[Modular] Snails & Blushing Fix (again!) (#14604)

* snails fucking again holy shit

* wew

Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
This commit is contained in:
Nerevar
2022-06-30 16:20:07 +01:00
committed by GitHub
co-authored by Snakebittenn
parent 8838948417
commit ad654e76b4
3 changed files with 6 additions and 0 deletions
+1
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@@ -530,6 +530,7 @@
/obj/item/organ/internal/eyes/snail
name = "snail eyes"
desc = "These eyes seem to have a large range, but might be cumbersome with glasses."
icon = 'modular_skyrat/master_files/icons/mob/human_face.dmi' //SKYRAT EDIT - Roundstart Snails
eye_icon_state = "snail_eyes"
icon_state = "snail_eyeballs"
eyes_layer = ABOVE_BODY_FRONT_HEAD_LAYER //SKYRAT EDIT - Roundstart Snails
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@@ -384,6 +384,11 @@ GLOBAL_LIST_EMPTY(customizable_races)
eye_emissive.pixel_y += species_human.dna.species.offset_features[OFFSET_FACE][2]
standing += eye_emissive
// blush
if (HAS_TRAIT(species_human, TRAIT_BLUSHING)) // Caused by either the *blush emote or the "drunk" mood event
var/mutable_appearance/blush_overlay = mutable_appearance('icons/mob/human_face.dmi', "blush", -BODY_ADJ_LAYER) //should appear behind the eyes
blush_overlay.color = COLOR_BLUSH_PINK
standing += blush_overlay
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))