[MIRROR] His Grace Icon Refactor and Fixes (#3968)

* His Grace Icon Refactor (#57470)

* His Grace Icon Refactor and Fixes

Co-authored-by: Fox McCloud <Fox-McCloud@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-03-07 01:57:28 +00:00
committed by GitHub
co-authored by Fox McCloud
parent d5f7f7ef39
commit aab13ebaaa
4 changed files with 44 additions and 12 deletions
+23 -6
View File
@@ -7,16 +7,18 @@
/obj/item/his_grace
name = "artistic toolbox"
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
icon_state = "his_grace"
icon = 'icons/obj/storage.dmi'
icon_state = "green"
inhand_icon_state = "artistic_toolbox"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
w_class = WEIGHT_CLASS_GIGANTIC
force = 12
attack_verb_continuous = list("robusts")
attack_verb_simple = list("robust")
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
var/awakened = FALSE
var/bloodthirst = HIS_GRACE_SATIATED
var/prev_bloodthirst = HIS_GRACE_SATIATED
@@ -30,6 +32,7 @@
START_PROCESSING(SSprocessing, src)
AddElement(/datum/element/point_of_interest)
RegisterSignal(src, COMSIG_MOVABLE_POST_THROW, .proc/move_gracefully)
update_appearance()
/obj/item/his_grace/Destroy()
STOP_PROCESSING(SSprocessing, src)
@@ -37,6 +40,20 @@
L.forceMove(get_turf(src))
return ..()
/obj/item/his_grace/update_icon_state()
icon_state = ascended ? "gold" : "green"
inhand_icon_state = ascended ? "toolbox_gold" : "artistic_toolbox"
return ..()
/obj/item/his_grace/update_overlays()
. = ..()
if(ascended)
. += "triple_latch"
else if(awakened)
. += "single_latch_open"
else
. += "single_latch"
/obj/item/his_grace/attack_self(mob/living/user)
if(!awakened)
INVOKE_ASYNC(src, .proc/awaken, user)
@@ -132,7 +149,7 @@
adjust_bloodthirst(1)
force_bonus = HIS_GRACE_FORCE_BONUS * LAZYLEN(contents)
playsound(user, 'sound/effects/pope_entry.ogg', 100)
icon_state = "his_grace_awakened"
update_appearance()
move_gracefully()
/obj/item/his_grace/proc/move_gracefully()
@@ -165,13 +182,13 @@
playsound(loc, 'sound/weapons/batonextend.ogg', 100, TRUE)
name = initial(name)
desc = initial(desc)
icon_state = initial(icon_state)
animate(src, transform=matrix())
gender = initial(gender)
force = initial(force)
force_bonus = initial(force_bonus)
awakened = FALSE
bloodthirst = 0
update_appearance()
/obj/item/his_grace/proc/consume(mob/living/meal) //Here's your dinner, Mr. Grace.
if(!meal)
@@ -247,11 +264,11 @@
var/mob/living/carbon/human/master = loc
force_bonus += ascend_bonus
desc = "A legendary toolbox and a distant artifact from The Age of Three Powers. On its three latches engraved are the words \"The Sun\", \"The Moon\", and \"The Stars\". The entire toolbox has the words \"The World\" engraved into its sides."
icon_state = "his_grace_ascended"
inhand_icon_state = "toolbox_gold"
ascended = TRUE
update_appearance()
playsound(src, 'sound/effects/his_grace_ascend.ogg', 100)
if(istype(master))
master.update_inv_hands()
master.visible_message("<span class='his_grace big bold'>Gods will be watching.</span>")
name = "[master]'s mythical toolbox of three powers"
master.client?.give_award(/datum/award/achievement/misc/ascension, master)
+21 -6
View File
@@ -401,21 +401,34 @@
/obj/item/toy/windup_toolbox
name = "windup toolbox"
desc = "A replica toolbox that rumbles when you turn the key."
icon_state = "his_grace"
icon = 'icons/obj/storage.dmi'
icon_state = "green"
inhand_icon_state = "artistic_toolbox"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
var/active = FALSE
icon = 'icons/obj/items_and_weapons.dmi'
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
attack_verb_continuous = list("robusts")
attack_verb_simple = list("robust")
var/active = FALSE
/obj/item/toy/windup_toolbox/Initialize(mapload)
. = ..()
update_appearance()
/obj/item/toy/windup_toolbox/update_overlays()
. = ..()
if(active)
. += "single_latch_open"
else
. += "single_latch"
/obj/item/toy/windup_toolbox/attack_self(mob/user)
if(!active)
icon_state = "his_grace_awakened"
to_chat(user, "<span class='notice'>You wind up [src], it begins to rumble.</span>")
active = TRUE
update_appearance()
playsound(src, 'sound/effects/pope_entry.ogg', 100)
Rumble()
addtimer(CALLBACK(src, .proc/stopRumble), 600)
@@ -440,9 +453,11 @@
animate(transform=transforms[4], time=0.3)
/obj/item/toy/windup_toolbox/proc/stopRumble()
icon_state = initial(icon_state)
active = FALSE
animate(src, transform=matrix())
update_appearance()
visible_message("<span class='warning'>[src] slowly stops rattling and falls still, its latch snapping shut.</span>") //subtle difference
playsound(loc, 'sound/weapons/batonextend.ogg', 100, TRUE)
animate(src, transform = matrix())
/*
* Subtype of Double-Bladed Energy Swords
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