basic vibebot (and small rework) (#84143)

## About The Pull Request
this refactors vibebots and reworks them to be a little more useful.
vibebots can now play a range of MIDI songs. they will seek out
depressed players and play an upbeat tune for them and celebrate with
them to cheer them up and increase their mood a little bit. if its ur
birthday, it will play a happy birthday tune for u. emagged vibebots are
ruthless, they will look for sad people and go play grim music for them
to ruin their day even more and decrease their moods.

## Why It's Good For The Game
refactors vibebots into basic bots and gives them a bit more character

## Changelog
🆑
refactor: vibebots are not basic bots
add: vibebots will now seek out the depressed and cheer them up
/🆑
This commit is contained in:
Ben10Omintrix
2024-06-24 22:28:52 -04:00
committed by GitHub
parent 5e6abcdedc
commit abbd040526
15 changed files with 207 additions and 102 deletions
+1 -1
View File
@@ -1648,7 +1648,7 @@
/turf/open/floor/carpet/executive,
/area/shuttle/escape)
"Jl" = (
/mob/living/simple_animal/bot/vibebot,
/mob/living/basic/bot/vibebot,
/turf/open/floor/iron,
/area/shuttle/escape)
"Jo" = (
+13
View File
@@ -109,3 +109,16 @@ DEFINE_BITFIELD(honkbot_flags, list(
///key that holds our honk ability
#define BB_HONK_ABILITY "honk_ability"
//vibebots
///key that holds our partying ability
#define BB_VIBEBOT_PARTY_ABILITY "party_ability"
///key that holds our birthday song
#define BB_VIBEBOT_BIRTHDAY_SONG "birthday_song"
///key that holds happy songs we play to depressed targets
#define BB_VIBEBOT_HAPPY_SONG "happy_song"
///key that holds grim song we play when emagged
#define BB_VIBEBOT_GRIM_SONG "GRIM_song"
///key that holds neutral targets we vibe with
#define BB_VIBEBOT_PARTY_TARGET "party_target"
///key that holds our instrument
#define BB_VIBEBOT_INSTRUMENT "instrument"
+6
View File
@@ -15,3 +15,9 @@
#define MONKEY_SONG "BPM: 200\nC4/0,14,C,A4-F2,F3,A3,F-F2,A-F,F4,G4,F,D4-Bb2-G2\nD3,G3,D-G2,G3-G2,D,D4-G3,D,B4-B2,G,B3,G-B2,B3-B2\nG4,A4,G,E4-C3,E3,G3,E-C,G-C,E,E4-G,E,C5-E-A3,C4\nA-E3,C,E4-C3,A4-C4,B4-A3-A2,C5-C4,D5-F-B3,D4,B-F3\nD,F4-D3,D4,F-B-B2,G4-D,A4-C-F3,F,C/2,B3/2,A3-C3/2\nB/2,C4,E-C3,F4,G-C,F-F3,F-C,C4/2,B/2,A-A2/2,G3/2\nF/I"
///song played by the mook bard
#define MOOK_SONG "BPM: 240\nA5,B5,C#6,D6,E6/0.17,A/0.5,A/0.25,A3/0.25\nA4/0.25,C#5/0.25,E5/0.25,A/0.25,C#/0.25,E/0.12\nC#6/0.25,C#/0.25,E6/0.25,A3/0.25,A4/0.25\nC#5/0.25,E5/0.25,A/0.25,C#/0.25,E/0.25,D/0.25\nG6/0.25,D/0.17,F6/0.17,C#6/0.5,E6/0.5,D4/0.25\nA/0.25,D5/0.25,F5/0.25,A/0.25,D/0.25,F/0.25\nD6/0.08,F6/0.08,D4/0.25,A/0.25,D5/0.25,F5/0.25\nCn4/0.2,B/0.17,D6/0.17,G5/0.5,G/0.25,B3/0.25\nD4/0.25,G4/0.25,B4/0.25,D/0.25,G/0.25,B/0.12\nB5/0.25,B/0.25,D6/0.25,G3/0.25,G4/0.25,B4/0.25\nF/0.25,G/0.25,B/0.25,F/0.25,D/0.25,F6/0.25\nC6/0.17,E/0.17,B5/0.5,D#/0.5,C4/0.25,G/0.25\nC5/0.25,E5/0.25,G/0.25,C/0.25,E/0.25,C6/0.08\nE6/0.08,C4/0.25,Dn4/0.25,E4/0.25,A5/0.17,B/0.5\nC6/0.25,F5/0.08,F4/0.08,C5/0.08,E5/0.12,G5/0.12\nC6/0.25,E6/0.25,E4/0.08,C5/0.08,B/0.17,F6/0.17\nE6/0.5,B/0.25,E4/0.08,G#4/0.08,C6/0.17,D6/0.5\nE6/0.25,A3/0.25,E4/0.25,C5/0.25,Gn3/0.25\nF5/0.12,A5/0.12,A6/0.25,F3/0.25,F4/0.12,A4/0.12\nC/0.12,F6/0.17,A6/0.17,G#6/0.5,A/0.25,F3/0.25\nF4/0.12,A4/0.12,D#5/0.12,B/0.17,G#/0.17,B6/0.5\nB5/0.25,G#/0.25,E3/0.25,E4/0.12,G#4/0.12\nDn/0.12,E6/0.08,E3/0.25,F#3/0.25,G#3/0.25\nE5/0.17,A5/0.17,E/0.5,E/0.25,A3/0.25,C#4/0.25\nE4/0.25,C#/0.25,E/0.12,A5/0.5,B/0.5,C#6/0.5\nD6/0.5,A3/0.25,C#4/0.25,E/0.25,C#/0.25,E/0.25\nE6/0.08,Gn/0.25,E4/0.25,A4/0.25,C#5/0.25,E/0.25\nA/0.25,C#/0.25,E6/0.17,E/0.5,Fn6/0.5,G6/0.5\nG3/0.25,E4/0.25,A/0.25,C#/0.25,E/0.25,A/0.25\nC#/0.25,F/0.08,A6/0.08,F3/0.25,F4/0.25,A4/0.25\nCn/0.25,F/0.25,A/0.25,C/0.25,G6/0.12,A6/0.12\nG A G F6 G3/0.25 D4/0.25 G4/0.25 B4/0.25 D/0.25\nG/0.25 B/0.25 E6/0.12 G6/0.12 F/0.71 G/0.71 F/0.71\nE3/0.25 E4/0.25 G4/0.25 B/0.25 E/0.25 G/0.25 B/0.25\nA5/0.08 E6/0.08 A3/0.25 E4/0.25 A4/0.25 C#/0.25 E/0.25 A/0.25 C#/0.25 D6/0.17 E6/0.5 F/0.25 B3/0.25 D4/0.12 F4/0.12 B4/0.12 F6/0.25 E/0.25 D6/0.25 G#3/0.25 E4/0.12 G#4/0.12 B/0.12 Cn6/0.12 D/0.25 A3/0.25 A4/0.25 C5/0.25 E5/0.25 G#3/0.25 Gn/0.25 C4/0.25 E4/0.25 A/"
///song played by the vibebot when cheering people up
#define VIBEBOT_CHEER_SONG "BPM: 360\nE4/0.5,B4-G4/0.5,G-B-E/0.5,D4,Gb,A4-D-G/0.25\nGn-B3-E/0.5,G-B-E/0.5,A3-D-Gb/0.5,E-Gn-B/0.17,E,G\nB4/0.5,E-B-G/0.5,D,Gb,A4-D-G/0.25,B3-Gn-E/0.5\nG-B-E/0.5,A3-D-Gb/0.5,E-Gn-B/0.17,E-G-C5/0.5,G,E,G\nC,B4-Eb-Gb/0.5,B3-E-G/0.5,B-E-G3/0.5,C-Gn4-En/0.5\nG,E,G,C,Eb-Gb-B4/0.17,C-Gn-En/0.5,G,E,G,C\nB-C-Eb-Gb/0.5,B3-E-G/0.5,E-B-G3/0.5,C-En-Gn4,E,G,C\nE,G,A4-Gb-D5/0.17,E/0.5,B4-Gn/0.5,G-B-E/0.5,D4,Gb\nA-D-G/0.25,Gn-B3-E/0.5,G-B-E/0.5,A3-D-Gb/0.5\nE-Gn-B/0.17,E,G,B4/0.5,E-B-G/0.5,D,Gb,A4-D-G/0.25\nB3-Gn-E/0.5,G-B-E/0.5,A3-D-Gb/0.5,E-Gn-B/0.17\nE-G-C/0.5,G,E,G,C,B4-Eb-Gb/0.5,B3-E-G/0.5\nB-E-G3/0.5,C-Gn4-En/0.5,G,E,G,C,Eb-Gb-B4/0.17\nC-Gn-En/0.5,G,E,G,C,B-C-Eb-Gb/0.5,B3-E-G/0.5\nE-B-G3/0.5,C-En-Gn4,E,G,C,E,G,A4-Gb-D5/0.17\nGn-E-B/0.5,B-G3-E,E3-G-B,G4-E4-B/0.5,A3-D4-Gb/0.5\nA-D-G3/0.5,D3-G-A/0.5,Gn4-E-B/0.5,B-G3-E,E3-G-B\nG4-E4-B/0.5,A-D4-Gb/0.17,A4-F4-C4/0.5,C-A3-F\nF3-A-C,C-F4-A4/0.5,B-Gn-E/0.5,B-G3-E/0.5\nG-E3-B/0.5,A3-D-Gb4/0.5,D-A-G3/0.5,D3-A-G/0.5\nA-D4-G4/0.17,Gn-E4-B/0.5,B-G3-E,E3-G-B,G4-E4-B/0.5\nA-D-Gb/0.5,A-D-G3/0.5,D3-G-A/0.5,Gn4-E-B/0.5\nB-G3-E,E3-G-B,G4-E4-B/0.5,A-D4-Gb/0.17,A4-F-C/0.5\nC-A3-F,F3-A-C,C-F4-A4/0.5,B-Gn-E/0.5,B-G3-E/0.5\nG-E3-B/0.5,A3-D-Gb4/0.5,D-A-G3/0.5,D3-A-G/0.5\nE4-A-Db4/0.17,A2,E3,Gn-B-E4,A,E3,B-G-E4\nA3-Dn-F-D3/0.5,F3-A-D4/0.5,D3/0.5,A2,E3,B-E4-G,A\nE3,B-G-E4,F-D4-A3/0.17,A2,E3,B-E4-G,A,E3,B-G-E4\nB-A3-F4-D-D3/0.5,F3-D4-A/0.5,F-A-D3/0.5,A2,E3\nB-E4-G,A,E3,B-E4-G,F-A3-D4-D3/0.17,A2,E3,G-B-E4,A\nE3,B-G-E4,A3-D4-F4-D3/0.5,F3-A-D4/0.5,D3/0.5,A2,E3\nB-E4-G,A,E3,B-G-E4,F-D4-A3/0.17,A2,E3,B-E4-G,A,E3\nB-G-E4,B-A3-F4-D-D3/0.5,F3-D4-A/0.5,F-A-D3/0.5,A2\nE3,B-E4-G,A,E3,B-E4-G,F-A3-D4-D3/0.17,E/0.5\nB4-G4/0.5,G-B-E/0.5,D4,Gb,A4-D-G/0.25,Gn-B3-E/0.5\nG-B-E/0.5,A3-D-Gb/0.5,E-Gn-B/0.17,E,G,B4/0.5\nE-B-G/0.5,D,Gb,A4-D-G/0.25,B3-Gn-E/0.5,G-B-E/0.5\nA3-D-Gb/0.5,E-Gn-B/0.17,E-G-C5/0.5,G,E,G,C\nB4-Eb-Gb/0.5,B3-E-G/0.5,B-E-G3/0.5,C-Gn4-En/0.5,G\nE,G,C,Eb-Gb-B4/0.17,C-Gn-En/0.5,G,E,G,C\nB-Eb-Gb/0.5,B3-E-G/0.5,E-B-G3/0.53,En-Gn4/8,C,G,E\nB4,G,E,B3-E-G/0.07"
///grim music played by the vibebot
#define VIBEBOT_GRIM_MUSIC "BPM: 92\nG5/0.5,C#7-F#5/1.08,G6-G5/0.52,D6-D5,B6-E5/0.52\nG6-G5/1.08,D6-D5/0.34,Cn6-C5-G6/0.5,D,B5-F#6/13\nB4/0.52,C6-C5-G,A4/0.28,G-G5/0.5\nC#7-F#-F#5/1.08,G6-G5/0.52,D6-D5,B6-E/0.52,G-G6\nB5,D7/13,D6/0.52,Cn6,B6-B5,G-G5,G/0.5\nF#-C#7/1.08,G6-G5/0.22,G/0.5,C#-F#/1.08\nG6-G5/0.52,D-D5,B6-E/0.52,G6-G5/1.08,D6-D5/0.34\nCn6-C5-G6/0.5,D,B5-F#6/13,B4/0.52,C6-G-C5/0.25\nG-G5/0.5,C#7-F#-F#5/1.08,G6-G5/0.52,D6-D5\nB6-E/0.52,G-G6,B5,D7/13,D6/0.52,Cn6,B6-B5,G-G5\nG/0.5,F#-C#7/1.08,G6-G5/0.65"
///happy birthday music we play to the birthday boy
#define VIBEBOT_HAPPY_BIRTHDAY "BPM: 120\nG4/0.5,G4/0.25,A4/0.5,G4/0.5,C5/0.5,B4/1\nG4/0.5,G4/0.25,A4/0.5,G4/0.5,D5/0.5,C5/1\nG4/0.5,G4/0.5,G5/0.5,E5/0.5,C5/0.5,B4/0.5,A4/0.5\nF5/0.5,F5/0.5,E5/0.5,C5/0.5,D5/0.5,C5/1"
+2
View File
@@ -1167,4 +1167,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
/// This trait lets you attach limbs to any player without surgery.
#define TRAIT_EASY_ATTACH "easy_attach"
///Trait given to the birthday boy
#define TRAIT_BIRTHDAY_BOY "birthday_boy"
// END TRAIT DEFINES
+1
View File
@@ -140,6 +140,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_BATON_RESISTANCE" = TRAIT_BATON_RESISTANCE,
"TRAIT_BEAST_EMPATHY" = TRAIT_BEAST_EMPATHY,
"TRAIT_BEING_BLADE_SHIELDED" = TRAIT_BEING_BLADE_SHIELDED,
"TRAIT_BIRTHDAY_BOY" = TRAIT_BIRTHDAY_BOY,
"TRAIT_BLOB_ALLY" = TRAIT_BLOB_ALLY,
"TRAIT_BLOCK_SHUTTLE_MOVEMENT" = TRAIT_BLOCK_SHUTTLE_MOVEMENT,
"TRAIT_BLOOD_CLANS" = TRAIT_BLOOD_CLANS,
+1 -1
View File
@@ -625,7 +625,7 @@ multiple modular subtrees with behaviors
/datum/ai_controller/proc/post_blackboard_key_set(key)
if (isnull(pawn))
return
SEND_SIGNAL(pawn, COMSIG_AI_BLACKBOARD_KEY_SET(key))
SEND_SIGNAL(pawn, COMSIG_AI_BLACKBOARD_KEY_SET(key), key)
/**
* Adds the passed "thing" to the associated key
+1 -1
View File
@@ -119,7 +119,7 @@
/datum/crafting_recipe/vibebot
name = "Vibebot"
result = /mob/living/simple_animal/bot/vibebot
result = /mob/living/basic/bot/vibebot
reqs = list(
/obj/item/light/bulb = 2,
/obj/item/bodypart/head/robot = 1,
@@ -197,6 +197,7 @@
if(length(birthday_options))
birthday_person = pick(birthday_options)
birthday_person_name = birthday_person.real_name
ADD_TRAIT(birthday_person, TRAIT_BIRTHDAY_BOY, REF(src))
addtimer(CALLBACK(src, PROC_REF(announce_birthday)), 10 SECONDS)
/datum/station_trait/birthday/proc/check_valid_override()
@@ -0,0 +1,30 @@
/mob/living/basic/bot/vibebot
name = "\improper Vibebot"
desc = "A little robot. It's just vibing, doing its thing."
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "vibebot1"
base_icon_state = "vibebot"
pass_flags = PASSMOB | PASSFLAPS
light_system = OVERLAY_LIGHT
light_range = 6
ai_controller = /datum/ai_controller/basic_controller/bot/vibebot
light_power = 2
hackables = "vibing scanners"
radio_key = /obj/item/encryptionkey/headset_service
radio_channel = RADIO_CHANNEL_SERVICE
bot_type = VIBE_BOT
data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC
path_image_color = "#2cac12"
possessed_message = "You are a vibebot! Maintain the station's vibes to the best of your ability!"
/mob/living/basic/bot/vibebot/Initialize(mapload)
. = ..()
var/static/list/innate_actions = list(
/datum/action/cooldown/mob_cooldown/bot/vibe = BB_VIBEBOT_PARTY_ABILITY,
)
grant_actions_by_list(innate_actions)
var/obj/item/instrument/piano_synth/piano = new(src)
ai_controller.set_blackboard_key(BB_SONG_INSTRUMENT, piano)
update_appearance(UPDATE_ICON)
@@ -0,0 +1,59 @@
/**
* Vibebot's vibe ability
*
* Given to vibebots so sentient ones can change/reset thier colors at will.
*/
#define VIBE_MOOD_TIMER 30 SECONDS
/datum/action/cooldown/mob_cooldown/bot/vibe
name = "Vibe"
desc = "Use on yourself to remove color!"
click_to_activate = TRUE
button_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "funk"
///cooldown to apply a new mood
COOLDOWN_DECLARE(change_mood)
/datum/action/cooldown/mob_cooldown/bot/vibe/Grant(mob/granted_to)
. = ..()
if(isnull(granted_to))
return
RegisterSignal(granted_to, COMSIG_BOT_RESET, PROC_REF(remove_colors))
/datum/action/cooldown/mob_cooldown/bot/vibe/Activate(atom/target)
if(target == owner)
remove_colors()
return TRUE
vibe()
StartCooldown()
return TRUE
///Gives a random color
/datum/action/cooldown/mob_cooldown/bot/vibe/proc/vibe()
var/mob/living/basic/bot/bot_owner = owner
var/final_color = (bot_owner.bot_access_flags & BOT_COVER_EMAGGED) ? COLOR_GRAY : "#[random_color()]"
owner.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
owner.add_atom_colour(final_color, TEMPORARY_COLOUR_PRIORITY)
owner.set_light_color(owner.color)
if(!COOLDOWN_FINISHED(src, change_mood))
return
var/mood_to_add = bot_owner.bot_access_flags & BOT_COVER_EMAGGED ? /datum/mood_event/depressing_party : /datum/mood_event/festive_party
for(var/mob/living/carbon/human/human_target in oview(1, owner))
human_target.add_mood_event("vibebot_party", mood_to_add)
COOLDOWN_START(src, change_mood, VIBE_MOOD_TIMER)
///Removes all colors
/datum/action/cooldown/mob_cooldown/bot/vibe/proc/remove_colors()
owner.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
owner.set_light_color(null)
/datum/mood_event/depressing_party
description = "That was a really grim party..."
mood_change = -1
timeout = 30 SECONDS
/datum/mood_event/festive_party
description = "That was a really fantastic party!"
mood_change = 2
timeout = 30 SECONDS
#undef VIBE_MOOD_TIMER
@@ -0,0 +1,88 @@
/datum/ai_controller/basic_controller/bot/vibebot
blackboard = list(
BB_UNREACHABLE_LIST_COOLDOWN = 2 MINUTES,
BB_VIBEBOT_HAPPY_SONG = VIBEBOT_CHEER_SONG,
BB_VIBEBOT_GRIM_SONG = VIBEBOT_GRIM_MUSIC,
BB_VIBEBOT_BIRTHDAY_SONG = VIBEBOT_HAPPY_BIRTHDAY,
)
planning_subtrees = list(
/datum/ai_planning_subtree/respond_to_summon,
/datum/ai_planning_subtree/manage_unreachable_list,
/datum/ai_planning_subtree/find_party_friends,
/datum/ai_planning_subtree/find_patrol_beacon,
)
reset_keys = list(
BB_BEACON_TARGET,
BB_PREVIOUS_BEACON_TARGET,
BB_VIBEBOT_PARTY_TARGET,
BB_BOT_SUMMON_TARGET,
)
ai_traits = PAUSE_DURING_DO_AFTER
/datum/ai_controller/basic_controller/bot/vibebot/TryPossessPawn(atom/new_pawn)
. = ..()
if(. & AI_CONTROLLER_INCOMPATIBLE)
return
RegisterSignal(new_pawn, COMSIG_AI_BLACKBOARD_KEY_SET(BB_VIBEBOT_PARTY_TARGET), PROC_REF(play_music))
/datum/ai_controller/basic_controller/bot/vibebot/proc/play_music(datum/source, blackboard_key)
SIGNAL_HANDLER
var/mob/living/basic/bot/living_bot = pawn
var/obj/item/instrument/instrument = blackboard[BB_SONG_INSTRUMENT]
if(isnull(instrument))
return
var/atom/target = blackboard[blackboard_key]
var/datum/song/song = instrument.song
song.stop_playing()
var/song_lines
if(living_bot.bot_access_flags & BOT_COVER_EMAGGED)
song_lines = blackboard[BB_VIBEBOT_GRIM_SONG]
else
song_lines = HAS_TRAIT(target, TRAIT_BIRTHDAY_BOY) ? blackboard[BB_VIBEBOT_BIRTHDAY_SONG] : blackboard[BB_VIBEBOT_HAPPY_SONG]
if(isnull(song_lines))
return
song.ParseSong(new_song = song_lines)
song.start_playing(pawn)
addtimer(CALLBACK(song, TYPE_PROC_REF(/datum/song, stop_playing)), 10 SECONDS) //in 10 seconds, stop playing music
///subtree we use to find party friends in general
/datum/ai_planning_subtree/find_party_friends
/datum/ai_planning_subtree/find_party_friends/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/static/list/type_to_search = typecacheof(list(/mob/living/carbon/human))
if(!controller.blackboard_key_exists(BB_VIBEBOT_PARTY_TARGET))
controller.queue_behavior(/datum/ai_behavior/bot_search/party_friends, BB_VIBEBOT_PARTY_TARGET, type_to_search)
return
controller.queue_behavior(/datum/ai_behavior/targeted_mob_ability/and_clear_target/vibebot_party, BB_VIBEBOT_PARTY_ABILITY, BB_VIBEBOT_PARTY_TARGET)
return SUBTREE_RETURN_FINISH_PLANNING
///behavior we use to party with people
/datum/ai_behavior/targeted_mob_ability/and_clear_target/vibebot_party
behavior_flags = AI_BEHAVIOR_REQUIRE_REACH | AI_BEHAVIOR_REQUIRE_MOVEMENT
/datum/ai_behavior/targeted_mob_ability/and_clear_target/vibebot_party/setup(datum/ai_controller/controller, ability_key, target_key)
. = ..()
var/atom/target = controller.blackboard[target_key]
if(QDELETED(target))
return FALSE
set_movement_target(controller, target)
/datum/ai_behavior/targeted_mob_ability/and_clear_target/vibebot_party/finish_action(datum/ai_controller/controller, succeeded, ability_key, target_key)
var/atom/target = controller.blackboard[target_key]
controller.set_blackboard_key_assoc_lazylist(BB_TEMPORARY_IGNORE_LIST, target, TRUE)
if(succeeded)
var/mob/living/living_pawn = controller.pawn
living_pawn.manual_emote("celebrates with [target]!")
living_pawn.emote("flip")
return ..()
///behavior that searches for party friends
/datum/ai_behavior/bot_search/party_friends
action_cooldown = 5 SECONDS
/datum/ai_behavior/bot_search/party_friends/valid_target(datum/ai_controller/basic_controller/bot/controller, mob/living/carbon/human/my_target)
if(my_target.stat != CONSCIOUS || isnull(my_target.mind))
return FALSE
return (my_target.mob_mood.mood_level < MOOD_LEVEL_NEUTRAL || HAS_TRAIT(my_target, TRAIT_BIRTHDAY_BOY))
@@ -1,97 +0,0 @@
/mob/living/simple_animal/bot/vibebot
name = "\improper Vibebot"
desc = "A little robot. It's just vibing, doing its thing."
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "vibebot1"
base_icon_state = "vibebot"
density = FALSE
anchored = FALSE
health = 25
maxHealth = 25
pass_flags = PASSMOB | PASSFLAPS
light_system = OVERLAY_LIGHT
light_range = 6
light_power = 2
hackables = "vibing scanners"
radio_key = /obj/item/encryptionkey/headset_service
radio_channel = RADIO_CHANNEL_SERVICE
bot_type = VIBE_BOT
data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC
path_image_color = "#2cac12"
possessed_message = "You are a vibebot! Maintain the station's vibes to the best of your ability!"
///The vibe ability given to vibebots, so sentient ones can still change their color.
var/datum/action/innate/vibe/vibe_ability
/mob/living/simple_animal/bot/vibebot/Initialize(mapload)
. = ..()
vibe_ability = new(src)
vibe_ability.Grant(src)
update_appearance(UPDATE_ICON)
/mob/living/simple_animal/bot/vibebot/Destroy()
QDEL_NULL(vibe_ability)
return ..()
/mob/living/simple_animal/bot/vibebot/handle_automated_action()
. = ..()
if(!.)
return
if(bot_mode_flags & BOT_MODE_ON)
vibe_ability.Trigger()
if(!(bot_mode_flags & BOT_MODE_AUTOPATROL))
return
switch(mode)
if(BOT_IDLE, BOT_START_PATROL)
start_patrol()
if(BOT_PATROL)
bot_patrol()
/mob/living/simple_animal/bot/vibebot/turn_off()
vibe_ability.remove_colors()
return ..()
/**
* Vibebot's vibe ability
*
* Given to vibebots so sentient ones can change/reset thier colors at will.
*/
/datum/action/innate/vibe
name = "Vibe"
desc = "LMB: Change vibe color. RMB: Reset vibe color."
button_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "funk"
/datum/action/innate/vibe/IsAvailable(feedback = FALSE)
. = ..()
if(!.)
return FALSE
if(isbot(owner))
var/mob/living/simple_animal/bot/bot_mob = owner
if(!(bot_mob.bot_mode_flags & BOT_MODE_ON))
return FALSE
return TRUE
/datum/action/innate/vibe/Trigger(trigger_flags)
. = ..()
if(!.)
return
if(trigger_flags & TRIGGER_SECONDARY_ACTION)
remove_colors()
else
vibe()
///Gives a random color
/datum/action/innate/vibe/proc/vibe()
owner.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
owner.add_atom_colour("#[random_color()]", TEMPORARY_COLOUR_PRIORITY)
owner.set_light_color(owner.color)
///Removes all colors
/datum/action/innate/vibe/proc/remove_colors()
owner.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
owner.set_light_color(null)
@@ -21,7 +21,6 @@
/mob/living/simple_animal/bot/secbot/grievous,
/mob/living/simple_animal/bot/secbot/grievous/toy,
/mob/living/simple_animal/bot/secbot/pingsky,
/mob/living/simple_animal/bot/vibebot,
/mob/living/simple_animal/hostile,
/mob/living/simple_animal/hostile/asteroid,
/mob/living/simple_animal/hostile/asteroid/curseblob,
+3 -1
View File
@@ -4666,6 +4666,9 @@
#include "code\modules\mob\living\basic\bots\hygienebot\hygienebot_ai.dm"
#include "code\modules\mob\living\basic\bots\medbot\medbot.dm"
#include "code\modules\mob\living\basic\bots\medbot\medbot_ai.dm"
#include "code\modules\mob\living\basic\bots\vibebot\vibebot.dm"
#include "code\modules\mob\living\basic\bots\vibebot\vibebot_abilities.dm"
#include "code\modules\mob\living\basic\bots\vibebot\vibebot_ai.dm"
#include "code\modules\mob\living\basic\clown\clown.dm"
#include "code\modules\mob\living\basic\clown\clown_ai.dm"
#include "code\modules\mob\living\basic\cult\shade.dm"
@@ -5116,7 +5119,6 @@
#include "code\modules\mob\living\simple_animal\bot\mulebot.dm"
#include "code\modules\mob\living\simple_animal\bot\secbot.dm"
#include "code\modules\mob\living\simple_animal\bot\SuperBeepsky.dm"
#include "code\modules\mob\living\simple_animal\bot\vibebot.dm"
#include "code\modules\mob\living\simple_animal\hostile\dark_wizard.dm"
#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
#include "code\modules\mob\living\simple_animal\hostile\illusion.dm"
@@ -0,0 +1 @@
/mob/living/simple_animal/bot/secbot/vibebot/@SUBTYPES : /mob/living/basic/bot/vibebot/@SUBTYPES{@OLD}