Adds Very Slightly Different Icon for Abductor Send To (vs Send Self) (#94840)

## About The Pull Request

So there's two abilities in the abductor camera console that have the
exact icon. This isn't ideal. So I've summoned all my energy and made a
new graphic for one of them. (It's not very good. I'm a programmer, not
an artist.)

What we have now:
<img width="691" height="141" alt="dreamseeker_bMiE3zMHpf"
src="https://github.com/user-attachments/assets/7b60a06a-b8d1-406f-ad74-cfface35c7cd"
/>

What this PR changes:
<img width="685" height="147" alt="dreamseeker_bWI49GBdH3"
src="https://github.com/user-attachments/assets/8819adfd-08a8-4c20-a53f-26cf2dd48883"
/>

## Why It's Good For The Game

I think it's largely a good thing when there's some sort of visual
distinctiveness between GUI icons.

I am extremely open to replacement sprites, but the main thing is having
a different sprite at all.

## Changelog

🆑
image: The Human Observation Console for Abductors now has a separate
icon for Send To and Send Self.
/🆑
This commit is contained in:
Cirrial
2026-01-13 17:13:26 -05:00
committed by GitHub
parent c195ebdefc
commit a95ddf081e
2 changed files with 1 additions and 1 deletions
@@ -49,7 +49,7 @@
var/use_delay
name = "Send To"
button_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "beam_down"
button_icon_state = "beam_down_pad"
/datum/action/innate/teleport_in/Activate()
if(!target || !iscarbon(owner))
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