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Crew antagonists cannot spawn after the 2 hour mark because I died on the shuttle once. (#5109)
## About The Pull Request Crew antagonists cannot spawn after the 2 hour mark. This does not stop things like space changelings and lone infiltrators from spawning. ## Why It's Good For The Game This prevents the issue of server pop dying because someone got antagonist while the shuttle was coming and they decided it would be best to go tits out because there isn't time to roleplay and they might as well make the best of it. A common concern I've seen with this PR is that if people extend, it means that more antagonists could've spawned after the 2 hour mark, but generally speaking people extend the round because an antagonist is already doing something interesting or something else is going on in the round. Generally, no one votes continue because "oh antags haven't done anything yet, something might happen". ## Proof Of Testing If it compiles, it werks. ## Changelog 🆑 BurgerBB config: Added a configurable setting for where crew antagonists cannot spawn after a set time period because I died on the shuttle once. This does not stop things like space changelings and lone infiltrators from spawning. /🆑
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@@ -48,3 +48,5 @@ MAJOR_POP_SCALE_PENALTY 30
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ROLESET_POP_SCALE_PENALTY 30
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OBJECTIVES_POP_SCALE_PENALTY 30
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## Disable storyteller crew antagonist creation after this many minutes. Values less than 0 means don't disable.
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DISALLOW_CREW_ANTAGS_TIME_THRESHOLD -1
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@@ -147,3 +147,8 @@
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default = GHOSTSET_POP_SCALE_PENALTY
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integer = TRUE
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min_val = 0
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/datum/config_entry/number/disallow_crew_antags_time_threshold
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default = -1
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integer = TRUE
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min_val = -1
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@@ -70,6 +70,10 @@
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. = ..()
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if(!.)
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return
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var/crew_antag_time_maximum = CONFIG_GET(number/disallow_crew_antags_time_threshold)
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if(crew_antag_time_maximum >= 0)
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if( (world.time-SSticker.round_start_time) >= (crew_antag_time_maximum MINUTES))
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return FALSE
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if(!roundstart && !SSgamemode.can_inject_antags())
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return FALSE
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if(!get_antag_amount())
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