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https://github.com/Bubberstation/Bubberstation.git
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"You hear something" set to italics.
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@@ -278,11 +278,11 @@
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if(!src || !WT.isOn()) return
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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if(!welded)
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user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
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user.visible_message("[user] welds the vent shut.", "<span class='notice'>You weld the vent shut.</span>", "<span class='italics'>You hear welding.</span>")
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welded = 1
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update_icon()
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else
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user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
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user.visible_message("[user] unwelds the vent.", "<span class='notice'>You unweld the vent.</span>", "<span class='italics'>You hear welding.</span>")
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welded = 0
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update_icon()
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return 1
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@@ -363,11 +363,11 @@
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L.visible_message("<span class='notice'>[L] scrambles into the ventilation ducts!</span>", \
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"<span class='notice'>You scramble into the ventilation ducts.</span>")
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target_vent.audible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>")
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target_vent.audible_message("<span class='italics'>You hear something scampering through the ventilation ducts.</span>")
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if(target_vent.welded) //the vent can be welded while they scrolled through the list.
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target_vent = src
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L << "<span class='warning'>The vent you were heading to appears to be welded.</span>"
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L << "<span class='warning'>The vent you were heading to appears to be welded!</span>"
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L.loc = target_vent.loc
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var/area/new_area = get_area(L.loc)
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if(new_area)
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