mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
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/turf/open/floor/plating/dirt
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name = "dirt"
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desc = "Upon closer examination, it's still dirt."
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icon = 'icons/turf/floors.dmi'
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icon_state = "dirt"
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var/smooth_icon = 'icons/turf/floors/dirt.dmi'
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canSmoothWith = list(/turf/closed, /turf/open/floor/plating/dirt)
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smooth = SMOOTH_MORE|SMOOTH_BORDER
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baseturf = /turf/open/chasm/straight_down/lava_land_surface
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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planetary_atmos = TRUE
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/turf/open/floor/plating/dirt/Initialize()
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pixel_y = -2
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pixel_x = -2
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icon = smooth_icon
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..()
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/turf/open/floor/plating/dirt/dark
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icon_state = "darkdirt"
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smooth_icon = 'icons/turf/floors/darkdirt.dmi'
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@@ -0,0 +1,16 @@
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/turf/open/water
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name = "water"
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desc = "Shallow water."
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icon = 'icons/turf/floors.dmi'
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icon_state = "riverwater"
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baseturf = /turf/open/chasm/straight_down/lava_land_surface
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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planetary_atmos = TRUE
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slowdown = 1
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wet = TURF_WET_WATER
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/turf/open/water/HandleWet()
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if(wet == TURF_WET_WATER)
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return
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..()
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MakeSlippery(TURF_WET_WATER) //rewet after ..() clears out lube/ice etc.
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@@ -928,6 +928,7 @@
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#include "code\game\turfs\simulated\minerals.dm"
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#include "code\game\turfs\simulated\river.dm"
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#include "code\game\turfs\simulated\walls.dm"
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#include "code\game\turfs\simulated\water.dm"
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#include "code\game\turfs\simulated\floor\fancy_floor.dm"
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#include "code\game\turfs\simulated\floor\light_floor.dm"
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#include "code\game\turfs\simulated\floor\mineral_floor.dm"
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@@ -936,6 +937,7 @@
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#include "code\game\turfs\simulated\floor\plating.dm"
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#include "code\game\turfs\simulated\floor\reinf_floor.dm"
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#include "code\game\turfs\simulated\floor\plating\asteroid.dm"
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#include "code\game\turfs\simulated\floor\plating\dirt.dm"
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#include "code\game\turfs\simulated\floor\plating\lava.dm"
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#include "code\game\turfs\simulated\floor\plating\misc_plating.dm"
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#include "code\game\turfs\simulated\wall\mineral_walls.dm"
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