[MIRROR] Make consistent capitalization of reagent names [MDB IGNORE] (#9793)

* Make consistent capitalization of reagent names (#62850)

Fixes capitalization of several reagents to consistently capitalize them.
It's possible I've missed some, but I used a regex search to find them in the first place, so any I missed probably have malformed syntax.

Closes #62757
Why It's Good For The Game

Consistent spelling and capitalization looks good and helps readability.
Changelog

cl
spellcheck: Made reagents consistently capitalized.
/cl

* Make consistent capitalization of reagent names

Co-authored-by: Tastyfish <crazychris32@gmail.com>
This commit is contained in:
SkyratBot
2021-12-01 00:14:09 -05:00
committed by GitHub
co-authored by Tastyfish
parent 22fd8eca10
commit aaaa3e2a87
11 changed files with 60 additions and 60 deletions
@@ -201,7 +201,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/whiskey/candycorn
name = "candy corn liquor"
name = "Candy Corn Liquor"
description = "Like they drank in 2D speakeasies."
color = "#ccb800" // rgb: 204, 184, 0
taste_description = "pancake syrup"
@@ -409,7 +409,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
return ..()
/datum/reagent/consumable/ethanol/lizardwine
name = "Lizard wine"
name = "Lizard Wine"
description = "An alcoholic beverage from Space China, made by infusing lizard tails in ethanol."
color = "#7E4043" // rgb: 126, 64, 67
boozepwr = 45
@@ -2226,9 +2226,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
name += "[fruit_name] "
named = TRUE
if(named)
name += "wine"
name += "Wine"
else
name = "mixed [names_in_order[1]] wine"
name = "Mixed [names_in_order[1]] Wine"
var/alcohol_description
switch(boozepwr)
@@ -2533,7 +2533,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/pruno // pruno mix is in drink_reagents
name = "pruno"
name = "Pruno"
color = "#E78108"
description = "Fermented prison wine made from fruit, sugar, and despair. Security loves to confiscate this, which is the only kind thing Security has ever done."
boozepwr = 85
@@ -32,7 +32,7 @@
equilibrium.h_ion_mod = ((creation_purity-0.5)*2)*modifier //So a purity 1 = the modifier, and a purity 0 = the inverse modifier
/datum/reagent/catalyst_agent/temperature
name = "Temperature catalyst agent"
name = "Temperature Catalyst Agent"
/datum/reagent/catalyst_agent/temperature/consider_catalyst(datum/equilibrium/equilibrium)
. = ..()
@@ -41,7 +41,7 @@
///These affect medicines
/datum/reagent/catalyst_agent/speed/medicine
name = "Palladium synthate catalyst"
name = "Palladium Synthate Catalyst"
description = "This catalyst reagent will speed up all medicine reactions that it shares a beaker with by a dramatic amount."
target_reagent_type = /datum/reagent/medicine
modifier = 2
@@ -821,7 +821,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/consumable/grape_soda
name = "Grape soda"
name = "Grape Soda"
description = "Beloved by children and teetotalers."
color = "#E6CDFF"
taste_description = "grape soda"
@@ -981,7 +981,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/consumable/prunomix
name = "pruno mixture"
name = "Pruno Mixture"
color = "#E78108"
description = "Fruit, sugar, yeast, and water pulped together into a pungent slurry."
taste_description = "garbage"
@@ -9,7 +9,7 @@
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "[type]_high")
/datum/reagent/drug/space_drugs
name = "Space drugs"
name = "Space Drugs"
description = "An illegal chemical compound used as drug."
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 30
@@ -722,7 +722,7 @@
invisible_man.adjustOrganLoss(ORGAN_SLOT_LIVER, 0.4 * REM * delta_time)
/datum/reagent/drug/kronkaine
name = "kronkaine"
name = "Kronkaine"
description = "A highly illegal stimulant from the edge of the galaxy.\nIt is said the average kronkaine addict causes as much criminal damage as five stick up men, two rascals and one proferssional cambringo hustler combined."
reagent_state = SOLID
color = "#FAFAFA"
@@ -189,7 +189,7 @@
return
exposed_turf.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume * 1.5 SECONDS)
exposed_turf.name = "deep-fried [initial(exposed_turf.name)]"
exposed_turf.name = "Deep-fried [initial(exposed_turf.name)]"
exposed_turf.add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY)
/datum/reagent/consumable/sugar
@@ -943,7 +943,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/consumable/pancakebatter
name = "pancake batter"
name = "Pancake Batter"
description = "A very milky batter. 5 units of this on the griddle makes a mean pancake."
taste_description = "milky batter"
color = "#fccc98"
@@ -26,7 +26,7 @@
//Basically just so people don't forget to adjust metabolization_rate
/datum/reagent/inverse
name = "Toxic monomers"
name = "Toxic Monomers"
description = "Inverse reagents are created when a reagent's purity is below it's inverse threshold. The are created either during ingestion - which will then replace their associated reagent, or some can be created during the reaction process."
ph = 2
chemical_flags = REAGENT_SNEAKYNAME | REAGENT_DONOTSPLIT //Inverse generally cannot be synthed - they're difficult to get
@@ -45,7 +45,7 @@
//Failed chems - generally use inverse if you want to use a impure subtype for it
//technically not a impure chem, but it's here because it can only be made with a failed impure reaction
/datum/reagent/consumable/failed_reaction
name = "Viscous sludge"
name = "Viscous Sludge"
description = "A off smelling sludge that's created when a reaction gets too impure."
nutriment_factor = -1
quality = -1
@@ -7,14 +7,14 @@
//We don't want these to hide - they're helpful!
/datum/reagent/impurity/healing
name = "Healing impure reagent"
name = "Healing Impure Reagent"
description = "Not all impure reagents are bad! Sometimes you might want to specifically make these!"
chemical_flags = REAGENT_DONOTSPLIT
addiction_types = list(/datum/addiction/medicine = 3.5)
liver_damage = 0
/datum/reagent/inverse/healing
name = "Healing inverse reagent"
name = "Healing Inverse Reagent"
description = "Not all impure reagents are bad! Sometimes you might want to specifically make these!"
chemical_flags = REAGENT_DONOTSPLIT
addiction_types = list(/datum/addiction/medicine = 3)
@@ -26,7 +26,7 @@
//Catch all failed reaction for medicines - supposed to be non punishing
/datum/reagent/impurity/healing/medicine_failure
name = "Insolvent medicinal precipitate"
name = "Insolvent Medicinal Precipitate"
description = "A viscous mess of various medicines. Will heal a damage type at random"
metabolization_rate = 1 * REM//This is fast
addiction_types = list(/datum/addiction/medicine = 7.5)
@@ -182,7 +182,7 @@ Basically, we fill the time between now and 2s from now with hands based off the
..()
/datum/reagent/peptides_failed
name = "Prion peptides"
name = "Prion Peptides"
taste_description = "spearmint frosting"
description = "These inhibitory peptides cause cellular damage and cost nutrition to the patient!"
ph = 2.1
@@ -96,7 +96,7 @@
mytray.adjust_pestlevel(rand(2,3))
/datum/reagent/liquidgibs
name = "Liquid gibs"
name = "Liquid Gibs"
color = "#CC4633"
description = "You don't even want to think about what's in here."
taste_description = "gross iron"
@@ -106,7 +106,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/bone_dust
name = "bone dust"
name = "Bone Dust"
color = "#dbcdcb"
description = "Ground up bones, gross!"
taste_description = "the most disgusting grain in existence"
@@ -316,7 +316,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/hydrogen_peroxide
name = "Hydrogen peroxide"
name = "Hydrogen Peroxide"
description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen and oxygen." //intended intended
color = "#AAAAAA77" // rgb: 170, 170, 170, 77 (alpha)
taste_description = "burning water"
@@ -1121,7 +1121,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/fuel
name = "Welding fuel"
name = "Welding Fuel"
description = "Required for welders. Flammable."
color = "#660000" // rgb: 102, 0, 0
taste_description = "gross metal"
@@ -1148,7 +1148,7 @@
return TRUE
/datum/reagent/space_cleaner
name = "Space cleaner"
name = "Space Cleaner"
description = "A compound used to clean things. Now with 50% more sodium hypochlorite!"
color = "#A5F0EE" // rgb: 165, 240, 238
taste_description = "sourness"
@@ -1261,7 +1261,7 @@
exposed_mob.ForceContractDisease(new /datum/disease/transformation/xeno(), FALSE, TRUE)
/datum/reagent/fungalspores
name = "Tubercle bacillus Cosmosis microbes"
name = "Tubercle Bacillus Cosmosis Microbes"
description = "Active fungal spores."
color = "#92D17D" // rgb: 146, 209, 125
taste_description = "slime"
@@ -1295,7 +1295,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/foaming_agent// Metal foaming agent. This is lithium hydride. Add other recipes (e.g. LiH + H2O -> LiOH + H2) eventually.
name = "Foaming agent"
name = "Foaming Agent"
description = "An agent that yields metallic foam when mixed with light metal and a strong acid."
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
@@ -1304,7 +1304,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/smart_foaming_agent //Smart foaming agent. Functions similarly to metal foam, but conforms to walls.
name = "Smart foaming agent"
name = "Smart Foaming Agent"
description = "An agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid."
reagent_state = SOLID
color = "#664B63" // rgb: 102, 75, 99
@@ -1650,7 +1650,7 @@
//////////////////////////////////Hydroponics stuff///////////////////////////////
/datum/reagent/plantnutriment
name = "Generic nutriment"
name = "Generic Nutriment"
description = "Some kind of nutriment. You can't really tell what it is. You should probably report it, along with how you obtained it."
color = "#000000" // RBG: 0, 0, 0
var/tox_prob = 0
@@ -2016,7 +2016,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/acetone_oxide
name = "Acetone oxide"
name = "Acetone Oxide"
description = "Enslaved oxygen"
reagent_state = LIQUID
color = "#C8A5DC"
@@ -2219,7 +2219,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/drying_agent
name = "Drying agent"
name = "Drying Agent"
description = "A desiccant. Can be used to dry things."
reagent_state = LIQUID
color = "#A70FFF"
@@ -2244,51 +2244,51 @@
// Virology virus food chems.
/datum/reagent/toxin/mutagen/mutagenvirusfood
name = "mutagenic agar"
name = "Mutagenic Agar"
color = "#A3C00F" // rgb: 163,192,15
taste_description = "sourness"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/toxin/mutagen/mutagenvirusfood/sugar
name = "sucrose agar"
name = "Sucrose Agar"
color = "#41B0C0" // rgb: 65,176,192
taste_description = "sweetness"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/medicine/synaptizine/synaptizinevirusfood
name = "virus rations"
name = "Virus Rations"
color = "#D18AA5" // rgb: 209,138,165
taste_description = "bitterness"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/toxin/plasma/plasmavirusfood
name = "virus plasma"
name = "Virus Plasma"
color = "#A270A8" // rgb: 166,157,169
taste_description = "bitterness"
taste_mult = 1.5
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/toxin/plasma/plasmavirusfood/weak
name = "weakened virus plasma"
name = "Weakened Virus Plasma"
color = "#A28CA5" // rgb: 206,195,198
taste_description = "bitterness"
taste_mult = 1.5
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/uranium/uraniumvirusfood
name = "decaying uranium gel"
name = "Decaying Uranium Gel"
color = "#67ADBA" // rgb: 103,173,186
taste_description = "the inside of a reactor"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/uranium/uraniumvirusfood/unstable
name = "unstable uranium gel"
name = "Unstable Uranium Gel"
color = "#2FF2CB" // rgb: 47,242,203
taste_description = "the inside of a reactor"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/uranium/uraniumvirusfood/stable
name = "stable uranium gel"
name = "Stable Uranium Gel"
color = "#04506C" // rgb: 4,80,108
taste_description = "the inside of a reactor"
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
@@ -2296,7 +2296,7 @@
// Bee chemicals
/datum/reagent/royal_bee_jelly
name = "royal bee jelly"
name = "Royal Bee Jelly"
description = "Royal Bee Jelly, if injected into a Queen Space Bee said bee will split into two bees."
color = "#00ff80"
taste_description = "strange honey"
@@ -2376,7 +2376,7 @@
..()
/datum/reagent/plastic_polymers
name = "plastic polymers"
name = "Plastic Polymers"
description = "the petroleum based components of plastic."
color = "#f7eded"
taste_description = "plastic"
@@ -2384,7 +2384,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/glitter
name = "generic glitter"
name = "Generic Glitter"
description = "if you can see this description, contact a coder."
color = "#FFFFFF" //pure white
taste_description = "plastic"
@@ -2399,20 +2399,20 @@
new glitter_type(exposed_turf)
/datum/reagent/glitter/pink
name = "pink glitter"
name = "Pink Glitter"
description = "pink sparkles that get everywhere"
color = "#ff8080" //A light pink color
glitter_type = /obj/effect/decal/cleanable/glitter/pink
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/glitter/white
name = "white glitter"
name = "White Glitter"
description = "white sparkles that get everywhere"
glitter_type = /obj/effect/decal/cleanable/glitter/white
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/glitter/blue
name = "blue glitter"
name = "Blue Glitter"
description = "blue sparkles that get everywhere"
color = "#4040FF" //A blueish color
glitter_type = /obj/effect/decal/cleanable/glitter/blue
@@ -2436,7 +2436,7 @@
..()
/datum/reagent/bz_metabolites
name = "BZ metabolites"
name = "BZ Metabolites"
description = "A harmless metabolite of BZ gas."
color = "#FAFF00"
taste_description = "acrid cinnamon"
@@ -2454,7 +2454,7 @@
return ..()
/datum/reagent/pax/peaceborg
name = "synthpax"
name = "Synthpax"
description = "A colorless liquid that suppresses violence in its subjects. Cheaper to synthesize than normal Pax, but wears off faster."
metabolization_rate = 1.5 * REAGENTS_METABOLISM
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED|REAGENT_NO_RANDOM_RECIPE
@@ -2722,7 +2722,7 @@
..()
/datum/reagent/universal_indicator
name = "Universal indicator"
name = "Universal Indicator"
description = "A solution that can be used to create pH paper booklets, or sprayed on things to colour them by their pH."
taste_description = "a strong chemical taste"
color = "#1f8016"
@@ -2805,7 +2805,7 @@
//This is intended to a be a scarce reagent to gate certain drugs and toxins with. Do not put in a synthesizer. Renewable sources of this reagent should be inefficient.
/datum/reagent/lead
name = "lead"
name = "Lead"
description = "A dull metalltic element with a low melting point."
taste_description = "metal"
reagent_state = SOLID
@@ -2818,7 +2818,7 @@
//The main feedstock for kronkaine production, also a shitty stamina healer.
/datum/reagent/kronkus_extract
name = "kronkus extract"
name = "Kronkus Extract"
description = "A frothy extract made from fermented kronkus vine pulp.\nHighly bitter due to the presence of a variety of kronkamines."
taste_description = "bitterness"
color = "#228f63"
@@ -1,5 +1,5 @@
/datum/reagent/reaction_agent
name = "reaction agent"
name = "Reaction Agent"
description = "Hello! I am a bugged reagent. Please report me for my crimes. Thank you!!"
/datum/reagent/reaction_agent/intercept_reagents_transfer(datum/reagents/target, amount)
@@ -17,7 +17,7 @@
return TRUE
/datum/reagent/reaction_agent/acidic_buffer
name = "Strong acidic buffer"
name = "Strong Acidic Buffer"
description = "This reagent will consume itself and move the pH of a beaker towards acidity when added to another."
color = "#fbc314"
ph = 0
@@ -45,7 +45,7 @@
holder.remove_reagent(type, amount)
/datum/reagent/reaction_agent/basic_buffer
name = "Strong basic buffer"
name = "Strong Basic Buffer"
description = "This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another."
color = "#3853a4"
ph = 14
@@ -74,17 +74,17 @@
//purity testor/reaction agent prefactors
/datum/reagent/prefactor_a
name = "Interim product alpha"
name = "Interim Product Alpha"
description = "This reagent is a prefactor to the purity tester reagent, and will react with stable plasma to create it"
color = "#bafa69"
/datum/reagent/prefactor_b
name = "Interim product beta"
name = "Interim Product Beta"
description = "This reagent is a prefactor to the reaction speed agent reagent, and will react with stable plasma to create it"
color = "#8a3aa9"
/datum/reagent/reaction_agent/purity_tester
name = "Purity tester"
name = "Purity Tester"
description = "This reagent will consume itself and violently react if there is a highly impure reagent in the beaker."
ph = 3
color = "#ffffff"
@@ -34,7 +34,7 @@
chemical_flags = REAGENT_CAN_BE_SYNTHESIZED
/datum/reagent/toxin/mutagen
name = "Unstable mutagen"
name = "Unstable Mutagen"
description = "Might cause unpredictable mutations. Keep away from children."
color = "#00FF00"
creation_purity = REAGENT_STANDARD_PURITY
@@ -1000,7 +1000,7 @@
/datum/reagent/toxin/acid
name = "Sulphuric acid"
name = "Sulphuric Acid"
description = "A strong mineral acid with the molecular formula H2SO4."
color = "#00FF32"
toxpwr = 1
@@ -1046,7 +1046,7 @@
exposed_turf.acid_act(acidpwr, reac_volume)
/datum/reagent/toxin/acid/fluacid
name = "Fluorosulfuric acid"
name = "Fluorosulfuric Acid"
description = "Fluorosulfuric acid is an extremely corrosive chemical substance."
color = "#5050FF"
creation_purity = REAGENT_STANDARD_PURITY
@@ -1070,7 +1070,7 @@
..()
/datum/reagent/toxin/acid/nitracid
name = "Nitric acid"
name = "Nitric Acid"
description = "Nitric acid is an extremely corrosive chemical substance that violently reacts with living organic tissue."
color = "#5050FF"
creation_purity = REAGENT_STANDARD_PURITY
@@ -61,7 +61,7 @@
eigenstate.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
eigenstate.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
eigenstate.set_anchored(TRUE) //So space wind cannot drag it.
eigenstate.name = "[living_mob.name]'s eigenstate"//If someone decides to right click.
eigenstate.name = "[living_mob.name]'s Eigenstate"//If someone decides to right click.
eigenstate.set_light(2) //hologram lighting
location_return = get_turf(living_mob) //sets up return point