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[Modular] Snails & Blushing Fix (again!) (#14604)
* snails fucking again holy shit * wew Co-authored-by: Snakebittenn <12636964+Snakebittenn@users.noreply.github.com>
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@@ -530,6 +530,7 @@
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/obj/item/organ/internal/eyes/snail
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name = "snail eyes"
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desc = "These eyes seem to have a large range, but might be cumbersome with glasses."
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icon = 'modular_skyrat/master_files/icons/mob/human_face.dmi' //SKYRAT EDIT - Roundstart Snails
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eye_icon_state = "snail_eyes"
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icon_state = "snail_eyeballs"
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eyes_layer = ABOVE_BODY_FRONT_HEAD_LAYER //SKYRAT EDIT - Roundstart Snails
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -384,6 +384,11 @@ GLOBAL_LIST_EMPTY(customizable_races)
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eye_emissive.pixel_y += species_human.dna.species.offset_features[OFFSET_FACE][2]
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standing += eye_emissive
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// blush
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if (HAS_TRAIT(species_human, TRAIT_BLUSHING)) // Caused by either the *blush emote or the "drunk" mood event
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var/mutable_appearance/blush_overlay = mutable_appearance('icons/mob/human_face.dmi', "blush", -BODY_ADJ_LAYER) //should appear behind the eyes
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blush_overlay.color = COLOR_BLUSH_PINK
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standing += blush_overlay
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//Underwear, Undershirts & Socks
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if(!(NO_UNDERWEAR in species_traits))
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