNA(GET_ATOM_BLOOD_DNA(parent_atom))
FP.update_appearance()
-188
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@@ -1,188 +0,0 @@
/datum/component/forensics
dupe_mode = COMPONENT_DUPE_UNIQUE
can_transfer = TRUE
var/list/fingerprints //assoc print = print
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
var/list/blood_DNA //assoc dna = bloodtype
var/list/fibers //assoc print = print
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
fingerprints = LAZY_LISTS_OR(fingerprints, F.fingerprints)
hiddenprints = LAZY_LISTS_OR(hiddenprints, F.hiddenprints)
blood_DNA = LAZY_LISTS_OR(blood_DNA, F.blood_DNA)
fibers = LAZY_LISTS_OR(fibers, F.fibers)
check_blood()
return ..()
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
fingerprints = new_fingerprints
hiddenprints = new_hiddenprints
blood_DNA = new_blood_DNA
fibers = new_fibers
check_blood()
/datum/component/forensics/RegisterWithParent()
check_blood()
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
/datum/component/forensics/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_COMPONENT_CLEAN_ACT))
/datum/component/forensics/PostTransfer()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
/datum/component/forensics/proc/wipe_fingerprints()
fingerprints = null
return TRUE
/datum/component/forensics/proc/wipe_hiddenprints()
return //no.
/datum/component/forensics/proc/wipe_blood_DNA()
blood_DNA = null
return TRUE
/datum/component/forensics/proc/wipe_fibers()
fibers = null
return TRUE
/datum/component/forensics/proc/clean_act(datum/source, clean_types)
SIGNAL_HANDLER
. = NONE
if(clean_types & CLEAN_TYPE_FINGERPRINTS)
wipe_fingerprints()
. = COMPONENT_CLEANED
if(clean_types & CLEAN_TYPE_BLOOD)
wipe_blood_DNA()
. = COMPONENT_CLEANED
if(clean_types & CLEAN_TYPE_FIBERS)
wipe_fibers()
. = COMPONENT_CLEANED
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
if(!length(_fingerprints))
return
LAZYINITLIST(fingerprints)
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fingerprints[i] = i
return TRUE
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
if(!isliving(M))
if(!iscameramob(M))
return
if(isaicamera(M))
var/mob/camera/ai_eye/ai_camera = M
if(!ai_camera.ai)
return
M = ai_camera.ai
add_hiddenprint(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
add_fibers(H)
var/obj/item/gloves = H.gloves
if(gloves) //Check if the gloves (if any) hide fingerprints
if(!(gloves.body_parts_covered & HANDS) || HAS_TRAIT(gloves, TRAIT_FINGERPRINT_PASSTHROUGH) || HAS_TRAIT(H, TRAIT_FINGERPRINT_PASSTHROUGH))
ignoregloves = TRUE
if(!ignoregloves)
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
return
var/full_print = md5(H.dna.unique_identity)
LAZYSET(fingerprints, full_print, full_print)
return TRUE
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
if(!length(_fibertext))
return
LAZYINITLIST(fibers)
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
fibers[i] = i
return TRUE
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
var/fibertext
var/item_multiplier = isitem(src)?1.2:1
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & CHEST))
if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
LAZYSET(fibers, fibertext, fibertext)
if(!(M.wear_suit.body_parts_covered & HANDS))
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.w_uniform)
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
// "Added fibertext: [fibertext]"
LAZYSET(fibers, fibertext, fibertext)
if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(M.gloves)
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
return TRUE
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
if(!length(_hiddenprints))
return
LAZYINITLIST(hiddenprints)
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
hiddenprints[i] = _hiddenprints[i]
return TRUE
/datum/component/forensics/proc/add_hiddenprint(mob/M)
if(!isliving(M))
if(!iscameramob(M))
return
if(isaicamera(M))
var/mob/camera/ai_eye/ai_camera = M
if(!ai_camera.ai)
return
M = ai_camera.ai
if(!M.key)
return
var/hasgloves = ""
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.gloves)
hasgloves = "(gloves)"
var/current_time = time_stamp()
if(!LAZYACCESS(hiddenprints, M.key))
LAZYSET(hiddenprints, M.key, "First: \[[current_time]\] \"[M.real_name]\"[hasgloves]. Ckey: [M.ckey]")
else
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), "\nLast: ")
if(laststamppos)
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
hiddenprints[M.key] += "\nLast: \[[current_time]\] \"[M.real_name]\"[hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
var/atom/A = parent
A.fingerprintslast = M.ckey
return TRUE
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
if(!length(dna))
return
LAZYINITLIST(blood_DNA)
for(var/i in dna)
blood_DNA[i] = dna[i]
check_blood()
return TRUE
/datum/component/forensics/proc/check_blood()
if(!isitem(parent))
return
if(!length(blood_DNA))
return
parent.AddElement(/datum/element/decal/blood)
+1 -1
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@@ -53,7 +53,7 @@
if(sniffed)
var/old_target = tracking_target
possible = list()
var/list/prints = sniffed.return_fingerprints()
var/list/prints = GET_ATOM_FINGERPRINTS(sniffed)
if(prints)
for(var/mob/living/carbon/C in GLOB.carbon_list)
if(prints[md5(C.dna.unique_identity)])
+7 -2
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@@ -159,6 +159,8 @@
var/damage_deflection = 0
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
/// forensics datum, contains fingerprints, fibres, blood_dna and hiddenprints on this atom
var/datum/forensics/forensics
/**
* Called when an atom is created in byond (built in engine proc)
@@ -309,6 +311,9 @@
if(reagents)
QDEL_NULL(reagents)
if(forensics)
QDEL_NULL(forensics)
orbiters = null // The component is attached to us normaly and will be deleted elsewhere
LAZYCLEARLIST(overlays)
@@ -888,9 +893,9 @@
var/new_blood_dna = injected_mob.get_blood_dna_list()
if(!new_blood_dna)
return FALSE
var/old_length = blood_DNA_length()
var/old_length = GET_ATOM_BLOOD_DNA_LENGTH(src)
add_blood_DNA(new_blood_dna)
if(blood_DNA_length() == old_length)
if(GET_ATOM_BLOOD_DNA_LENGTH(src) == old_length)
return FALSE
return TRUE
@@ -52,7 +52,7 @@
return TRUE
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
C.add_blood_DNA(return_blood_DNA())
C.add_blood_DNA(GET_ATOM_BLOOD_DNA(src))
if (bloodiness)
C.bloodiness = min((C.bloodiness + bloodiness), BLOOD_AMOUNT_PER_DECAL)
return ..()
+3 -3
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@@ -567,9 +567,9 @@
. = ..()
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
add_blood_DNA(from.return_blood_DNA())
add_fingerprint_list(from.return_fingerprints())
add_hiddenprint_list(from.return_hiddenprints())
add_blood_DNA(GET_ATOM_BLOOD_DNA(from))
add_fingerprint_list(GET_ATOM_FINGERPRINTS(from))
add_hiddenprint_list(GET_ATOM_HIDDENPRINTS(from))
fingerprintslast = from.fingerprintslast
//TODO bloody overlay
+1 -1
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@@ -3,7 +3,7 @@
return
var/interface = "A log of every player who has touched [victim], sorted by last touch.<br><br><ol>"
var/victim_hiddenprints = victim.return_hiddenprints()
var/victim_hiddenprints = GET_ATOM_HIDDENPRINTS(victim)
if(!islist(victim_hiddenprints))
victim_hiddenprints = list()
@@ -373,7 +373,7 @@
/datum/heretic_knowledge/curse/recipe_snowflake_check(mob/living/user, list/atoms, list/selected_atoms, turf/loc)
fingerprints = list()
for(var/atom/requirements as anything in atoms)
fingerprints[requirements.return_fingerprints()] = 1
fingerprints[GET_ATOM_FINGERPRINTS(requirements)] = 1
list_clear_nulls(fingerprints)
// No fingerprints? No ritual
+1 -1
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@@ -32,7 +32,7 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
/obj/item/clothing/gloves/update_clothes_damaged_state(damaged_state = CLOTHING_DAMAGED)
+1 -1
View File
@@ -65,7 +65,7 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
if(clothing_flags & LARGE_WORN_ICON)
. += mutable_appearance('icons/effects/64x64.dmi', "helmetblood_large")
else
+1 -1
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@@ -50,7 +50,7 @@
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/mask/update_clothes_damaged_state(damaged_state = CLOTHING_DAMAGED)
+1 -1
View File
@@ -14,7 +14,7 @@
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/neck/tie
+1 -1
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@@ -47,7 +47,7 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
if(clothing_flags & LARGE_WORN_ICON)
. += mutable_appearance('icons/effects/64x64.dmi', "shoeblood_large")
else
+1 -1
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@@ -21,7 +21,7 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
var/mob/living/carbon/human/M = loc
+1 -1
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@@ -34,7 +34,7 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
if(HAS_BLOOD_DNA(src))
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
if(accessory_overlay)
. += accessory_overlay
@@ -1,114 +0,0 @@
//CONTAINS: Suit fibers and Detective's Scanning Computer
/atom/proc/return_fingerprints()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.fingerprints
/atom/proc/return_hiddenprints()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.hiddenprints
/atom/proc/return_blood_DNA()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.blood_DNA
/atom/proc/blood_DNA_length()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = length(D.blood_DNA)
/atom/proc/return_fibers()
var/datum/component/forensics/D = GetComponent(/datum/component/forensics)
if(D)
. = D.fibers
/atom/proc/add_fingerprint_list(list/fingerprints) //ASSOC LIST FINGERPRINT = FINGERPRINT
if(length(fingerprints))
. = AddComponent(/datum/component/forensics, fingerprints)
//Set ignoregloves to add prints irrespective of the mob having gloves on.
/atom/proc/add_fingerprint(mob/M, ignoregloves = FALSE)
if (QDELING(src))
return
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D?.add_fingerprint(M, ignoregloves)
/atom/proc/add_fiber_list(list/fibertext) //ASSOC LIST FIBERTEXT = FIBERTEXT
if(length(fibertext))
. = AddComponent(/datum/component/forensics, null, null, null, fibertext)
/atom/proc/add_fibers(mob/living/carbon/human/M)
var/old = 0
if(M.gloves && istype(M.gloves, /obj/item/clothing))
var/obj/item/clothing/gloves/G = M.gloves
old = length(G.return_blood_DNA())
if(G.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
if(add_blood_DNA(G.return_blood_DNA()) && length(G.return_blood_DNA()) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.transfer_blood--
else if(M.blood_in_hands > 1)
old = length(M.return_blood_DNA())
if(add_blood_DNA(M.return_blood_DNA()) && length(M.return_blood_DNA()) > old)
M.blood_in_hands--
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_fibers(M)
/atom/proc/add_hiddenprint_list(list/hiddenprints) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
if(length(hiddenprints))
. = AddComponent(/datum/component/forensics, null, hiddenprints)
/atom/proc/add_hiddenprint(mob/M)
var/datum/component/forensics/D = AddComponent(/datum/component/forensics)
. = D.add_hiddenprint(M)
/atom/proc/add_blood_DNA(list/dna) //ASSOC LIST DNA = BLOODTYPE
return FALSE
/obj/add_blood_DNA(list/dna)
. = ..()
if(length(dna))
. = AddComponent(/datum/component/forensics, null, null, dna)
/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
. = ..()
transfer_blood = rand(2, 4)
/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
if(!B)
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
if(!QDELETED(B))
B.add_blood_DNA(blood_dna) //give blood info to the blood decal.
return TRUE //we bloodied the floor
/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
if(wear_suit)
wear_suit.add_blood_DNA(blood_dna)
update_inv_wear_suit()
else if(w_uniform)
w_uniform.add_blood_DNA(blood_dna)
update_inv_w_uniform()
if(gloves)
var/obj/item/clothing/gloves/G = gloves
G.add_blood_DNA(blood_dna)
else if(length(blood_dna))
AddComponent(/datum/component/forensics, null, null, blood_dna)
blood_in_hands = rand(2, 4)
update_inv_gloves() //handles bloody hands overlays and updating
return TRUE
/*
* Transfer all the fingerprints and hidden prints from [src] to [transfer_to].
*/
/atom/proc/transfer_fingerprints_to(atom/transfer_to)
transfer_to.add_fingerprint_list(return_fingerprints())
transfer_to.add_hiddenprint_list(return_hiddenprints())
transfer_to.fingerprintslast = fingerprintslast
/*
* Transfer all the fibers from [src] to [transfer_to].
*/
/atom/proc/transfer_fibers_to(atom/transfer_to)
transfer_to.add_fiber_list(return_fibers())
+3 -3
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@@ -86,8 +86,8 @@
//Make our lists
var/list/fingerprints = list()
var/list/blood = A.return_blood_DNA()
var/list/fibers = A.return_fibers()
var/list/blood = GET_ATOM_BLOOD_DNA(A)
var/list/fibers = GET_ATOM_FIBRES(A)
var/list/reagents = list()
var/target_name = A.name
@@ -102,7 +102,7 @@
else if(!ismob(A))
fingerprints = A.return_fingerprints()
fingerprints = GET_ATOM_FINGERPRINTS(A)
// Only get reagents from non-mobs.
if(A.reagents && A.reagents.reagent_list.len)
+237
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@@ -0,0 +1,237 @@
/**
* Forensics datum
*
* Placed onto atoms, and contains:
* * List of fingerprints on the atom
* * List of hidden prints (used for admins)
* * List of blood on the atom
* * List of clothing fibers on the atom
*/
/datum/forensics
/// Weakref to the parent owning this datum
var/datum/weakref/parent
/**
* List of fingerprints on this atom
*
* Formatting:
* * print = print
*/
var/list/fingerprints
/**
* List of hiddenprints on this atom
*
* Formatting:
* * ckey = realname/gloves/ckey
*/
var/list/hiddenprints
/**
* List of blood dna on this atom
*
* Formatting:
* * dna = bloodtype
*/
var/list/blood_DNA
/**
* List of clothing fibers on this atom
*
* Formatting:
* * fiber = fiber
*/
var/list/fibers
/datum/forensics/New(atom/parent, fingerprints, hiddenprints, blood_DNA, fibers)
if(!isatom(parent))
stack_trace("We tried adding a forensics datum to something that isnt an atom. What the hell are you doing?")
qdel(src)
return
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
src.parent = WEAKREF(parent)
src.fingerprints = fingerprints
src.hiddenprints = hiddenprints
src.blood_DNA = blood_DNA
src.fibers = fibers
check_blood()
/// Merges the given lists into the preexisting values
/datum/forensics/proc/inherit_new(list/fingerprints, list/hiddenprints, list/blood_DNA, list/fibers) //Use of | and |= being different here is INTENTIONAL.
if (fingerprints)
src.fingerprints = LAZY_LISTS_OR(src.fingerprints, fingerprints)
if (hiddenprints)
src.hiddenprints = LAZY_LISTS_OR(src.hiddenprints, hiddenprints)
if (blood_DNA)
src.blood_DNA = LAZY_LISTS_OR(src.blood_DNA, blood_DNA)
if (fibers)
src.fibers = LAZY_LISTS_OR(src.fibers, fibers)
check_blood()
/datum/forensics/Destroy(force, ...)
var/atom/parent_atom = parent.resolve()
if (!isnull(parent_atom))
UnregisterSignal(parent_atom, list(COMSIG_COMPONENT_CLEAN_ACT))
return ..()
/// Empties the fingerprints list
/datum/forensics/proc/wipe_fingerprints()
fingerprints = null
return TRUE
/// Empties the blood_DNA list
/datum/forensics/proc/wipe_blood_DNA()
blood_DNA = null
return TRUE
/// Empties the fibers list
/datum/forensics/proc/wipe_fibers()
fibers = null
return TRUE
/// Handles cleaning up the various forensic types
/datum/forensics/proc/clean_act(datum/source, clean_types)
SIGNAL_HANDLER
if(clean_types & CLEAN_TYPE_FINGERPRINTS)
wipe_fingerprints()
if(clean_types & CLEAN_TYPE_BLOOD)
wipe_blood_DNA()
if(clean_types & CLEAN_TYPE_FIBERS)
wipe_fibers()
/// Adds the given list into fingerprints
/datum/forensics/proc/add_fingerprint_list(list/fingerprints)
if(!length(fingerprints))
return
LAZYINITLIST(src.fingerprints)
for(var/fingerprint in fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
src.fingerprints[fingerprint] = fingerprint
return TRUE
/// Adds a single fingerprint
/datum/forensics/proc/add_fingerprint(mob/living/suspect, ignoregloves = FALSE)
if(!isliving(suspect))
if(!iscameramob(suspect))
return
if(isaicamera(suspect))
var/mob/camera/ai_eye/ai_camera = suspect
if(!ai_camera.ai)
return
suspect = ai_camera.ai
add_hiddenprint(suspect)
if(ishuman(suspect))
var/mob/living/carbon/human/human_suspect = suspect
add_fibers(human_suspect)
var/obj/item/gloves = human_suspect.gloves
if(gloves) //Check if the gloves (if any) hide fingerprints
if(!(gloves.body_parts_covered & HANDS) || HAS_TRAIT(gloves, TRAIT_FINGERPRINT_PASSTHROUGH) || HAS_TRAIT(human_suspect, TRAIT_FINGERPRINT_PASSTHROUGH))
ignoregloves = TRUE
if(!ignoregloves)
human_suspect.gloves.add_fingerprint(human_suspect, ignoregloves = TRUE) //ignoregloves = TRUE to avoid infinite loop.
return
var/full_print = md5(human_suspect.dna.unique_identity)
LAZYSET(fingerprints, full_print, full_print)
return TRUE
/// Adds the given list into fibers
/datum/forensics/proc/add_fiber_list(list/fibers)
if(!length(fibers))
return
LAZYINITLIST(src.fibers)
for(var/fiber in fibers) //We use an associative list, make sure we don't just merge a non-associative list into ours.
src.fibers[fiber] = fiber
return TRUE
#define ITEM_FIBER_MULTIPLIER 1.2
#define NON_ITEM_FIBER_MULTIPLIER 1
/// Adds a single fiber
/datum/forensics/proc/add_fibers(mob/living/carbon/human/suspect)
var/fibertext
var/item_multiplier = isitem(src) ? ITEM_FIBER_MULTIPLIER : NON_ITEM_FIBER_MULTIPLIER
if(suspect.wear_suit)
fibertext = "Material from \a [suspect.wear_suit]."
if(prob(10 * item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
if(!(suspect.wear_suit.body_parts_covered & CHEST))
if(suspect.w_uniform)
fibertext = "Fibers from \a [suspect.w_uniform]."
if(prob(12 * item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
LAZYSET(fibers, fibertext, fibertext)
if(!(suspect.wear_suit.body_parts_covered & HANDS))
if(suspect.gloves)
fibertext = "Material from a pair of [suspect.gloves.name]."
if(prob(20 * item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(suspect.w_uniform)
fibertext = "Fibers from \a [suspect.w_uniform]."
if(prob(15 * item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
if(suspect.gloves)
fibertext = "Material from a pair of [suspect.gloves.name]."
if(prob(20 * item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
else if(suspect.gloves)
fibertext = "Material from a pair of [suspect.gloves.name]."
if(prob(20 * item_multiplier) && !LAZYACCESS(fibers, fibertext))
LAZYSET(fibers, fibertext, fibertext)
return TRUE
#undef ITEM_FIBER_MULTIPLIER
#undef NON_ITEM_FIBER_MULTIPLIER
/// Adds the given list into hiddenprints
/datum/forensics/proc/add_hiddenprint_list(list/hiddenprints) //list(ckey = text)
if(!length(hiddenprints))
return
LAZYINITLIST(src.hiddenprints)
for(var/hidden_print in hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
src.hiddenprints[hidden_print] = hiddenprints[hidden_print]
return TRUE
/// Adds a single hiddenprint
/datum/forensics/proc/add_hiddenprint(mob/suspect)
if(!isliving(suspect))
if(!iscameramob(suspect))
return
if(isaicamera(suspect))
var/mob/camera/ai_eye/ai_camera = suspect
if(!ai_camera.ai)
return
suspect = ai_camera.ai
if(!suspect.key)
return
var/has_gloves = ""
if(ishuman(suspect))
var/mob/living/carbon/human/human_suspect = suspect
if(human_suspect.gloves)
has_gloves = "(gloves)"
var/current_time = time_stamp()
if(!LAZYACCESS(hiddenprints, suspect.key))
LAZYSET(hiddenprints, suspect.key, "First: \[[current_time]\] \"[suspect.real_name]\"[has_gloves]. Ckey: [suspect.ckey]")
else
var/last_stamp_pos = findtext(LAZYACCESS(hiddenprints, suspect.key), "\nLast: ")
if(last_stamp_pos)
LAZYSET(hiddenprints, suspect.key, copytext(hiddenprints[suspect.key], 1, last_stamp_pos))
hiddenprints[suspect.key] += "\nLast: \[[current_time]\] \"[suspect.real_name]\"[has_gloves]. Ckey: [suspect.ckey]" //made sure to be existing by if(!LAZYACCESS);else
var/atom/parent_atom = parent.resolve()
parent_atom.fingerprintslast = suspect.ckey
return TRUE
/// Adds the given list into blood_DNA
/datum/forensics/proc/add_blood_DNA(list/blood_DNA)
if(!length(blood_DNA))
return
LAZYINITLIST(src.blood_DNA)
for(var/gene in blood_DNA)
src.blood_DNA[gene] = blood_DNA[gene]
check_blood()
return TRUE
/// Updates the blood displayed on parent
/datum/forensics/proc/check_blood()
if(!isitem(parent.resolve()))
return
if(!length(blood_DNA))
return
var/atom/parent_atom = parent.resolve()
parent_atom.AddElement(/datum/element/decal/blood)
+122
View File
@@ -0,0 +1,122 @@
/// Adds a list of fingerprints to the atom
/atom/proc/add_fingerprint_list(list/fingerprints_to_add) //ASSOC LIST FINGERPRINT = FINGERPRINT
if (isnull(fingerprints_to_add))
return
if (forensics)
forensics.inherit_new(fingerprints = fingerprints_to_add)
else
forensics = new(src, fingerprints = fingerprints_to_add)
return TRUE
/// Adds a single fingerprint to the atom
/atom/proc/add_fingerprint(mob/suspect, ignoregloves = FALSE) //Set ignoregloves to add prints irrespective of the mob having gloves on.
if (QDELING(src))
return
if (isnull(forensics))
forensics = new(src)
forensics.add_fingerprint(suspect, ignoregloves)
return TRUE
/// Add a list of fibers to the atom
/atom/proc/add_fiber_list(list/fibers_to_add) //ASSOC LIST FIBERTEXT = FIBERTEXT
if (isnull(fibers_to_add))
return
if (forensics)
forensics.inherit_new(fibers = fibers_to_add)
else
forensics = new(src, fibers = fibers_to_add)
return TRUE
/// Adds a single fiber to the atom
/atom/proc/add_fibers(mob/living/carbon/human/suspect)
var/old = 0
if(suspect.gloves && istype(suspect.gloves, /obj/item/clothing))
var/obj/item/clothing/gloves/suspect_gloves = suspect.gloves
old = length(GET_ATOM_BLOOD_DNA(suspect_gloves))
if(suspect_gloves.transfer_blood > 1) //bloodied gloves transfer blood to touched objects
if(add_blood_DNA(GET_ATOM_BLOOD_DNA(suspect_gloves)) && GET_ATOM_BLOOD_DNA_LENGTH(suspect_gloves) > old) //only reduces the bloodiness of our gloves if the item wasn't already bloody
suspect_gloves.transfer_blood -= 1
else if(suspect.blood_in_hands > 1)
old = length(GET_ATOM_BLOOD_DNA(suspect))
if(add_blood_DNA(GET_ATOM_BLOOD_DNA(suspect)) && GET_ATOM_BLOOD_DNA_LENGTH(suspect) > old)
suspect.blood_in_hands -= 1
if (isnull(forensics))
forensics = new(src)
forensics.add_fibers(suspect)
return TRUE
/// Adds a list of hiddenprints to the atom
/atom/proc/add_hiddenprint_list(list/hiddenprints_to_add) //NOTE: THIS IS FOR ADMINISTRATION FINGERPRINTS, YOU MUST CUSTOM SET THIS TO INCLUDE CKEY/REAL NAMES! CHECK FORENSICS.DM
if (isnull(hiddenprints_to_add))
return
if (forensics)
forensics.inherit_new(hiddenprints = hiddenprints_to_add)
else
forensics = new(src, hiddenprints = hiddenprints_to_add)
return TRUE
/// Adds a single hiddenprint to the atom
/atom/proc/add_hiddenprint(mob/suspect)
if (isnull(forensics))
forensics = new(src)
forensics.add_hiddenprint(suspect)
return TRUE
/// Adds blood dna to the atom
/atom/proc/add_blood_DNA(list/blood_DNA_to_add) //ASSOC LIST DNA = BLOODTYPE
return FALSE
/obj/add_blood_DNA(list/blood_DNA_to_add)
. = ..()
if (isnull(blood_DNA_to_add))
return .
if (forensics)
forensics.inherit_new(blood_DNA = blood_DNA_to_add)
else
forensics = new(src, blood_DNA = blood_DNA_to_add)
return TRUE
/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
transfer_blood = rand(2, 4)
return ..()
/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
var/obj/effect/decal/cleanable/blood/splatter/blood_splatter = locate() in src
if(!blood_splatter)
blood_splatter = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
if(!QDELETED(blood_splatter))
blood_splatter.add_blood_DNA(blood_dna) //give blood info to the blood decal.
return TRUE //we bloodied the floor
return FALSE
/mob/living/carbon/human/add_blood_DNA(list/blood_DNA_to_add, list/datum/disease/diseases)
if(wear_suit)
wear_suit.add_blood_DNA(blood_DNA_to_add)
update_inv_wear_suit()
else if(w_uniform)
w_uniform.add_blood_DNA(blood_DNA_to_add)
update_inv_w_uniform()
if(gloves)
var/obj/item/clothing/gloves/mob_gloves = gloves
mob_gloves.add_blood_DNA(blood_DNA_to_add)
else if(length(blood_DNA_to_add))
if (isnull(forensics))
forensics = new(src)
forensics.inherit_new(blood_DNA = blood_DNA_to_add)
blood_in_hands = rand(2, 4)
update_inv_gloves()
return TRUE
/*
* Transfer all the fingerprints and hidden prints from [src] to [transfer_to].
*/
/atom/proc/transfer_fingerprints_to(atom/transfer_to)
transfer_to.add_fingerprint_list(GET_ATOM_FINGERPRINTS(src))
transfer_to.add_hiddenprint_list(GET_ATOM_HIDDENPRINTS(src))
transfer_to.fingerprintslast = fingerprintslast
/*
* Transfer all the fibers from [src] to [transfer_to].
*/
/atom/proc/transfer_fibers_to(atom/transfer_to)
transfer_to.add_fiber_list(GET_ATOM_FIBRES(src))
+1 -1
View File
@@ -326,7 +326,7 @@
drop.transfer_mob_blood_dna(src)
return
else
temp_blood_DNA = drop.return_blood_DNA() //we transfer the dna from the drip to the splatter
temp_blood_DNA = GET_ATOM_BLOOD_DNA(drop) //we transfer the dna from the drip to the splatter
qdel(drop)//the drip is replaced by a bigger splatter
else
drop = new(T, get_static_viruses())
+1 -1
View File
@@ -1398,7 +1398,7 @@
if(!isturf(loc))
return
var/obj/effect/decal/cleanable/blood/hitsplatter/our_splatter = new(loc)
our_splatter.add_blood_DNA(return_blood_DNA())
our_splatter.add_blood_DNA(GET_ATOM_BLOOD_DNA(src))
our_splatter.blood_dna_info = get_blood_dna_list()
var/turf/targ = get_ranged_target_turf(src, splatter_direction, splatter_strength)
our_splatter.fly_towards(targ, splatter_strength)
@@ -46,11 +46,10 @@
if(!(I.item_flags & ABSTRACT) && !(I.item_flags & EXAMINE_SKIP))
. += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))]."
var/datum/component/forensics/FR = GetComponent(/datum/component/forensics)
//gloves
if(gloves && !(obscured & ITEM_SLOT_GLOVES) && !(gloves.item_flags & EXAMINE_SKIP))
. += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands."
else if(FR && length(FR.blood_DNA))
else if(GET_ATOM_BLOOD_DNA_LENGTH(src))
if(num_hands)
. += span_warning("[t_He] [t_has] [num_hands > 1 ? "" : "a"] blood-stained hand[num_hands > 1 ? "s" : ""]!")
@@ -211,7 +211,7 @@
for(var/X in list(ITEM_SLOT_HEAD, ITEM_SLOT_MASK, ITEM_SLOT_ICLOTHING, ITEM_SLOT_OCLOTHING, ITEM_SLOT_FEET))
var/obj/item/I = L.get_item_by_slot(X)
if(I && HAS_BLOOD_DNA(I))
if(I && GET_ATOM_BLOOD_DNA_LENGTH(I))
return FALSE
return TRUE
@@ -487,7 +487,7 @@
if(!last_move || isspaceturf(oldLoc)) //if we didn't sucessfully move, or if our old location was a spaceturf.
return
var/obj/effect/decal/cleanable/blood/tracks/B = new(oldLoc)
B.add_blood_DNA(return_blood_DNA())
B.add_blood_DNA(GET_ATOM_BLOOD_DNA(src))
B.setDir(direct)
bloodiness--
+3 -2
View File
@@ -290,6 +290,7 @@
#include "code\__HELPERS\dna.dm"
#include "code\__HELPERS\files.dm"
#include "code\__HELPERS\filters.dm"
#include "code\__HELPERS\forensics.dm"
#include "code\__HELPERS\game.dm"
#include "code\__HELPERS\global_lists.dm"
#include "code\__HELPERS\guid.dm"
@@ -724,7 +725,6 @@
#include "code\datums\components\explodable.dm"
#include "code\datums\components\faction_granter.dm"
#include "code\datums\components\force_move.dm"
#include "code\datums\components\forensics.dm"
#include "code\datums\components\fov_handler.dm"
#include "code\datums\components\fullauto.dm"
#include "code\datums\components\gas_leaker.dm"
@@ -2693,7 +2693,6 @@
#include "code\modules\clothing\under\jobs\Plasmaman\engineering.dm"
#include "code\modules\clothing\under\jobs\Plasmaman\medsci.dm"
#include "code\modules\clothing\under\jobs\Plasmaman\security.dm"
#include "code\modules\detectivework\detective_work.dm"
#include "code\modules\detectivework\evidence.dm"
#include "code\modules\detectivework\scanner.dm"
#include "code\modules\discord\accountlink.dm"
@@ -2860,6 +2859,8 @@
#include "code\modules\food_and_drinks\restaurant\custom_order.dm"
#include "code\modules\food_and_drinks\restaurant\generic_venues.dm"
#include "code\modules\food_and_drinks\restaurant\customers\_customer.dm"
#include "code\modules\forensics\_forensics.dm"
#include "code\modules\forensics\forensics_helpers.dm"
#include "code\modules\holiday\easter.dm"
#include "code\modules\holiday\foreign_calendar.dm"
#include "code\modules\holiday\holidays.dm"