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https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-05 22:43:46 +00:00
lifesteal component to element. (#60632)
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@@ -71,9 +71,13 @@
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/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
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var/obj/item/master = comp.parent
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comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
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master.AddElement(/datum/element/lifesteal, comp.quality)
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return "vampiric [newName]"
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/datum/fantasy_affix/vampiric/remove(datum/component/fantasy/comp)
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var/obj/item/master = comp.parent
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master.RemoveElement(/datum/element/lifesteal, comp.quality)
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/datum/fantasy_affix/beautiful
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name = "beautiful"
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placement = AFFIX_PREFIX
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@@ -1,46 +0,0 @@
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/datum/component/lifesteal
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var/flat_heal // heals a constant amount every time a hit occurs
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
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/datum/component/lifesteal/Initialize(flat_heal=0)
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if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
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return COMPONENT_INCOMPATIBLE
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src.flat_heal = flat_heal
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/datum/component/lifesteal/RegisterWithParent()
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if(isgun(parent))
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RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
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else if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
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else if(ishostile(parent))
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RegisterSignal(parent, COMSIG_HOSTILE_POST_ATTACKINGTARGET, .proc/hostile_attackingtarget)
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/datum/component/lifesteal/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
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/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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SIGNAL_HANDLER
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if(!proximity_flag)
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return
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do_lifesteal(user, target)
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/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success)
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SIGNAL_HANDLER
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if(!success)
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return
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do_lifesteal(attacker, target)
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/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
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SIGNAL_HANDLER
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do_lifesteal(firer, target)
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/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
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if(isliving(heal_target) && isliving(damage_target))
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var/mob/living/healing = heal_target
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var/mob/living/damaging = damage_target
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if(damaging.stat != DEAD)
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healing.heal_ordered_damage(flat_heal, damage_heal_order)
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53
code/datums/elements/lifesteal.dm
Normal file
53
code/datums/elements/lifesteal.dm
Normal file
@@ -0,0 +1,53 @@
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/**
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* Heals the user (if attached to an item) or the mob itself (if attached to a hostile simple mob)
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* by a flat amount whenever a successful attack is performed against another living mob.
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*/
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/datum/element/lifesteal
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element_flags = ELEMENT_DETACH|ELEMENT_BESPOKE
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id_arg_index = 2
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/// heals a constant amount every time a hit occurs
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var/flat_heal
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var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
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/datum/element/lifesteal/Attach(datum/target, flat_heal)
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. = ..()
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if(isgun(target))
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RegisterSignal(target, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
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else if(isitem(target))
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RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
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else if(ishostile(target))
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RegisterSignal(target, COMSIG_HOSTILE_POST_ATTACKINGTARGET, .proc/hostile_attackingtarget)
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else
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return ELEMENT_INCOMPATIBLE
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src.flat_heal = flat_heal
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/datum/element/lifesteal/Detach(datum/source)
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UnregisterSignal(source, list(COMSIG_PROJECTILE_ON_HIT, COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET))
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return ..()
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/datum/element/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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SIGNAL_HANDLER
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if(!proximity_flag)
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return
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do_lifesteal(user, target)
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/datum/element/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target, success)
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SIGNAL_HANDLER
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if(!success)
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return
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do_lifesteal(attacker, target)
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/datum/element/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
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SIGNAL_HANDLER
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do_lifesteal(firer, target)
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/datum/element/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
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if(isliving(heal_target) && isliving(damage_target))
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var/mob/living/healing = heal_target
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var/mob/living/damaging = damage_target
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if(damaging.stat != DEAD)
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healing.heal_ordered_damage(flat_heal, damage_heal_order)
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@@ -57,7 +57,7 @@ Difficulty: Extremely Hard
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for(var/obj/structure/frost_miner_prism/prism_to_set in GLOB.frost_miner_prisms)
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prism_to_set.set_prism_light(LIGHT_COLOR_BLUE, 5)
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AddComponent(/datum/component/knockback, 7, FALSE, TRUE)
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AddComponent(/datum/component/lifesteal, 50)
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AddElement(/datum/element/lifesteal, 50)
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/datum/action/innate/megafauna_attack/frost_orbs
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name = "Fire Frost Orbs"
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@@ -366,7 +366,7 @@ Difficulty: Extremely Hard
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/obj/item/pickaxe/drill/jackhammer/demonic/Initialize()
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. = ..()
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AddComponent(/datum/component/knockback, 4, TRUE, FALSE)
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AddComponent(/datum/component/lifesteal, 5)
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AddElement(/datum/element/lifesteal, 5)
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/obj/item/pickaxe/drill/jackhammer/demonic/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
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var/turf/T = get_turf(target)
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@@ -542,7 +542,6 @@
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#include "code\datums\components\knockback.dm"
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#include "code\datums\components\knockoff.dm"
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#include "code\datums\components\label.dm"
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#include "code\datums\components\lifesteal.dm"
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#include "code\datums\components\light_eater.dm"
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#include "code\datums\components\lockon_aiming.dm"
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#include "code\datums\components\manual_blinking.dm"
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@@ -728,6 +727,7 @@
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#include "code\datums\elements\item_scaling.dm"
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#include "code\datums\elements\kneecapping.dm"
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#include "code\datums\elements\kneejerk.dm"
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#include "code\datums\elements\lifesteal.dm"
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#include "code\datums\elements\light_blocking.dm"
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#include "code\datums\elements\light_eaten.dm"
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#include "code\datums\elements\light_eater.dm"
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