Merge pull request #33652 from MoreRobustThanYou/teemwork

Renames /datum/objective_team to /datum/team
This commit is contained in:
Leo
2017-12-19 15:23:28 -02:00
committed by GitHub
26 changed files with 144 additions and 144 deletions
+2 -2
View File
@@ -47,7 +47,7 @@
antag_info["antagonist_name"] = A.name //For auto and custom roles
antag_info["objectives"] = list()
antag_info["team"] = list()
var/datum/objective_team/T = A.get_team()
var/datum/team/T = A.get_team()
if(T)
antag_info["team"]["type"] = T.type
antag_info["team"]["name"] = T.name
@@ -331,7 +331,7 @@
all_teams |= A.get_team()
all_antagonists += A
for(var/datum/objective_team/T in all_teams)
for(var/datum/team/T in all_teams)
result += T.roundend_report()
for(var/datum/antagonist/X in all_antagonists)
if(X.get_team() == T)
+8 -8
View File
@@ -2,7 +2,7 @@
name = "Abductor"
roundend_category = "abductors"
job_rank = ROLE_ABDUCTOR
var/datum/objective_team/abductor_team/team
var/datum/team/abductor_team/team
var/sub_role
var/outfit
var/landmark_type
@@ -20,7 +20,7 @@
landmark_type = /obj/effect/landmark/abductor/scientist
greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve."
/datum/antagonist/abductor/create_team(datum/objective_team/abductor_team/new_team)
/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team)
if(!new_team)
return
if(!istype(new_team))
@@ -73,20 +73,20 @@
A.scientist = TRUE
/datum/objective_team/abductor_team
member_name = "abductor"
/datum/team/abductor_team
member_name = "abductor"
var/team_number
var/list/datum/mind/abductees = list()
/datum/objective_team/abductor_team/is_solo()
/datum/team/abductor_team/is_solo()
return FALSE
/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O)
/datum/team/abductor_team/proc/add_objective(datum/objective/O)
O.team = src
O.update_explanation_text()
objectives += O
/datum/objective_team/abductor_team/roundend_report()
/datum/team/abductor_team/roundend_report()
var/list/result = list()
var/won = TRUE
@@ -127,7 +127,7 @@
var/datum/objective/abductee/O = new objtype()
objectives += O
owner.objectives += objectives
/datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override)
SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner)
+3 -3
View File
@@ -49,7 +49,7 @@ GLOBAL_LIST_EMPTY(antagonists)
return
//Assign default team and creates one for one of a kind team antagonists
/datum/antagonist/proc/create_team(datum/objective_team/team)
/datum/antagonist/proc/create_team(datum/team/team)
return
//Proc called when the datum is given to a mind.
@@ -84,7 +84,7 @@ GLOBAL_LIST_EMPTY(antagonists)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
var/datum/objective_team/team = get_team()
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
qdel(src)
@@ -155,6 +155,6 @@ GLOBAL_LIST_EMPTY(antagonists)
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
+9 -9
View File
@@ -2,12 +2,12 @@
name = "Brother"
job_rank = ROLE_BROTHER
var/special_role = "blood brother"
var/datum/objective_team/brother_team/team
var/datum/team/brother_team/team
/datum/antagonist/brother/New(datum/mind/new_owner)
return ..()
/datum/antagonist/brother/create_team(datum/objective_team/brother_team/new_team)
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
if(!new_team)
return
if(!istype(new_team))
@@ -57,15 +57,15 @@
SSticker.mode.update_brother_icons_added(owner)
/datum/objective_team/brother_team
/datum/team/brother_team
name = "brotherhood"
member_name = "blood brother"
var/meeting_area
/datum/objective_team/brother_team/is_solo()
/datum/team/brother_team/is_solo()
return FALSE
/datum/objective_team/brother_team/proc/update_name()
/datum/team/brother_team/proc/update_name()
var/list/last_names = list()
for(var/datum/mind/M in members)
var/list/split_name = splittext(M.name," ")
@@ -73,7 +73,7 @@
name = last_names.Join(" & ")
/datum/objective_team/brother_team/roundend_report()
/datum/team/brother_team/roundend_report()
var/list/parts = list()
parts += "<span class='header'>The blood brothers of [name] were:</span>"
@@ -95,14 +95,14 @@
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE)
O.team = src
if(needs_target)
O.find_target()
O.update_explanation_text()
objectives += O
/datum/objective_team/brother_team/proc/forge_brother_objectives()
/datum/team/brother_team/proc/forge_brother_objectives()
objectives = list()
var/is_hijacker = prob(10)
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
@@ -113,7 +113,7 @@
else if(!locate(/datum/objective/escape) in objectives)
add_objective(new/datum/objective/escape)
/datum/objective_team/brother_team/proc/forge_single_objective()
/datum/team/brother_team/proc/forge_single_objective()
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
+8 -8
View File
@@ -4,7 +4,7 @@
roundend_category = "clock cultists"
job_rank = ROLE_SERVANT_OF_RATVAR
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/objective_team/clockcult/clock_team
var/datum/team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
/datum/antagonist/clockcult/silent
@@ -17,14 +17,14 @@
/datum/antagonist/clockcult/get_team()
return clock_team
/datum/antagonist/clockcult/create_team(datum/objective_team/clockcult/new_team)
/datum/antagonist/clockcult/create_team(datum/team/clockcult/new_team)
if(!new_team && make_team)
//TODO blah blah same as the others, allow multiple
for(var/datum/antagonist/clockcult/H in GLOB.antagonists)
if(H.clock_team)
clock_team = H.clock_team
return
clock_team = new /datum/objective_team/clockcult
clock_team = new /datum/team/clockcult
return
if(make_team && !istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
@@ -185,19 +185,19 @@
. = ..()
/datum/objective_team/clockcult
/datum/team/clockcult
name = "Clockcult"
var/list/objective
var/datum/mind/eminence
/datum/objective_team/clockcult/proc/check_clockwork_victory()
/datum/team/clockcult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
return TRUE
return FALSE
/datum/objective_team/clockcult/roundend_report()
/datum/team/clockcult/roundend_report()
var/list/parts = list()
if(check_clockwork_victory())
parts += "<span class='greentext big'>Ratvar's servants defended the Ark until its activation!</span>"
else
@@ -213,5 +213,5 @@
if(members.len)
parts += "<span class='header'>Ratvar's servants were:</span>"
parts += printplayerlist(members - eminence)
return "<div class='panel clockborder'>[parts.Join("<br>")]</div>"
+15 -15
View File
@@ -9,19 +9,19 @@
var/ignore_implant = FALSE
var/give_equipment = FALSE
var/datum/objective_team/cult/cult_team
var/datum/team/cult/cult_team
/datum/antagonist/cult/get_team()
return cult_team
/datum/antagonist/cult/create_team(datum/objective_team/cult/new_team)
/datum/antagonist/cult/create_team(datum/team/cult/new_team)
if(!new_team)
//todo remove this and allow admin buttons to create more than one cult
for(var/datum/antagonist/cult/H in GLOB.antagonists)
if(H.cult_team)
cult_team = H.cult_team
return
cult_team = new /datum/objective_team/cult
cult_team = new /datum/team/cult
cult_team.setup_objectives()
return
if(!istype(new_team))
@@ -59,7 +59,7 @@
SSticker.mode.cult += owner // Only add after they've been given objectives
SSticker.mode.update_cult_icons_added(owner)
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && current.client)
current.client.images += cult_team.blood_target_image
@@ -183,28 +183,28 @@
current.update_action_buttons_icon()
current.remove_status_effect(/datum/status_effect/cult_master)
/datum/objective_team/cult
/datum/team/cult
name = "Cult"
var/blood_target
var/image/blood_target_image
var/blood_target_reset_timer
var/cult_vote_called = FALSE
var/cult_mastered = FALSE
var/reckoning_complete = FALSE
/datum/objective_team/cult/proc/setup_objectives()
/datum/team/cult/proc/setup_objectives()
//SAC OBJECTIVE , todo: move this to objective internals
var/list/target_candidates = list()
var/datum/objective/sacrifice/sac_objective = new
sac_objective.team = src
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
@@ -214,7 +214,7 @@
if(LAZYLEN(target_candidates))
sac_objective.target = pick(target_candidates)
sac_objective.update_explanation_text()
var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
var/datum/preferences/sacface = sac_objective.target.current.client.prefs
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
@@ -235,7 +235,7 @@
summon_objective.team = src
objectives += summon_objective
/datum/objective/sacrifice
/datum/objective/sacrifice
var/sacced = FALSE
var/sac_image
@@ -268,13 +268,13 @@
/datum/objective/eldergod/check_completion()
return summoned || completed
/datum/objective_team/cult/proc/check_cult_victory()
/datum/team/cult/proc/check_cult_victory()
for(var/datum/objective/O in objectives)
if(!O.check_completion())
return FALSE
return TRUE
/datum/objective_team/cult/roundend_report()
/datum/team/cult/roundend_report()
var/list/parts = list()
if(check_cult_victory())
@@ -291,9 +291,9 @@
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
if(members.len)
parts += "<span class='header'>The cultists were:</span>"
parts += printplayerlist(members)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+11 -11
View File
@@ -7,7 +7,7 @@
name = "Monkey"
job_rank = ROLE_MONKEY
roundend_category = "monkeys"
var/datum/objective_team/monkey/monkey_team
var/datum/team/monkey/monkey_team
/datum/antagonist/monkey/on_gain()
. = ..()
@@ -38,13 +38,13 @@
if(D)
D.cure()
/datum/antagonist/monkey/create_team(datum/objective_team/monkey/new_team)
/datum/antagonist/monkey/create_team(datum/team/monkey/new_team)
if(!new_team)
for(var/datum/antagonist/monkey/N in get_antagonists(/datum/antagonist/monkey, TRUE))
if(N.monkey_team)
monkey_team = N.monkey_team
return
monkey_team = new /datum/objective_team/monkey
monkey_team = new /datum/team/monkey
monkey_team.update_objectives()
return
if(!istype(new_team))
@@ -96,45 +96,45 @@
return TRUE
return FALSE
/datum/objective_team/monkey
/datum/team/monkey
name = "Monkeys"
/datum/objective_team/monkey/proc/update_objectives()
/datum/team/monkey/proc/update_objectives()
objectives = list()
var/datum/objective/monkey/O = new /datum/objective/monkey()
O.team = src
objectives += O
return
/datum/objective_team/monkey/proc/infected_monkeys_alive()
/datum/team/monkey/proc/infected_monkeys_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/infected_monkeys_escaped()
/datum/team/monkey/proc/infected_monkeys_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/infected_humans_escaped()
/datum/team/monkey/proc/infected_humans_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/infected_humans_alive()
/datum/team/monkey/proc/infected_humans_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/get_result()
/datum/team/monkey/proc/get_result()
if(infected_monkeys_escaped())
return MONKEYS_ESCAPED
if(infected_monkeys_alive())
@@ -143,7 +143,7 @@
return DISEASE_LIVED
return MONKEYS_DIED
/datum/objective_team/monkey/roundend_report()
/datum/team/monkey/roundend_report()
var/list/parts = list()
switch(get_result())
if(MONKEYS_ESCAPED)
+15 -15
View File
@@ -12,7 +12,7 @@
name = "Nuclear Operative"
roundend_category = "syndicate operatives" //just in case
job_rank = ROLE_OPERATIVE
var/datum/objective_team/nuclear/nuke_team
var/datum/team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
@@ -39,7 +39,7 @@
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
@@ -103,14 +103,14 @@
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/objective_team/nuclear
nuke_team = new /datum/team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
@@ -158,7 +158,7 @@
return
nuke_team.rename_team(ask_name())
/datum/objective_team/nuclear/proc/rename_team(new_name)
/datum/team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
@@ -201,40 +201,40 @@
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/objective_team/nuclear
/datum/team/nuclear
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/objective_team/nuclear/New()
/datum/team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/objective_team/nuclear/proc/update_objectives()
/datum/team/nuclear/proc/update_objectives()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
/datum/objective_team/nuclear/proc/disk_rescued()
/datum/team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/operatives_dead()
/datum/team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/syndies_escaped()
/datum/team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
/datum/objective_team/nuclear/proc/get_result()
/datum/team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
@@ -262,10 +262,10 @@
else
return //Undefined result
/datum/objective_team/nuclear/roundend_report()
/datum/team/nuclear/roundend_report()
var/list/parts = list()
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
@@ -316,7 +316,7 @@
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
parts += text
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+8 -8
View File
@@ -2,7 +2,7 @@
name = "Space Pirate"
job_rank = ROLE_TRAITOR
roundend_category = "space pirates"
var/datum/objective_team/pirate/crew
var/datum/team/pirate/crew
/datum/antagonist/pirate/greet()
to_chat(owner, "<span class='boldannounce'>You are a Space Pirate!</span>")
@@ -12,14 +12,14 @@
/datum/antagonist/pirate/get_team()
return crew
/datum/antagonist/pirate/create_team(datum/objective_team/pirate/new_team)
/datum/antagonist/pirate/create_team(datum/team/pirate/new_team)
if(!new_team)
for(var/datum/antagonist/pirate/P in GLOB.antagonists)
if(P.crew)
crew = P.crew
return
if(!new_team)
crew = new /datum/objective_team/pirate
crew = new /datum/team/pirate
crew.forge_objectives()
return
if(!istype(new_team))
@@ -36,10 +36,10 @@
owner.objectives -= crew.objectives
. = ..()
/datum/objective_team/pirate
/datum/team/pirate
name = "Pirate crew"
/datum/objective_team/pirate/proc/forge_objectives()
/datum/team/pirate/proc/forge_objectives()
var/datum/objective/loot/getbooty = new()
getbooty.team = src
getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas
@@ -105,11 +105,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
/datum/objective/loot/check_completion()
return ..() || get_loot_value() >= target_value
/datum/objective_team/pirate/roundend_report()
/datum/team/pirate/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Space Pirates were:</span>"
var/all_dead = TRUE
for(var/datum/mind/M in members)
if(considered_alive(M))
@@ -125,5 +125,5 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list(
parts += "<span class='greentext big'>The pirate crew was successful!</span>"
else
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+12 -12
View File
@@ -6,7 +6,7 @@
roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen
job_rank = ROLE_REV
var/hud_type = "rev"
var/datum/objective_team/revolution/rev_team
var/datum/team/revolution/rev_team
/datum/antagonist/rev/can_be_owned(datum/mind/new_owner)
. = ..()
@@ -43,14 +43,14 @@
to_chat(owner, "<span class='userdanger'>You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</span>")
owner.announce_objectives()
/datum/antagonist/rev/create_team(datum/objective_team/revolution/new_team)
/datum/antagonist/rev/create_team(datum/team/revolution/new_team)
if(!new_team)
//For now only one revolution at a time
for(var/datum/antagonist/rev/head/H in GLOB.antagonists)
if(H.rev_team)
rev_team = H.rev_team
return
rev_team = new /datum/objective_team/revolution
rev_team = new /datum/team/revolution
rev_team.update_objectives()
rev_team.update_heads()
return
@@ -78,7 +78,7 @@
old_owner.add_antag_datum(new_revhead,old_team)
new_revhead.silent = FALSE
to_chat(old_owner, "<span class='userdanger'>You have proved your devotion to revolution! You are a head revolutionary now!</span>")
/datum/antagonist/rev/head
name = "Head Revolutionary"
@@ -164,7 +164,7 @@
if(remove_clumsy && owner.assigned_role == "Clown")
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
H.dna.remove_mutation(CLOWNMUT)
if(give_flash)
var/obj/item/device/assembly/flash/T = new(H)
var/list/slots = list (
@@ -177,17 +177,17 @@
to_chat(H, "The Syndicate were unfortunately unable to get you a flash.")
else
to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.")
if(give_hud)
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H)
S.Insert(H, special = FALSE, drop_if_replaced = FALSE)
to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
/datum/objective_team/revolution
/datum/team/revolution
name = "Revolution"
var/max_headrevs = 3
/datum/objective_team/revolution/proc/update_objectives(initial = FALSE)
/datum/team/revolution/proc/update_objectives(initial = FALSE)
var/untracked_heads = SSjob.get_all_heads()
for(var/datum/objective/mutiny/O in objectives)
untracked_heads -= O.target
@@ -199,16 +199,16 @@
objectives += new_target
for(var/datum/mind/M in members)
M.objectives |= objectives
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/objective_team/revolution/proc/head_revolutionaries()
/datum/team/revolution/proc/head_revolutionaries()
. = list()
for(var/datum/mind/M in members)
if(M.has_antag_datum(/datum/antagonist/rev/head))
. += M
/datum/objective_team/revolution/proc/update_heads()
/datum/team/revolution/proc/update_heads()
if(SSticker.HasRoundStarted())
var/list/datum/mind/head_revolutionaries = head_revolutionaries()
var/list/datum/mind/heads = SSjob.get_all_heads()
@@ -229,7 +229,7 @@
addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
/datum/objective_team/revolution/roundend_report()
/datum/team/revolution/roundend_report()
if(!members.len)
return
+7 -7
View File
@@ -11,7 +11,7 @@
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
var/hud_version = "wizard"
var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices
var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices
var/move_to_lair = TRUE
var/outfit_type = /datum/outfit/wizard
var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */
@@ -33,7 +33,7 @@
/datum/antagonist/wizard/proc/unregister()
SSticker.mode.wizards -= src
/datum/antagonist/wizard/create_team(datum/objective_team/wizard/new_team)
/datum/antagonist/wizard/create_team(datum/team/wizard/new_team)
if(!new_team)
return
if(!istype(new_team))
@@ -43,7 +43,7 @@
/datum/antagonist/wizard/get_team()
return wiz_team
/datum/objective_team/wizard
/datum/team/wizard
name = "wizard team"
var/datum/antagonist/wizard/master_wizard
@@ -307,18 +307,18 @@
parts += "<span class='greentext'>The wizard was successful!</span>"
else
parts += "<span class='redtext'>The wizard has failed!</span>"
if(owner.spell_list.len>0)
parts += "<B>[owner.name] used the following spells: </B>"
var/list/spell_names = list()
for(var/obj/effect/proc_holder/spell/S in owner.spell_list)
spell_names += S.name
parts += spell_names.Join(", ")
return parts.Join("<br>")
//Wizard with apprentices report
/datum/objective_team/wizard/roundend_report()
/datum/team/wizard/roundend_report()
var/list/parts = list()
parts += "<span class='header'>Wizards/witches of [master_wizard.owner.name] team were:</span>"
@@ -326,5 +326,5 @@
parts += " "
parts += "<span class='header'>[master_wizard.owner.name] apprentices were:</span>"
parts += printplayerlist(members - master_wizard.owner)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+5 -5
View File
@@ -144,7 +144,7 @@
return
LAZYADD(antag_datums, A)
A.create_team(team)
var/datum/objective_team/antag_team = A.get_team()
var/datum/team/antag_team = A.get_team()
if(antag_team)
antag_team.add_member(src)
A.on_gain()
@@ -328,7 +328,7 @@
N.send_to_spawnpoint = FALSE
N.nukeop_outfit = null
add_antag_datum(N,converter.nuke_team)
enslaved_to = creator
@@ -777,13 +777,13 @@
objective = locate(href_list["obj_edit"])
if (!objective)
return
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
target_antag = A
objective_pos = A.objectives.Find(objective)
break
if(!target_antag) //Shouldn't happen
stack_trace("objective without antagonist found")
objective_pos = objectives.Find(objective)
@@ -939,7 +939,7 @@
var/datum/objective/objective = locate(href_list["obj_delete"])
if(!istype(objective))
return
for(var/datum/antagonist/A in antag_datums)
if(objective in A.objectives)
A.objectives -= objective
@@ -1,11 +1,11 @@
//A barebones antagonist team.
/datum/objective_team
/datum/team
var/list/datum/mind/members = list()
var/name = "team"
var/member_name = "member"
var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes.
/datum/objective_team/New(starting_members)
/datum/team/New(starting_members)
. = ..()
if(starting_members)
if(islist(starting_members))
@@ -14,17 +14,17 @@
else
add_member(starting_members)
/datum/objective_team/proc/is_solo()
/datum/team/proc/is_solo()
return members.len == 1
/datum/objective_team/proc/add_member(datum/mind/new_member)
/datum/team/proc/add_member(datum/mind/new_member)
members |= new_member
/datum/objective_team/proc/remove_member(datum/mind/member)
/datum/team/proc/remove_member(datum/mind/member)
members -= member
//Display members/victory/failure/objectives for the team
/datum/objective_team/proc/roundend_report()
/datum/team/proc/roundend_report()
var/list/report = list()
report += "<b>[name]:</b>"
+4 -4
View File
@@ -1,6 +1,6 @@
/datum/game_mode
var/list/datum/mind/brothers = list()
var/list/datum/objective_team/brother_team/brother_teams = list()
var/list/datum/team/brother_team/brother_teams = list()
/datum/game_mode/traitor/bros
name = "traitor+brothers"
@@ -13,7 +13,7 @@
<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
var/list/datum/objective_team/brother_team/pre_brother_teams = list()
var/list/datum/team/brother_team/pre_brother_teams = list()
var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
var/const/min_team_size = 2
traitors_required = FALSE //Only teams are possible
@@ -36,7 +36,7 @@
for(var/j = 1 to num_teams)
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
break
var/datum/objective_team/brother_team/team = new
var/datum/team/brother_team/team = new
var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
for(var/k = 1 to team_size)
var/datum/mind/bro = pick(possible_brothers)
@@ -49,7 +49,7 @@
return ..()
/datum/game_mode/traitor/bros/post_setup()
for(var/datum/objective_team/brother_team/team in pre_brother_teams)
for(var/datum/team/brother_team/team in pre_brother_teams)
team.meeting_area = pick(meeting_areas)
meeting_areas -= team.meeting_area
team.forge_brother_objectives()
+2 -2
View File
@@ -112,8 +112,8 @@ Credit where due:
var/servants_to_serve = list()
var/roundstart_player_count
var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
var/datum/objective_team/clockcult/main_clockcult
var/datum/team/clockcult/main_clockcult
/datum/game_mode/clockwork_cult/pre_setup()
if(CONFIG_GET(flag/protect_roles_from_antagonist))
+5 -5
View File
@@ -6,13 +6,13 @@
/proc/iscultist(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/datum/objective_team/cult/proc/is_sacrifice_target(datum/mind/mind)
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
for(var/datum/objective/sacrifice/sac_objective in objectives)
if(mind == sac_objective.target)
return TRUE
return FALSE
/proc/is_convertable_to_cult(mob/living/M,datum/objective_team/cult/specific_cult)
/proc/is_convertable_to_cult(mob/living/M,datum/team/cult/specific_cult)
if(!istype(M))
return FALSE
if(M.mind)
@@ -54,7 +54,7 @@
var/list/cultists_to_cult = list() //the cultists we'll convert
var/datum/objective_team/cult/main_cult
var/datum/team/cult/main_cult
/datum/game_mode/cult/pre_setup()
@@ -96,7 +96,7 @@
var/datum/antagonist/cult/new_cultist = new(cult_mind)
new_cultist.give_equipment = equip
if(cult_mind.add_antag_datum(new_cultist))
if(stun)
cult_mind.current.Unconscious(100)
+3 -3
View File
@@ -97,7 +97,7 @@
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
pollCultists(owner,C.cult_team)
/proc/pollCultists(var/mob/living/Nominee,datum/objective_team/cult/team) //Cult Master Poll
/proc/pollCultists(var/mob/living/Nominee,datum/team/cult/team) //Cult Master Poll
if(world.time < CULT_POLL_WAIT)
to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [DisplayTimeText(CULT_POLL_WAIT-world.time)].")
return
@@ -276,7 +276,7 @@
return FALSE
var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(target in view(7, get_turf(ranged_ability_user)))
C.cult_team.blood_target = target
var/area/A = get_area(target)
@@ -297,7 +297,7 @@
return TRUE
return FALSE
/proc/reset_blood_target(datum/objective_team/cult/team)
/proc/reset_blood_target(datum/team/cult/team)
for(var/datum/mind/B in team.members)
if(B.current && B.current.stat != DEAD && B.current.client)
if(team.blood_target)
@@ -10,7 +10,7 @@
required_players = 15
maximum_players = 50
var/max_teams = 4
var/list/datum/objective_team/abductor_team/abductor_teams = list()
var/list/datum/team/abductor_team/abductor_teams = list()
var/finished = FALSE
var/static/team_count = 0
@@ -37,7 +37,7 @@
if(team_number > max_teams)
return //or should it try to stuff them in anway ?
var/datum/objective_team/abductor_team/team = new
var/datum/team/abductor_team/team = new
team.team_number = team_number
team.name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names
team.add_objective(new/datum/objective/experiment)
@@ -65,12 +65,12 @@
return team
/datum/game_mode/abduction/post_setup()
for(var/datum/objective_team/abductor_team/team in abductor_teams)
for(var/datum/team/abductor_team/team in abductor_teams)
post_setup_team(team)
return ..()
//Used for create antag buttons
/datum/game_mode/abduction/proc/post_setup_team(datum/objective_team/abductor_team/team)
/datum/game_mode/abduction/proc/post_setup_team(datum/team/abductor_team/team)
for(var/datum/mind/M in team.members)
if(M.assigned_role == "Abductor Scientist")
M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, team)
@@ -79,7 +79,7 @@
/datum/game_mode/abduction/check_finished()
if(!finished)
for(var/datum/objective_team/abductor_team/team in abductor_teams)
for(var/datum/team/abductor_team/team in abductor_teams)
for(var/datum/objective/O in team.objectives)
if(O.check_completion())
SSshuttle.emergency.request(null, set_coefficient = 0.5)
@@ -103,9 +103,9 @@
/datum/objective/experiment/check_completion()
for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
if(!istype(team, /datum/objective_team/abductor_team))
if(!istype(team, /datum/team/abductor_team))
return FALSE
var/datum/objective_team/abductor_team/T = team
var/datum/team/abductor_team/T = team
if(E.team_number == T.team_number)
return E.points >= target_amount
return FALSE
@@ -22,7 +22,7 @@
var/players_per_carrier = 30
var/datum/objective_team/monkey/monkey_team
var/datum/team/monkey/monkey_team
+1 -1
View File
@@ -17,7 +17,7 @@
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
var/list/pre_nukeops = list()
var/datum/objective_team/nuclear/nuke_team
var/datum/team/nuclear/nuke_team
/datum/game_mode/nuclear/pre_setup()
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
+1 -1
View File
@@ -1,6 +1,6 @@
/datum/objective
var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code.
var/datum/objective_team/team //An alternative to 'owner': a team. Use this when writing new code.
var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code.
var/explanation_text = "Nothing" //What that person is supposed to do.
var/team_explanation_text //For when there are multiple owners.
var/datum/mind/target = null //If they are focused on a particular person.
+1 -1
View File
@@ -26,7 +26,7 @@
var/finished = 0
var/check_counter = 0
var/max_headrevs = 3
var/datum/objective_team/revolution/revolution
var/datum/team/revolution/revolution
var/list/datum/mind/headrev_candidates = list()
///////////////////////////
+2 -2
View File
@@ -524,7 +524,7 @@
if(SSticker.mode.brother_teams.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Brothers</B></td><td></td><td></td></tr>"
for(var/datum/objective_team/brother_team/team in SSticker.mode.brother_teams)
for(var/datum/team/brother_team/team in SSticker.mode.brother_teams)
for(var/datum/mind/brother in team.members)
var/mob/M = brother.current
if(M)
@@ -611,7 +611,7 @@
dat += "<td><A href='?priv_msg=[blob.key]'>PM</A></td></tr>"
dat += "</table>"
var/list/pirates = get_antagonists(/datum/antagonist/pirate)
if(pirates.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Pirates</B></td><td></td></tr>"
+6 -6
View File
@@ -240,7 +240,7 @@
//Let's find the spawn locations
var/leader_chosen = FALSE
var/datum/objective_team/nuclear/nuke_team
var/datum/team/nuclear/nuke_team
for(var/mob/c in chosen)
var/mob/living/carbon/human/new_character=makeBody(c)
if(!leader_chosen)
@@ -308,13 +308,13 @@
//Assign antag status and the mission
SSticker.mode.traitors += Commando.mind
Commando.mind.special_role = "deathsquad"
var/datum/objective/missionobj = new
missionobj.owner = Commando.mind
missionobj.explanation_text = mission
missionobj.completed = 1
Commando.mind.objectives += missionobj
Commando.mind.add_antag_datum(/datum/antagonist/auto_custom)
//Greet the commando
@@ -363,13 +363,13 @@
//Assign antag status and the mission
SSticker.mode.traitors += newmob.mind
newmob.mind.special_role = "official"
var/datum/objective/missionobj = new
missionobj.owner = newmob.mind
missionobj.explanation_text = mission
missionobj.completed = 1
newmob.mind.objectives += missionobj
newmob.mind.add_antag_datum(/datum/antagonist/auto_custom)
if(CONFIG_GET(flag/enforce_human_authority))
@@ -471,7 +471,7 @@
//Assign antag status and the mission
SSticker.mode.traitors += ERTOperative.mind
ERTOperative.mind.special_role = "ERT"
var/datum/objective/missionobj = new
missionobj.owner = ERTOperative.mind
missionobj.explanation_text = mission
+1 -1
View File
@@ -50,7 +50,7 @@
var/list/all_cults = list()
for(var/datum/antagonist/cult/C in GLOB.antagonists)
all_cults |= C.cult_team
for(var/datum/objective_team/cult/T in all_cults)
for(var/datum/team/cult/T in all_cults)
deltimer(T.blood_target_reset_timer)
T.blood_target = src
var/datum/objective/eldergod/summon_objective = locate() in T.objectives
+1 -1
View File
@@ -449,11 +449,11 @@
#include "code\game\area\areas\ruins\space.dm"
#include "code\game\gamemodes\antag_hud.dm"
#include "code\game\gamemodes\antag_spawner.dm"
#include "code\game\gamemodes\antag_team.dm"
#include "code\game\gamemodes\events.dm"
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\objective.dm"
#include "code\game\gamemodes\objective_items.dm"
#include "code\game\gamemodes\objective_team.dm"
#include "code\game\gamemodes\blob\blob_report.dm"
#include "code\game\gamemodes\blob\overmind.dm"
#include "code\game\gamemodes\blob\powers.dm"