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Merge pull request #22694 from ChangelingRain/windowfix
Centcom's indestructible windows are now indistinguishable from normal windows
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@@ -42,7 +42,7 @@
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/turf/closed/indestructible/riveted
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icon_state = "riveted"
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/turf/closed/indestructible/riveted/New()
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/turf/closed/indestructible/New()
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..()
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if(smooth)
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queue_smooth(src)
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@@ -60,8 +60,18 @@
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/turf/closed/indestructible/fakeglass
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name = "window"
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icon_state = "fakewindows"
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icon_state = "fake_window"
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opacity = 0
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smooth = SMOOTH_TRUE
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icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
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/turf/closed/indestructible/fakeglass/New()
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..()
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icon_state = null //set the icon state to null, so our base state isn't visible
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var/image/I = image('icons/obj/structures.dmi', loc = src, icon_state = "grille")
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underlays += I //add a grille underlay
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I = image('icons/turf/floors.dmi', loc = src, icon_state = "plating")
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underlays += I //add the plating underlay, below the grille
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/turf/closed/indestructible/fakedoor
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name = "Centcom Access"
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