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Automatic changelog for PR #21773 [ci skip]
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "light replacer accepts glass sheets & light tubes when you attack them with a light replacer"
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- bugfix: "only glass shards can fill the light replacer not other shard types"
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- qol: "glass sheet's & shards inside storage items like backpacks are also consumed when you attack the light replacer with it"
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- qol: "feedback messages when inserting lights, glass sheet's, shards into the light replacer are more descriptive and displayed for all insert event's"
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- qol: "blue beam for bluespace light replacer last's just 0.5 seconds so it doesn't look awkward"
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- refactor: "renamed `add_shards()` to just `add_shard()` for adding 1 shard at a time"
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- refactor: "removed redundant` Initialize()` proc from `obj/item/light`"
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- refactor: "VV editing var's works properly"
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