Moved to vars

This commit is contained in:
ShizCalev
2018-04-30 01:18:06 -04:00
parent 0bcdc963c1
commit ac2967fa66
14 changed files with 26 additions and 26 deletions
+2
View File
@@ -44,6 +44,7 @@
icon = 'icons/blank_title.png'
icon_state = ""
layer = FLY_LAYER
bullet_bounce_sound = null
/turf/closed/indestructible/splashscreen/New()
SStitle.splash_turf = src
@@ -103,6 +104,7 @@
icon = 'icons/turf/walls.dmi'
icon_state = "snowrock"
bullet_sizzle = TRUE
bullet_bounce_sound = null
/turf/closed/indestructible/rock/snow/ice
name = "iced rock"
+1
View File
@@ -8,6 +8,7 @@
icon_state = "smooth"
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
bullet_bounce_sound = null //abandon all hope ye who enter
/turf/open/chasm/Initialize()
. = ..()
@@ -67,6 +67,7 @@
floor_tile = /obj/item/stack/tile/grass
broken_states = list("sand")
flags_1 = NONE
bullet_bounce_sound = null
var/ore_type = /obj/item/stack/ore/glass
var/turfverb = "uproot"
@@ -143,6 +144,7 @@
smooth = SMOOTH_TRUE
canSmoothWith = list(/turf/open/floor/carpet)
flags_1 = NONE
bullet_bounce_sound = null
/turf/open/floor/carpet/examine(mob/user)
..()
@@ -280,6 +280,7 @@
archdrops = list(/obj/item/stack/sheet/mineral/snow = list(ARCH_PROB = 100, ARCH_MAXDROP = 5))
burnt_states = list("snow_dug")
bullet_sizzle = TRUE
bullet_bounce_sound = null
/turf/open/floor/plating/asteroid/snow/burn_tile()
if(!burnt)
@@ -88,6 +88,7 @@
icon = 'icons/misc/beach.dmi'
flags_1 = NONE
attachment_holes = FALSE
bullet_bounce_sound = null
/turf/open/floor/plating/beach/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
return
+1
View File
@@ -10,6 +10,7 @@
light_range = 2
light_power = 0.75
light_color = LIGHT_COLOR_LAVA
bullet_bounce_sound = 'sound/items/welder2.ogg'
/turf/open/lava/ex_act(severity, target)
contents_explosion(severity, target)
+1
View File
@@ -4,6 +4,7 @@
layer = SPACE_LAYER
baseturfs = /turf/open/indestructible/reebe_void
planetary_atmos = TRUE
bullet_bounce_sound = null //forever falling
/turf/open/indestructible/reebe_void/Initialize(mapload)
. = ..()
@@ -168,6 +168,7 @@
canSmoothWith = null
girder_type = null
bullet_sizzle = TRUE
bullet_bounce_sound = null
/turf/closed/wall/mineral/abductor
name = "alien wall"
+1
View File
@@ -8,6 +8,7 @@
planetary_atmos = TRUE
slowdown = 1
bullet_sizzle = TRUE
bullet_bounce_sound = null //needs a splashing sound one day.
/turf/open/water/Initialize()
. = ..()
+1
View File
@@ -17,6 +17,7 @@
layer = SPACE_LAYER
light_power = 0.25
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
bullet_bounce_sound = null
/turf/open/space/basic/New() //Do not convert to Initialize
+4 -1
View File
@@ -28,7 +28,10 @@
var/requires_activation //add to air processing after initialize?
var/changing_turf = FALSE
var/bullet_sizzle = FALSE //used by ammo_casing/bounce_away() to determine if the shell casing should make a sizzle sound when it's ejected over the turf.
var/bullet_bounce_sound = 'sound/weapons/bulletremove.ogg' //sound played when a shell casing is ejected ontop of the turf.
var/bullet_sizzle = FALSE //used by ammo_casing/bounce_away() to determine if the shell casing should make a sizzle sound when it's ejected over the turf
//IE if the turf is supposed to be water, set TRUE.
/turf/vv_edit_var(var_name, new_value)
var/static/list/banned_edits = list("x", "y", "z")
+5
View File
@@ -27,11 +27,13 @@
gender = PLURAL
name = "lush grass"
icon_state = "grass"
bullet_bounce_sound = null
/turf/open/floor/holofloor/beach
name = "sand"
icon = 'icons/misc/beach.dmi'
icon_state = "sand"
bullet_bounce_sound = null
/turf/open/floor/holofloor/beach/coast_t
name = "coastline"
@@ -77,6 +79,7 @@
name = "hyperspace"
icon = 'icons/turf/space.dmi'
icon_state = "speedspace_ns_1"
bullet_bounce_sound = null
/turf/open/floor/holofloor/hyperspace/Initialize()
icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
@@ -94,6 +97,7 @@
floor_tile = /obj/item/stack/tile/carpet
smooth = SMOOTH_TRUE
canSmoothWith = null
bullet_bounce_sound = null
/turf/open/floor/holofloor/carpet/Initialize()
. = ..()
@@ -112,6 +116,7 @@
icon_state = "snow"
slowdown = 2
bullet_sizzle = TRUE
bullet_bounce_sound = null
/turf/open/floor/holofloor/snow/cold
initial_gas_mix = "nob=7500;TEMP=2.7"
+1
View File
@@ -474,3 +474,4 @@ GLOBAL_DATUM_INIT(_preloader, /dmm_suite/preloader, new)
/turf/template_noop
name = "Turf Passthrough"
icon_state = "noop"
bullet_bounce_sound = null
@@ -67,31 +67,10 @@
. = ..()
/obj/item/ammo_casing/proc/bounce_away(still_warm = FALSE, bounce_delay = 3)
SpinAnimation(10, 1)
update_icon()
SpinAnimation(10, 1)
var/turf/T = get_turf(src)
if(still_warm && T && T.bullet_sizzle)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), bounce_delay)
else if(T && (!is_type_in_typecache(T, GLOB.bullet_bounce_away_blacklist)))
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/bulletremove.ogg', 60, 1), bounce_delay)
//Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.
GLOBAL_LIST_INIT(bullet_bounce_away_blacklist, typecacheof(list(
/turf/closed/indestructible/rock/snow,
/turf/closed/indestructible/splashscreen,
/turf/closed/wall/mineral/snow,
/turf/open/chasm,
/turf/open/floor/carpet,
/turf/open/floor/grass,
/turf/open/floor/holofloor/beach,
/turf/open/floor/holofloor/carpet,
/turf/open/floor/holofloor/grass,
/turf/open/floor/holofloor/hyperspace,
/turf/open/floor/holofloor/snow,
/turf/open/floor/plating/asteroid/snow,
/turf/open/floor/plating/beach,
/turf/open/indestructible/reebe_void,
/turf/open/lava,
/turf/open/space,
/turf/open/water,
/turf/template_noop)))
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/items/welder.ogg', 20, 1), bounce_delay) //If the turf is made of water and the shell casing is still hot, make a sizzling sound when it's ejected.
else if(T && T.bullet_bounce_sound)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, T.bullet_bounce_sound, 60, 1), bounce_delay) //Soft / non-solid turfs that shouldn't make a sound when a shell casing is ejected over them.