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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 20:45:28 +01:00
Actually fixes the runtime this time.
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@@ -365,8 +365,9 @@ steam.start() -- spawns the effect
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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sleep(20)
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M.coughedtime = 0
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spawn(20)
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if(M.loc)
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M.coughedtime = 0
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return
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@@ -389,8 +390,9 @@ steam.start() -- spawns the effect
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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sleep(20)
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M.coughedtime = 0
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spawn(20)
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if(M.loc)
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M.coughedtime = 0
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return
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/datum/effect/effect/system/bad_smoke_spread
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@@ -602,8 +604,9 @@ steam.start() -- spawns the effect
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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sleep(20)
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M.coughedtime = 0
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spawn(20)
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if(M.loc)
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M.coughedtime = 0
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return
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/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
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@@ -618,8 +621,9 @@ steam.start() -- spawns the effect
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if (M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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sleep(20)
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M.coughedtime = 0
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spawn(20)
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if(M.loc)
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M.coughedtime = 0
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return
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/datum/effect/effect/system/sleep_smoke_spread
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