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Merge pull request #13596 from MMMiracles/thenaskeletonpoppedout
Makes the zombie and skeleton corpsespawners actually make zombies and skeletons
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@@ -8,7 +8,7 @@
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name = "Unknown"
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var/mobname = "default" //Use for the ghost spawner variant, so they don't come out named "sleeper"
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var/mobgender = MALE //Set to male by default due to the patriarchy. Other options include FEMALE and NEUTER
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var/mob_species = null //Set to make them a mutant race such as lizard or skeleton
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var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
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var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
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var/corpsesuit = null
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var/corpseshoes = null
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@@ -259,7 +259,7 @@
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/obj/effect/landmark/corpse/plasmaman
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mob_species = "plasmaman"
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mob_species = /datum/species/plasmaman
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corpsehelmet = /obj/item/clothing/head/helmet/space/plasmaman
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corpseuniform = /obj/item/clothing/under/plasmaman
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corpseback = /obj/item/weapon/tank/internals/plasmaman/full
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@@ -317,7 +317,7 @@
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/obj/effect/landmark/corpse/skeleton
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name = "skeletal remains"
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mobname = "skeleton"
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mob_species = "skeleton"
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mob_species = /datum/species/skeleton
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mobgender = NEUTER
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@@ -332,7 +332,7 @@
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/obj/effect/landmark/corpse/zombie
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name = "rotting corpse"
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mobname = "zombie"
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mob_species = "zombie"
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mob_species = /datum/species/zombie
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/obj/effect/landmark/corpse/zombie/alive
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death = FALSE
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