mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
Make grab upgrade faster. Passive -> Aggressive is instantaneous (unless you count the 1 second click cooldown, same as between two melee attacks). Upgrading to neck grab or kill grab now takes 3 seconds instead of 4.
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@@ -323,7 +323,7 @@
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add_to_streak("G",D)
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if(check_streak(A,D))
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return 1
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if(A.grab_state > GRAB_AGGRESSIVE)
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if(A.grab_state >= GRAB_AGGRESSIVE)
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D.grabbedby(A, 1)
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else
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A.start_pulling(D, 1)
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@@ -331,6 +331,7 @@
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D.drop_r_hand()
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D.drop_l_hand()
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D.stop_pulling()
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add_logs(A, D, "grabbed", addition="aggressively")
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A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
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return 1
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@@ -225,34 +225,38 @@
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if(user.grab_state < GRAB_KILL)
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user.changeNext_move(CLICK_CD_GRABBING)
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playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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var/old_grab_state = user.grab_state
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var/grab_upgrade_time = 40
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visible_message("<span class='danger'>[user] starts to tighten \his grip on [src]!</span>", \
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"<span class='userdanger'>[user] starts to tighten \his grip on you!</span>")
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if(do_mob(user, src, grab_upgrade_time))
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if(user.pulling && user.pulling == src && user.grab_state == old_grab_state && user.a_intent == "grab")
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user.grab_state++
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switch(user.grab_state)
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if(GRAB_AGGRESSIVE)
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add_logs(user, src, "grabbed", addition="aggressively")
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visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
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"<span class='userdanger'>[user] has grabbed [src] aggressively!</span>")
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drop_r_hand()
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drop_l_hand()
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stop_pulling()
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if(GRAB_NECK)
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visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
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"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
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update_canmove() //we fall down
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if(!buckled && !density)
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Move(user.loc)
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if(GRAB_KILL)
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visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
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"<span class='userdanger'>[user] is strangling you!</span>")
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update_canmove() //we fall down
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if(!buckled && !density)
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Move(user.loc)
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return 1
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if(user.grab_state) //only the first upgrade is instantaneous
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var/old_grab_state = user.grab_state
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var/grab_upgrade_time = 30
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visible_message("<span class='danger'>[user] starts to tighten \his grip on [src]!</span>", \
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"<span class='userdanger'>[user] starts to tighten \his grip on you!</span>")
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if(!do_mob(user, src, grab_upgrade_time))
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return 0
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if(!user.pulling || user.pulling != src || user.grab_state != old_grab_state || user.a_intent != "grab")
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return 0
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user.grab_state++
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switch(user.grab_state)
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if(GRAB_AGGRESSIVE)
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add_logs(user, src, "grabbed", addition="aggressively")
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visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
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"<span class='userdanger'>[user] has grabbed [src] aggressively!</span>")
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drop_r_hand()
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drop_l_hand()
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stop_pulling()
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if(GRAB_NECK)
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visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
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"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
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update_canmove() //we fall down
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if(!buckled && !density)
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Move(user.loc)
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if(GRAB_KILL)
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visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
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"<span class='userdanger'>[user] is strangling you!</span>")
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update_canmove() //we fall down
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if(!buckled && !density)
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Move(user.loc)
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return 1
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/mob/living/attack_slime(mob/living/simple_animal/slime/M)
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