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Merge pull request #24437 from Cheridan/instagib
Adjust Abductor Instagib Gland
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@@ -189,6 +189,7 @@
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for(var/mob/living/carbon/human/H in oview(3,owner)) //Blood decals for simple animals would be neat. aka Carp with blood on it.
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H.add_mob_blood(owner)
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/obj/item/organ/heart/gland/bodysnatch
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cooldown_low = 600
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cooldown_high = 600
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@@ -202,7 +203,8 @@
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var/obj/structure/spider/cocoon/abductor/C = new (get_turf(owner))
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C.Copy(owner)
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C.Start()
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owner.gib()
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owner.adjustBruteLoss(40)
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owner.add_splatter_floor()
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/obj/structure/spider/cocoon/abductor
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name = "slimy cocoon"
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@@ -217,16 +219,6 @@
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var/mob/living/carbon/human/interactive/greytide/clone = new(src)
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clone.hardset_dna(H.dna.uni_identity,H.dna.struc_enzymes,H.real_name, H.dna.blood_type, H.dna.species.type, H.dna.features)
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//There's no define for this / get all items ?
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var/list/slots = list(slot_back,slot_w_uniform,slot_wear_suit,\
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slot_wear_mask,slot_head,slot_shoes,slot_gloves,slot_ears,\
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slot_glasses,slot_belt,slot_s_store,slot_l_store,slot_r_store,slot_wear_id)
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for(var/slot in slots)
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var/obj/item/I = H.get_item_by_slot(slot)
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if(I)
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clone.equip_to_slot_if_possible(I,slot)
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/obj/structure/spider/cocoon/abductor/proc/Start()
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hatch_time = world.time + 600
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START_PROCESSING(SSobj, src)
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@@ -239,6 +231,7 @@
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M.loc = src.loc
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qdel(src)
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/obj/item/organ/heart/gland/plasma
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cooldown_low = 1200
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cooldown_high = 1800
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