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Fixes for #91708
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@@ -322,7 +322,7 @@ All ShuttleMove procs go here
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var/knockdown = movement_force["KNOCKDOWN"]
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if(buckled && istype(get_area(src), /area/shuttle/arrival))
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//if we're on the arrival shuttle, unbuckle so that new player's don't get stuck in there
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buckled.user_unbuckle_mob(src, src)
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// buckled.user_unbuckle_mob(src, src) // BUBBER EDIT REMOVAL - The interlink shuttle takes off and then lands, this code will make you unbuckle when it takes off
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return
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if(knockdown > 0)
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if(buckled)
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