Merge pull request #43816 from vuonojenmustaturska/lightmagic

Move lighting queues inside the lighting subsystem
This commit is contained in:
oranges
2019-05-06 17:57:33 +12:00
committed by GitHub
4 changed files with 23 additions and 21 deletions
+17 -15
View File
@@ -1,15 +1,14 @@
GLOBAL_LIST_EMPTY(lighting_update_lights) // List of lighting sources queued for update.
GLOBAL_LIST_EMPTY(lighting_update_corners) // List of lighting corners queued for update.
GLOBAL_LIST_EMPTY(lighting_update_objects) // List of lighting objects queued for update.
SUBSYSTEM_DEF(lighting)
name = "Lighting"
wait = 2
init_order = INIT_ORDER_LIGHTING
flags = SS_TICKER
var/static/list/sources_queue = list() // List of lighting sources queued for update.
var/static/list/corners_queue = list() // List of lighting corners queued for update.
var/static/list/objects_queue = list() // List of lighting objects queued for update.
/datum/controller/subsystem/lighting/stat_entry()
..("L:[GLOB.lighting_update_lights.len]|C:[GLOB.lighting_update_corners.len]|O:[GLOB.lighting_update_objects.len]")
..("L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]")
/datum/controller/subsystem/lighting/Initialize(timeofday)
@@ -31,9 +30,10 @@ SUBSYSTEM_DEF(lighting)
MC_SPLIT_TICK_INIT(3)
if(!init_tick_checks)
MC_SPLIT_TICK
var/list/queue = sources_queue
var/i = 0
for (i in 1 to GLOB.lighting_update_lights.len)
var/datum/light_source/L = GLOB.lighting_update_lights[i]
for (i in 1 to length(queue))
var/datum/light_source/L = queue[i]
L.update_corners()
@@ -44,14 +44,15 @@ SUBSYSTEM_DEF(lighting)
else if (MC_TICK_CHECK)
break
if (i)
GLOB.lighting_update_lights.Cut(1, i+1)
queue.Cut(1, i+1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
for (i in 1 to GLOB.lighting_update_corners.len)
var/datum/lighting_corner/C = GLOB.lighting_update_corners[i]
queue = corners_queue
for (i in 1 to length(queue))
var/datum/lighting_corner/C = queue[i]
C.update_objects()
C.needs_update = FALSE
@@ -60,15 +61,16 @@ SUBSYSTEM_DEF(lighting)
else if (MC_TICK_CHECK)
break
if (i)
GLOB.lighting_update_corners.Cut(1, i+1)
queue.Cut(1, i+1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
for (i in 1 to GLOB.lighting_update_objects.len)
var/atom/movable/lighting_object/O = GLOB.lighting_update_objects[i]
queue = objects_queue
for (i in 1 to length(queue))
var/atom/movable/lighting_object/O = queue[i]
if (QDELETED(O))
continue
@@ -80,9 +82,9 @@ SUBSYSTEM_DEF(lighting)
else if (MC_TICK_CHECK)
break
if (i)
GLOB.lighting_update_objects.Cut(1, i+1)
queue.Cut(1, i+1)
/datum/controller/subsystem/lighting/Recover()
initialized = SSlighting.initialized
..()
..()
+2 -2
View File
@@ -96,7 +96,7 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
if (!needs_update)
needs_update = TRUE
GLOB.lighting_update_corners += src
SSlighting.corners_queue += src
/datum/lighting_corner/proc/update_objects()
// Cache these values a head of time so 4 individual lighting objects don't all calculate them individually.
@@ -127,7 +127,7 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
if (T.lighting_object)
if (!T.lighting_object.needs_update)
T.lighting_object.needs_update = TRUE
GLOB.lighting_update_objects += T.lighting_object
SSlighting.objects_queue += T.lighting_object
/datum/lighting_corner/dummy/New()
+2 -2
View File
@@ -28,11 +28,11 @@
S.update_starlight()
needs_update = TRUE
GLOB.lighting_update_objects += src
SSlighting.objects_queue += src
/atom/movable/lighting_object/Destroy(var/force)
if (force)
GLOB.lighting_update_objects -= src
SSlighting.objects_queue -= src
if (loc != myturf)
var/turf/oldturf = get_turf(myturf)
var/turf/newturf = get_turf(loc)
+2 -2
View File
@@ -58,7 +58,7 @@
LAZYREMOVE(top_atom.light_sources, src)
if (needs_update)
GLOB.lighting_update_lights -= src
SSlighting.sources_queue -= src
. = ..()
@@ -67,7 +67,7 @@
// Actually that'd be great if you could!
#define EFFECT_UPDATE(level) \
if (needs_update == LIGHTING_NO_UPDATE) \
GLOB.lighting_update_lights += src; \
SSlighting.sources_queue += src; \
if (needs_update < level) \
needs_update = level; \