Converts a lot of span write outs into span macros in the quirk files (#73116)

## About The Pull Request

in #72912 i was told this was the better way to do it and when i offered
to convert all of the other ones mothblocks said yes so here it is

ONE THING OF NOTE

![image](https://user-images.githubusercontent.com/116288367/215909871-1368fdd9-fefe-4eb0-ae85-1084465602aa.png)
i dont know which if any of the span macros replicate "big bold info"
but other than that I think i've caught them all, family heirloom was
the only one that didnt have Notice or Danger spans

## Why It's Good For The Game

more consistent way of doing things codewise

## Changelog

nothing player facing given that all of the messages SHOULD look the
same unless i did a big whoopsie

---------

Co-authored-by: san7890 <the@san7890.com>
This commit is contained in:
Sol N
2023-02-01 19:34:15 -07:00
committed by GitHub
co-authored by san7890
parent bc8b83a21d
commit a8a88abf48
3 changed files with 91 additions and 91 deletions
+41 -41
View File
@@ -6,8 +6,8 @@
icon = "hiking"
value = -8
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_MOODLET_BASED
gain_text = "<span class='danger'>Your back REALLY hurts!</span>"
lose_text = "<span class='notice'>Your back feels better.</span>"
gain_text = span_danger("Your back REALLY hurts!")
lose_text = span_notice("Your back feels better.")
medical_record_text = "Patient scans indicate severe and chronic back pain."
hardcore_value = 4
mail_goodies = list(/obj/item/cane)
@@ -56,8 +56,8 @@
desc = "Your body can't produce enough blood to sustain itself."
icon = "tint"
value = -8
gain_text = "<span class='danger'>You feel your vigor slowly fading away.</span>"
lose_text = "<span class='notice'>You feel vigorous again.</span>"
gain_text = span_danger("You feel your vigor slowly fading away.")
lose_text = span_notice("You feel vigorous again.")
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
hardcore_value = 8
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_PROCESSES
@@ -83,8 +83,8 @@
desc = "You are completely blind, nothing can counteract this."
icon = "eye-slash"
value = -16
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
gain_text = span_danger("You can't see anything.")
lose_text = span_notice("You miraculously gain back your vision.")
medical_record_text = "Patient has permanent blindness."
hardcore_value = 15
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_CHANGES_APPEARANCE
@@ -109,8 +109,8 @@
desc = "You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"
icon = "brain"
value = -12
gain_text = "<span class='danger'>You feel smooth.</span>"
lose_text = "<span class='notice'>You feel wrinkled again.</span>"
gain_text = span_danger("You feel smooth.")
lose_text = span_notice("You feel wrinkled again.")
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
hardcore_value = 12
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_PROCESSES
@@ -143,8 +143,8 @@
icon = "deaf"
value = -8
mob_trait = TRAIT_DEAF
gain_text = "<span class='danger'>You can't hear anything.</span>"
lose_text = "<span class='notice'>You're able to hear again!</span>"
gain_text = span_danger("You can't hear anything.")
lose_text = span_notice("You're able to hear again!")
medical_record_text = "Patient's cochlear nerve is incurably damaged."
hardcore_value = 12
mail_goodies = list(/obj/item/clothing/mask/whistle)
@@ -158,8 +158,8 @@
icon = "frown"
mob_trait = TRAIT_DEPRESSION
value = -3
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
gain_text = span_danger("You start feeling depressed.")
lose_text = span_notice("You no longer feel depressed.") //if only it were that easy!
medical_record_text = "Patient has a mild mood disorder causing them to experience acute episodes of depression."
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_MOODLET_BASED
hardcore_value = 2
@@ -215,7 +215,7 @@
var/obj/family_heirloom = heirloom?.resolve()
if(!family_heirloom)
to_chat(quirk_holder, "<span class='boldnotice'>A wave of existential dread runs over you as you realize your precious family heirloom is missing. Perhaps the Gods will show mercy on your cursed soul?</span>")
to_chat(quirk_holder, span_boldnotice("A wave of existential dread runs over you as you realize your precious family heirloom is missing. Perhaps the Gods will show mercy on your cursed soul?"))
return
family_heirloom.AddComponent(/datum/component/heirloom, quirk_holder.mind, family_name)
@@ -295,8 +295,8 @@
icon = "skull"
value = -6
mob_trait = TRAIT_EASILY_WOUNDED
gain_text = "<span class='danger'>You feel frail.</span>"
lose_text = "<span class='notice'>You feel sturdy again.</span>"
gain_text = span_danger("You feel frail.")
lose_text = span_notice("You feel sturdy again.")
medical_record_text = "Patient is absurdly easy to injure. Please take all due diligence to avoid possible malpractice suits."
hardcore_value = 4
mail_goodies = list(/obj/effect/spawner/random/medical/minor_healing)
@@ -307,8 +307,8 @@
icon = "bed"
value = -2
mob_trait = TRAIT_HEAVY_SLEEPER
gain_text = "<span class='danger'>You feel sleepy.</span>"
lose_text = "<span class='notice'>You feel awake again.</span>"
gain_text = span_danger("You feel sleepy.")
lose_text = span_notice("You feel awake again.")
medical_record_text = "Patient has abnormal sleep study results and is difficult to wake up."
hardcore_value = 2
mail_goodies = list(
@@ -326,8 +326,8 @@
desc = "For better or worse, everything seems to affect your mood more than it should."
icon = "flushed"
value = -2
gain_text = "<span class='danger'>You seem to make a big deal out of everything.</span>"
lose_text = "<span class='notice'>You don't seem to make a big deal out of everything anymore.</span>"
gain_text = span_danger("You seem to make a big deal out of everything.")
lose_text = span_notice("You don't seem to make a big deal out of everything anymore.")
medical_record_text = "Patient demonstrates a high level of emotional volatility."
hardcore_value = 3
mail_goodies = list(/obj/effect/spawner/random/entertainment/plushie_delux)
@@ -346,8 +346,8 @@
icon = "cocktail"
value = -2
mob_trait = TRAIT_LIGHT_DRINKER
gain_text = "<span class='notice'>Just the thought of drinking alcohol makes your head spin.</span>"
lose_text = "<span class='danger'>You're no longer severely affected by alcohol.</span>"
gain_text = span_notice("Just the thought of drinking alcohol makes your head spin.")
lose_text = span_danger("You're no longer severely affected by alcohol.")
medical_record_text = "Patient demonstrates a low tolerance for alcohol. (Wimp)"
hardcore_value = 3
mail_goodies = list(/obj/item/reagent_containers/cup/glass/waterbottle)
@@ -357,8 +357,8 @@
desc = "You are nearsighted without prescription glasses, but spawn with a pair."
icon = "glasses"
value = -4
gain_text = "<span class='danger'>Things far away from you start looking blurry.</span>"
lose_text = "<span class='notice'>You start seeing faraway things normally again.</span>"
gain_text = span_danger("Things far away from you start looking blurry.")
lose_text = span_notice("You start seeing faraway things normally again.")
medical_record_text = "Patient requires prescription glasses in order to counteract nearsightedness."
hardcore_value = 5
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_CHANGES_APPEARANCE
@@ -442,8 +442,8 @@
icon = "peace"
value = -8
mob_trait = TRAIT_PACIFISM
gain_text = "<span class='danger'>You feel repulsed by the thought of violence!</span>"
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
gain_text = span_danger("You feel repulsed by the thought of violence!")
lose_text = span_notice("You think you can defend yourself again.")
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
hardcore_value = 6
mail_goodies = list(/obj/effect/spawner/random/decoration/flower, /obj/effect/spawner/random/contraband/cannabis) // flower power
@@ -570,8 +570,8 @@
icon = "handshake"
value = -8
mob_trait = TRAIT_GRABWEAKNESS
gain_text = "<span class='danger'>You feel like a pushover.</span>"
lose_text = "<span class='notice'>You feel like standing up for yourself.</span>"
gain_text = span_danger("You feel like a pushover.")
lose_text = span_notice("You feel like standing up for yourself.")
medical_record_text = "Patient presents a notably unassertive personality and is easy to manipulate."
hardcore_value = 4
mail_goodies = list(/obj/item/clothing/gloves/cargo_gauntlet)
@@ -615,8 +615,8 @@
return
// I don't /think/ we'll need this, but for newbies who think "roleplay as insane" = "license to kill",
// it's probably a good thing to have.
to_chat(quirk_holder, "<span class='big bold info'>Please note that your [lowertext(name)] does NOT give you the right to attack people or otherwise cause any interference to \
the round. You are not an antagonist, and the rules will treat you the same as other crewmembers.</span>")
to_chat(quirk_holder, span_big(span_bold(span_info("Please note that your [lowertext(name)] does NOT give you the right to attack people or otherwise cause any interference to \
the round. You are not an antagonist, and the rules will treat you the same as other crewmembers."))))
/datum/quirk/insanity/remove()
QDEL_NULL(added_trama_ref)
@@ -626,8 +626,8 @@
desc = "Talking to people is very difficult for you, and you often stutter or even lock up."
icon = "comment-slash"
value = -3
gain_text = "<span class='danger'>You start worrying about what you're saying.</span>"
lose_text = "<span class='notice'>You feel easier about talking again.</span>" //if only it were that easy!
gain_text = span_danger("You start worrying about what you're saying.")
lose_text = span_notice("You feel easier about talking again.") //if only it were that easy!
medical_record_text = "Patient is usually anxious in social encounters and prefers to avoid them."
hardcore_value = 4
mob_trait = TRAIT_ANXIOUS
@@ -741,7 +741,7 @@
desc = "You can't get enough of hard drugs."
icon = "pills"
value = -6
gain_text = "<span class='danger'>You suddenly feel the craving for drugs.</span>"
gain_text = span_danger("You suddenly feel the craving for drugs.")
medical_record_text = "Patient has a history of hard drugs."
hardcore_value = 4
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_PROCESSES
@@ -831,7 +831,7 @@
desc = "Sometimes you just really want a smoke. Probably not great for your lungs."
icon = "smoking"
value = -4
gain_text = "<span class='danger'>You could really go for a smoke right about now.</span>"
gain_text = span_danger("You could really go for a smoke right about now.")
medical_record_text = "Patient is a current smoker."
reagent_type = /datum/reagent/drug/nicotine
accessory_type = /obj/item/lighter/greyscale
@@ -881,8 +881,8 @@
icon = "angry"
value = -10
mob_trait = TRAIT_UNSTABLE
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
gain_text = span_danger("There's a lot on your mind right now.")
lose_text = span_notice("Your mind finally feels calm.")
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
hardcore_value = 9
mail_goodies = list(/obj/effect/spawner/random/entertainment/plushie)
@@ -892,8 +892,8 @@
desc = "Ever since you were a kid, you've been allergic to certain chemicals..."
icon = "prescription-bottle"
value = -6
gain_text = "<span class='danger'>You feel your immune system shift.</span>"
lose_text = "<span class='notice'>You feel your immune system phase back into perfect shape.</span>"
gain_text = span_danger("You feel your immune system shift.")
lose_text = span_notice("You feel your immune system phase back into perfect shape.")
medical_record_text = "Patient's immune system responds violently to certain chemicals."
hardcore_value = 3
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_PROCESSES
@@ -956,8 +956,8 @@
icon = "tg-bad-touch"
mob_trait = TRAIT_BADTOUCH
value = -1
gain_text = "<span class='danger'>You just want people to leave you alone.</span>"
lose_text = "<span class='notice'>You could use a big hug.</span>"
gain_text = span_danger("You just want people to leave you alone.")
lose_text = span_notice("You could use a big hug.")
medical_record_text = "Patient has disdain for being touched. Potentially has undiagnosed haphephobia."
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_MOODLET_BASED
hardcore_value = 1
@@ -1065,8 +1065,8 @@
icon = "person-rays"
value = -2
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_MOODLET_BASED
gain_text = "<span class='danger'>You now begin to hate the idea of having cybernetic implants.</span>"
lose_text = "<span class='notice'>Maybe cybernetics aren't so bad. You now feel okay with augmentations and prosthetics.</span>"
gain_text = span_danger("You now begin to hate the idea of having cybernetic implants.")
lose_text = span_notice("Maybe cybernetics aren't so bad. You now feel okay with augmentations and prosthetics.")
medical_record_text = "This patient has disclosed an extreme hatred for unnatural bodyparts and augmentations."
hardcore_value = 3
mail_goodies = list(/obj/item/paper/pamphlet/cybernetics)
+24 -24
View File
@@ -7,8 +7,8 @@
icon = "users"
value = 0
mob_trait = TRAIT_EXTROVERT
gain_text = "<span class='notice'>You feel like hanging out with other people.</span>"
lose_text = "<span class='danger'>You feel like you're over the bar scene.</span>"
gain_text = span_notice("You feel like hanging out with other people.")
lose_text = span_danger("You feel like you're over the bar scene.")
medical_record_text = "Patient will not shut the hell up."
mail_goodies = list(/obj/item/reagent_containers/cup/glass/flask)
@@ -18,8 +18,8 @@
icon = "book-reader"
value = 0
mob_trait = TRAIT_INTROVERT
gain_text = "<span class='notice'>You feel like reading a good book quietly.</span>"
lose_text = "<span class='danger'>You feel like libraries are boring.</span>"
gain_text = span_notice("You feel like reading a good book quietly.")
lose_text = span_danger("You feel like libraries are boring.")
medical_record_text = "Patient doesn't seem to say much."
mail_goodies = list(/obj/item/book/random)
@@ -29,8 +29,8 @@
icon = "meh-blank"
value = 0
mob_trait = TRAIT_AGEUSIA
gain_text = "<span class='notice'>You can't taste anything!</span>"
lose_text = "<span class='notice'>You can taste again!</span>"
gain_text = span_notice("You can't taste anything!")
lose_text = span_notice("You can taste again!")
medical_record_text = "Patient suffers from ageusia and is incapable of tasting food or reagents."
mail_goodies = list(/obj/effect/spawner/random/food_or_drink/condiment) // but can you taste the salt? CAN YOU?!
@@ -39,8 +39,8 @@
desc = "You're not from around here. You don't know Galactic Common!"
icon = "language"
value = 0
gain_text = "<span class='notice'>The words being spoken around you don't make any sense."
lose_text = "<span class='notice'>You've developed fluency in Galactic Common."
gain_text = span_notice("The words being spoken around you don't make any sense.")
lose_text = span_notice("You've developed fluency in Galactic Common.")
medical_record_text = "Patient does not speak Galactic Common and may require an interpreter."
mail_goodies = list(/obj/item/taperecorder) // for translation
@@ -61,8 +61,8 @@
desc = "You find the idea of eating meat morally and physically repulsive."
icon = "carrot"
value = 0
gain_text = "<span class='notice'>You feel repulsion at the idea of eating meat.</span>"
lose_text = "<span class='notice'>You feel like eating meat isn't that bad.</span>"
gain_text = span_notice("You feel repulsion at the idea of eating meat.")
lose_text = span_notice("You feel like eating meat isn't that bad.")
medical_record_text = "Patient reports a vegetarian diet."
mail_goodies = list(/obj/effect/spawner/random/food_or_drink/salad)
@@ -93,8 +93,8 @@
desc = "You care about the finer things, if a room doesn't look nice its just not really worth it, is it?"
icon = "user-tie"
value = 0
gain_text = "<span class='notice'>You feel like you understand what things should look like.</span>"
lose_text = "<span class='notice'>Well who cares about deco anyways?</span>"
gain_text = span_notice("You feel like you understand what things should look like.")
lose_text = span_notice("Well who cares about deco anyways?")
medical_record_text = "Patient seems to be rather stuck up."
mob_trait = TRAIT_SNOB
mail_goodies = list(/obj/item/chisel, /obj/item/paint_palette)
@@ -104,8 +104,8 @@
desc = "You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"
icon = "thumbs-up"
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
gain_text = span_notice("You feel an intense craving for pineapple.")
lose_text = span_notice("Your feelings towards pineapples seem to return to a lukewarm state.")
medical_record_text = "Patient demonstrates a pathological love of pineapple."
mail_goodies = list(/obj/item/food/pizzaslice/pineapple)
@@ -130,8 +130,8 @@
desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"
icon = "thumbs-down"
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
gain_text = span_notice("You find yourself pondering what kind of idiot actually enjoys pineapples...")
lose_text = span_notice("Your feelings towards pineapples seem to return to a lukewarm state.")
medical_record_text = "Patient is correct to think that pineapple is disgusting."
mail_goodies = list( // basic pizza slices
/obj/item/food/pizzaslice/margherita,
@@ -162,8 +162,8 @@
desc = "You dislike food that most people enjoy, and find delicious what they don't."
icon = "grin-tongue-squint"
value = 0
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
gain_text = span_notice("You start craving something that tastes strange.")
lose_text = span_notice("You feel like eating normal food again.")
medical_record_text = "Patient demonstrates irregular nutrition preferences."
mail_goodies = list(/obj/item/food/urinalcake, /obj/item/food/badrecipe) // Mhhhmmm yummy
@@ -303,8 +303,8 @@
icon = "egg"
value = 0
mob_trait = TRAIT_BALD
gain_text = "<span class='notice'>Your head is as smooth as can be, it's terrible.</span>"
lose_text = "<span class='notice'>Your head itches, could it be... growing hair?!</span>"
gain_text = span_notice("Your head is as smooth as can be, it's terrible.")
lose_text = span_notice("Your head itches, could it be... growing hair?!")
medical_record_text = "Patient starkly refused to take off headwear during examination."
mail_goodies = list(/obj/item/clothing/head/wig/random)
/// The user's starting hairstyle
@@ -359,8 +359,8 @@
icon = "camera"
value = 0
mob_trait = TRAIT_PHOTOGRAPHER
gain_text = "<span class='notice'>You know everything about photography.</span>"
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
gain_text = span_notice("You know everything about photography.")
lose_text = span_danger("You forget how photo cameras work.")
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
mail_goodies = list(/obj/item/camera_film)
@@ -497,8 +497,8 @@
desc = "Show off your pride with this changing pride pin!"
icon = "rainbow"
value = 0
gain_text = "<span class='notice'>You feel fruity.</span>"
lose_text = "<span class='danger'>You feel only slightly less fruity than before.</span>"
gain_text = span_notice("You feel fruity.")
lose_text = span_danger("You feel only slightly less fruity than before.")
medical_record_text = "Patient appears to be fruity."
/datum/quirk/item_quirk/pride_pin/add_unique(client/client_source)
+26 -26
View File
@@ -7,8 +7,8 @@
icon = "beer"
value = 4
mob_trait = TRAIT_ALCOHOL_TOLERANCE
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
gain_text = span_notice("You feel like you could drink a whole keg!")
lose_text = span_danger("You don't feel as resistant to alcohol anymore. Somehow.")
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
mail_goodies = list(/obj/item/skillchip/wine_taster)
@@ -32,8 +32,8 @@
desc = "Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."
icon = "wine-bottle"
value = 8
gain_text = "<span class='notice'>You feel like a drink would do you good.</span>"
lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
gain_text = span_notice("You feel like a drink would do you good.")
lose_text = span_danger("You no longer feel like drinking would ease your pain.")
medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_PROCESSES
mail_goodies = list(/obj/effect/spawner/random/food_or_drink/booze)
@@ -56,8 +56,8 @@
icon = "smile-beam"
value = 8
mob_trait = TRAIT_EMPATH
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
lose_text = "<span class='danger'>You feel isolated from others.</span>"
gain_text = span_notice("You feel in tune with those around you.")
lose_text = span_danger("You feel isolated from others.")
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
mail_goodies = list(/obj/item/toy/foamfinger)
@@ -67,8 +67,8 @@
icon = "map-pin"
value = 2
mob_trait = TRAIT_CLOWN_ENJOYER
gain_text = "<span class='notice'>You are a big enjoyer of clowns.</span>"
lose_text = "<span class='danger'>The clown doesn't seem so great.</span>"
gain_text = span_notice("You are a big enjoyer of clowns.")
lose_text = span_danger("The clown doesn't seem so great.")
medical_record_text = "Patient reports being a big enjoyer of clowns."
mail_goodies = list(
/obj/item/bikehorn,
@@ -96,8 +96,8 @@
icon = "thumbtack"
value = 2
mob_trait = TRAIT_MIME_FAN
gain_text = "<span class='notice'>You are a big fan of the Mime.</span>"
lose_text = "<span class='danger'>The mime doesn't seem so great.</span>"
gain_text = span_notice("You are a big fan of the Mime.")
lose_text = span_danger("The mime doesn't seem so great.")
medical_record_text = "Patient reports being a big fan of mimes."
mail_goodies = list(
/obj/item/toy/crayon/mime,
@@ -126,8 +126,8 @@
icon = "running"
value = 8
mob_trait = TRAIT_FREERUNNING
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
lose_text = "<span class='danger'>You feel clumsy again.</span>"
gain_text = span_notice("You feel lithe on your feet!")
lose_text = span_danger("You feel clumsy again.")
medical_record_text = "Patient scored highly on cardio tests."
mail_goodies = list(/obj/item/melee/skateboard, /obj/item/clothing/shoes/wheelys/rollerskates)
@@ -137,8 +137,8 @@
icon = "hands-helping"
value = 2
mob_trait = TRAIT_FRIENDLY
gain_text = "<span class='notice'>You want to hug someone.</span>"
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
gain_text = span_notice("You want to hug someone.")
lose_text = span_danger("You no longer feel compelled to hug others.")
quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_MOODLET_BASED
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
mail_goodies = list(/obj/item/storage/box/hug)
@@ -159,8 +159,8 @@
icon = "shoe-prints"
value = 4
mob_trait = TRAIT_LIGHT_STEP
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
gain_text = span_notice("You walk with a little more litheness.")
lose_text = span_danger("You start tromping around like a barbarian.")
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
mail_goodies = list(/obj/item/clothing/shoes/sandal)
@@ -170,8 +170,8 @@
icon = "guitar"
value = 2
mob_trait = TRAIT_MUSICIAN
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
gain_text = span_notice("You know everything about musical instruments.")
lose_text = span_danger("You forget how musical instruments work.")
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
mail_goodies = list(/obj/effect/spawner/random/entertainment/musical_instrument, /obj/item/instrument/piano_synth/headphones)
@@ -184,8 +184,8 @@
icon = "eye"
value = 4
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
gain_text = span_notice("The shadows seem a little less dark.")
lose_text = span_danger("Everything seems a little darker.")
medical_record_text = "Patient's eyes show above-average acclimation to darkness."
mail_goodies = list(
/obj/item/flashlight/flashdark,
@@ -263,8 +263,8 @@
icon = "bible"
value = 4
mob_trait = TRAIT_SPIRITUAL
gain_text = "<span class='notice'>You have faith in a higher power.</span>"
lose_text = "<span class='danger'>You lose faith!</span>"
gain_text = span_notice("You have faith in a higher power.")
lose_text = span_danger("You lose faith!")
medical_record_text = "Patient reports a belief in a higher power."
mail_goodies = list(
/obj/item/storage/book/bible/booze,
@@ -284,8 +284,8 @@
icon = "spray-can"
value = 4
mob_trait = TRAIT_TAGGER
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
gain_text = span_notice("You know how to tag walls efficiently.")
lose_text = span_danger("You forget how to tag walls properly.")
medical_record_text = "Patient was recently seen for possible paint huffing incident."
mail_goodies = list(
/obj/item/toy/crayon/spraycan,
@@ -314,8 +314,8 @@
icon = "drumstick-bite"
value = 4
mob_trait = TRAIT_VORACIOUS
gain_text = "<span class='notice'>You feel HONGRY.</span>"
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
gain_text = span_notice("You feel HONGRY.")
lose_text = span_danger("You no longer feel HONGRY.")
mail_goodies = list(/obj/effect/spawner/random/food_or_drink/dinner)
/datum/quirk/item_quirk/signer