"You hear something" set to italics.

This commit is contained in:
kingofkosmos
2015-04-22 20:15:48 +03:00
parent 9ebbdb2fb2
commit a7bd5f93e1
78 changed files with 305 additions and 305 deletions
@@ -47,16 +47,16 @@
. = ..(O, user, 0, 0, 0)
if(.)
if(O != user)
user.visible_message("<span class='danger'>[user] tries to stuff [O] into [src].</span>", \
user.visible_message("<span class='warning'>[user] tries to stuff [O] into [src].</span>", \
"<span class='danger'>You try to stuff [O] into [src].</span>", \
"<span class='danger'>You hear clanging.</span>")
"<span class='italics'>You hear clanging.</span>")
if (!do_after(user, 40))
return
if(!..(O, user, 0, 0))
return
user.visible_message("<span class='notice'>[user] stuffs [O] into[src].</span>", \
user.visible_message("<span class='warning'>[user] stuffs [O] into[src].</span>", \
"<span class='notice'>You stuff [O] into [src].</span>", \
"<span class='notice'>You hear a loud metal bang.</span>")
"<span class='italics'>You hear a loud metal bang.</span>")
insert(O, 1, !opened)
if(opened)
close()
@@ -211,7 +211,7 @@
return
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
new /obj/item/stack/sheet/metal(src.loc)
visible_message("<span class='notice'>[user] has cut \the [src] apart with \the [WT].</span>", "You hear welding.")
visible_message("[user] has cut \the [src] apart with \the [WT].", "<span class='italics'>You hear welding.</span>")
qdel(src)
return
if(isrobot(user))
@@ -6,7 +6,7 @@
health = 200
user << "<span class='warning'>You have no idea how this thing is supposed to work!</span>"
user << "<span class='warning'>You can't do that right now!</span>"
user.visible_message("[user] has [locked ? null : "un"]locked the locker.", "You [locked ? null : "un"]lock the locker.")
user.visible_message("[user] has [locked ? null : "un"]locked the locker.", "<span class='notice'>You [locked ? null : "un"]lock the locker.</span>")
user << "<span class='danger'>Access Denied.</span>"
user << "<span class='warning'>The locker appears to be broken!</span>"
O.show_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", 1, "<span class='italics'>You hear a faint electrical spark.</span>", 2)
@@ -15,9 +15,9 @@
var/turf/T = get_turf(src)
for(var/obj/O in contents)
O.loc = T
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
user.visible_message("[user] pries \the [src] open.", \
"<span class='notice'>You pry open \the [src].</span>", \
"<span class='notice'>You hear splitting wood.</span>")
"<span class='italics'>You hear splitting wood.</span>")
qdel(src)
else
return attack_hand(user)
+21 -21
View File
@@ -469,9 +469,9 @@ obj/structure/door_assembly/New()
if(door_check)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] secures the airlock assembly to the floor.</span>", \
"You start to secure the airlock assembly to the floor...", \
"You hear wrenching")
user.visible_message("[user] secures the airlock assembly to the floor.", \
"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
"<span class='italics'>You hear wrenching.</span>")
if(do_after(user, 40))
if( src.anchored )
@@ -484,9 +484,9 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/wrench) && anchored )
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] unsecures the airlock assembly from the floor.</span>", \
"You start to unsecure the airlock assembly from the floor...", \
"You hear wrenching")
user.visible_message("[user] unsecures the airlock assembly from the floor.", \
"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
"<span class='italics'>You hear wrenching.</span>")
if(do_after(user, 40))
if( !src.anchored )
return
@@ -499,8 +499,8 @@ obj/structure/door_assembly/New()
if (C.get_amount() < 1)
user << "<span class='warning'>You need one length of cable to wire the airlock assembly!</span>"
return
user.visible_message("<span class='warning'>[user] wires the airlock assembly.</span>", \
"You start to wire the airlock assembly...")
user.visible_message("[user] wires the airlock assembly.", \
"<span class='notice'>You start to wire the airlock assembly...</span>")
if(do_after(user, 40))
if(C.get_amount() < 1 || state != 0) return
C.use(1)
@@ -510,8 +510,8 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] cuts the wires from the airlock assembly.</span>", \
"You start to cut the wires from the airlock assembly...")
user.visible_message("[user] cuts the wires from the airlock assembly.", \
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
if(do_after(user, 40))
if( src.state != 1 )
@@ -523,8 +523,8 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] installs the electronics into the airlock assembly.</span>", \
"You start to install electronics into the airlock assembly...")
user.visible_message("[user] installs the electronics into the airlock assembly.", \
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
if(do_after(user, 40))
@@ -541,13 +541,13 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] removes the electronics from the airlock assembly.</span>", \
"You start to remove electronics from the airlock assembly...")
user.visible_message("[user] removes the electronics from the airlock assembly.", \
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
if(do_after(user, 40))
if( src.state != 2 )
return
user << "<span class='notice'> You removed the airlock electronics...</span>"
user << "<span class='notice'> You remove the airlock electronics.</span>"
src.state = 1
src.name = "wired airlock assembly"
var/obj/item/weapon/airlock_electronics/ae
@@ -563,8 +563,8 @@ obj/structure/door_assembly/New()
if(G.get_amount() >= 1)
if(G.type == /obj/item/stack/sheet/rglass)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] adds [G.name] to the airlock assembly.</span>", \
"You start to install [G.name] into the airlock assembly...")
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
if(do_after(user, 40))
if(G.get_amount() < 1 || mineral) return
user << "<span class='notice'>You install reinforced glass windows into the airlock assembly.</span>"
@@ -587,8 +587,8 @@ obj/structure/door_assembly/New()
var/M = G.sheettype
if(G.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] adds [G.name] to the airlock assembly.</span>", \
"You start to install [G.name] into the airlock assembly...")
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
if(do_after(user, 40))
if(G.get_amount() < 2 || mineral) return
user << "<span class='notice'>You install [M] plating into the airlock assembly.</span>"
@@ -602,8 +602,8 @@ obj/structure/door_assembly/New()
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("<span class='warning'>[user] finishes the airlock.</span>", \
"You start finishing the airlock...")
user.visible_message("[user] finishes the airlock.", \
"<span class='notice'>You start finishing the airlock...</span>")
if(do_after(user, 40))
if(src.loc && state == 2)
@@ -49,10 +49,10 @@
s.start()
if(buckled_mob)
buckled_mob.burn_skin(85)
buckled_mob << "<span class='danger'>You feel a deep shock course through your body!</span>"
buckled_mob << "<span class='userdanger'>You feel a deep shock course through your body!</span>"
sleep(1)
buckled_mob.burn_skin(85)
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='italics'>You hear a deep sharp shock!</span>")
A.power_light = light
A.updateicon()
+8 -8
View File
@@ -40,8 +40,8 @@
user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
"<span class='warning'>You hit [src].</span>", \
"You hear twisting metal.")
"<span class='danger'>You hit [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(shock(user, 70))
return
@@ -55,8 +55,8 @@
user.changeNext_move(CLICK_CD_MELEE)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
"<span class='warning'>You mangle [src].</span>", \
"You hear twisting metal.")
"<span class='danger'>You mangle [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
if(!shock(user, 70))
health -= 5
@@ -70,8 +70,8 @@
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
"<span class='danger'>You smash against [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
health -= rand(1,2)
healthcheck()
@@ -83,8 +83,8 @@
M.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
"<span class='warning'>You smash against [src].</span>", \
"You hear twisting metal.")
"<span class='danger'>You smash against [src].</span>", \
"<span class='italics'>You hear twisting metal.</span>")
health -= M.melee_damage_upper
healthcheck()
+2 -2
View File
@@ -164,11 +164,11 @@ var/global/list/crematoriums = new/list()
return //don't let you cremate something twice or w/e
if(contents.len <= 1)
audible_message("<span class='danger'>You hear a hollow crackle.</span>")
audible_message("<span class='italics'>You hear a hollow crackle.</span>")
return
else
audible_message("<span class='danger'>You hear a roar as the crematorium activates.</span>")
audible_message("<span class='italics'>You hear a roar as the crematorium activates.</span>")
locked = 1
update_icon()
+2 -2
View File
@@ -353,7 +353,7 @@
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"<span class='notice'> You tighten \the [src]'s casters. Now it can be played again.</span>", \
"You hear ratchet.")
"<span class='italics'>You hear ratchet.</span>")
anchored = 1
else if(anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
@@ -362,7 +362,7 @@
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"<span class='notice'> You loosen \the [src]. Now it can be pulled somewhere else.</span>", \
"You hear ratchet.")
"<span class='italics'>You hear ratchet.</span>")
anchored = 0
else
..()
+7 -7
View File
@@ -42,11 +42,11 @@ FLOOR SAFES
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
user << "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
user << "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
if(tumbler_2_pos == tumbler_2_open)
user << "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
user << "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b>")
if(user) visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
return 1
return 0
@@ -109,11 +109,11 @@ FLOOR SAFES
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
@@ -123,11 +123,11 @@ FLOOR SAFES
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
@@ -12,14 +12,14 @@
var/mob/living/M = buckled_mob
if(M != user)
M.visible_message(\
"<span class='notice'>[user.name] pulls [M.name] free from the sticky nest!</span>",\
"[user.name] pulls [M.name] free from the sticky nest!",\
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
"You hear squelching...")
"<span class='italics'>You hear squelching...</span>")
else
M.visible_message(\
"<span class='warning'>[M.name] struggles to break free from the gelatinous resin!</span>",\
"<span class='warning'>You struggle to break free from the gelatinous resin. (Stay still for two minutes.)</span>",\
"You hear squelching...")
"<span class='notice'>You struggle to break free from the gelatinous resin... (Stay still for two minutes.)</span>",\
"<span class='italics'>You hear squelching...</span>")
if(!do_after(M, 1200))
if(M && M.buckled)
M << "<span class='warning'>You fail to unbuckle yourself!</span>"
@@ -28,8 +28,8 @@
return
M.visible_message(\
"<span class='warning'>[M.name] breaks free from the gelatinous resin!</span>",\
"<span class='warning'>You break free from the gelatinous resin!</span>",\
"You hear squelching...")
"<span class='notice'>You break free from the gelatinous resin!</span>",\
"<span class='italics'>You hear squelching...</span>")
unbuckle_mob()
add_fingerprint(user)
@@ -47,9 +47,9 @@
if(buckle_mob(M))
M.visible_message(\
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in [src]!</span>",\
"<span class='notice'>You hear squelching...</span>")
"[user.name] secretes a thick vile goo, securing [M.name] into [src]!",\
"<span class='danger'>[user.name] drenches you in a foul-smelling resin, trapping you in [src]!</span>",\
"<span class='italics'>You hear squelching...</span>")
/obj/structure/stool/bed/nest/post_buckle_mob(mob/living/M)
if(M == buckled_mob)
+3 -3
View File
@@ -20,7 +20,7 @@
if(swirlie)
user.changeNext_move(CLICK_CD_MELEE)
playsound(src.loc, "swing_hit", 25, 1)
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "You hear reverberating porcelain.")
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='italics'>You hear reverberating porcelain.</span>")
swirlie.adjustBruteLoss(5)
return
@@ -51,7 +51,7 @@
user << "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]...</span>"
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
if(do_after(user, 30))
user.visible_message("<span class='notice'>[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!</span>", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "You hear grinding porcelain.")
user.visible_message("<span class='notice'>[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!</span>", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "<span class='italics'>You hear grinding porcelain.</span>")
cistern = !cistern
update_icon()
return
@@ -72,7 +72,7 @@
GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give [GM] a swirlie...</span>")
swirlie = GM
if(do_after(user, 30, 5, 0))
GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives [GM] a swirlie!</span>", "You hear a toilet flushing.")
GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives [GM] a swirlie!</span>", "<span class='italics'>You hear a toilet flushing.</span>")
if(iscarbon(GM))
var/mob/living/carbon/C = GM
if(!C.internal)