Lattice ignore slowdown of turf and stop immersive overlay from water (#94199)

## About The Pull Request
first part is prob a balance thing but the immersive part feels like an
oversight.

Current behavior (catwalks already have both the traits im adding)


https://github.com/user-attachments/assets/2f1b44f3-5942-4e54-9e9a-c6ae9b9bde9e

## Why It's Good For The Game
For the immersive part, it looks bad as its half submersed yet you also
sink just as much despite it feeling like something you would stand on.

For a similar logic, lattice seem like something you should be able to
walk ontop of. thus ignoring the slowdown of the turf underneath it. It
stops you from falling into both chasms and hyperspace. It would likely
stop you from dredging through mud or similar turfs that have slowdown
This commit is contained in:
FalloutFalcon
2025-11-30 13:30:36 -06:00
committed by GitHub
parent 5aca7ef0fd
commit aa8e9aaf94
+1 -1
View File
@@ -16,7 +16,7 @@
canSmoothWith = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_OPEN_FLOOR
var/number_of_mats = 1
var/build_material = /obj/item/stack/rods
var/list/give_turf_traits = list(TRAIT_CHASM_STOPPED, TRAIT_HYPERSPACE_STOPPED)
var/list/give_turf_traits = list(TRAIT_CHASM_STOPPED, TRAIT_HYPERSPACE_STOPPED, TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_IMMERSE_STOPPED)
/obj/structure/lattice/Initialize(mapload)
. = ..()