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[MIRROR] Buffing some awful black market items to be less awful. (#28856)
* Buffing some awful black market items to be less awful. (#84895) ## About The Pull Request With this PR, I'm making some awful or bad blackmarket items less bad (some are still bad imo). I don't aim to tweak every item that I find mediocre at best, because it ultimately boils down to opinion and maybe what I don't like, others do, but also because the feature was designed to have some "scammy" items in there (the broken chameleon hat is a prime example). Moving on, some of the more noticeable changes: - the old spacesuit in a box should no longer cost thousands of credits - the thermite bottle now contains enough thermite to melt one r-wall - replaced the shotgun dart item with a more expensive box of XL shotgun darts (25 units of reagent capacity vs 15) - replaced the science googles with a more expensive medical-security combo HUD (the sprites exist already) - the donk pocket box item can now spawn subtypes of the donk pocket box, this includes the gondola box, though it's pretty rare. - the suspicious pill bottle item can now spawn a pill bottle of maintenance pills The rest should be price changes. ## Why It's Good For The Game Many of the blackmarkets choices are downright a bummer, and I'm not talking about things like the broken chameleon hat, but stuff such as shotgun darts, science googles, thermite; I mean, SOME of stuff that's OBVIOUSLY easy and more convenient to get from a (proto/auto) lathe or the chemist and just make the blackmarket look kinda bad. ## Changelog 🆑 balance: reduced the prices of some blackmarket items across the board. balance: the thermite bottle (from the contraband spawner and the blackmarket), now spawns with 50u of thermite vs 30, enough to melt one reinforced wall. add: Replaced the science googles from the blackmarket with a security + health scanner HUD. add: Replaced the single shotgun dart from the blackmarket with a box of XL shotgun darts. add: The donk pocket box from the blackmarket now comes in different flavors. /🆑 * Buffing some awful black market items to be less awful. * modular edits * maybe? * fix icons * fix * Update storage.dm --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
This commit is contained in:
co-authored by
Ghom
SpaceLoveSs13
parent
d4fb5d6e2b
commit
ae51c811e0
@@ -204,6 +204,16 @@
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/breacher(src)
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/obj/item/storage/box/large_dart
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name = "box of XL shotgun darts"
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name = "A box full of shotgun darts with increased chemical storage capacity."
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icon_state = "shotdart_box"
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illustration = null
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/obj/item/storage/box/large_dart/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/dart/large(src)
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/obj/item/storage/box/emptysandbags
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name = "box of empty sandbags"
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illustration = "sandbag"
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@@ -32,13 +32,23 @@
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stock_max = 4
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availability_prob = 50
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/datum/market_item/tool/medsechud
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name = "MedSec HUD"
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desc = "A mostly defunct combination of security and health scanner HUDs. They don't produce these around anymore."
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item = /obj/item/clothing/glasses/hud/medsechud
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 3.5
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stock_max = 3
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availability_prob = 50
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/datum/market_item/clothing/full_spacesuit_set
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name = "\improper Nanotrasen Branded Spacesuit Box"
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desc = "A few boxes of \"Old Style\" space suits fell off the back of a space truck."
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item = /obj/item/storage/box
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price_min = CARGO_CRATE_VALUE * 7.5
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price_max = CARGO_CRATE_VALUE * 20
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price_min = CARGO_CRATE_VALUE * 1.875
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price_max = CARGO_CRATE_VALUE * 4
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stock_max = 3
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availability_prob = 30
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@@ -66,7 +76,7 @@
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item = /obj/item/clothing/shoes/bhop/rocket
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price_min = CARGO_CRATE_VALUE * 5
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price_max = CARGO_CRATE_VALUE * 15
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price_max = CARGO_CRATE_VALUE * 10
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stock_max = 1
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availability_prob = 40
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@@ -19,10 +19,20 @@
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stock_min = 2
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stock_max = 5
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price_min = CARGO_CRATE_VALUE * 1.625
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price_max = CARGO_CRATE_VALUE * 2
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price_min = CARGO_CRATE_VALUE * 1.375
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price_max = CARGO_CRATE_VALUE * 1.825
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availability_prob = 80
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/datum/market_item/consumable/donk_pocket_box/spawn_item(loc)
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var/static/list/choices
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if(isnull(choices))
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choices = list()
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for(var/boxtype as anything in typesof(/obj/item/storage/box/donkpockets))
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choices[boxtype] = 3
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choices[/obj/item/storage/box/donkpockets/donkpocketgondola] = 1
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item = pick_weight(choices)
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return ..()
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/datum/market_item/consumable/suspicious_pills
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name = "Bottle of Suspicious Pills"
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desc = "A random cocktail of luxury drugs that are sure to put a smile on your face!"
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@@ -30,17 +40,18 @@
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stock_min = 2
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stock_max = 3
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 3.5
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price_min = CARGO_CRATE_VALUE * 0.625
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price_max = CARGO_CRATE_VALUE * 1.25
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availability_prob = 50
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/datum/market_item/consumable/suspicious_pills/spawn_item(loc)
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var/pillbottle = pick(list(/obj/item/storage/pill_bottle/zoom,
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/obj/item/storage/pill_bottle/happy,
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/obj/item/storage/pill_bottle/lsd,
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/obj/item/storage/pill_bottle/aranesp,
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/obj/item/storage/pill_bottle/stimulant))
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item = pillbottle
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item = pick(list(/obj/item/storage/pill_bottle/zoom,
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/obj/item/storage/pill_bottle/happy,
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/obj/item/storage/pill_bottle/lsd,
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/obj/item/storage/pill_bottle/aranesp,
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/obj/item/storage/pill_bottle/stimulant,
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/obj/item/storage/pill_bottle/maintenance_pill,
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))
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return ..()
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/datum/market_item/consumable/floor_pill
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@@ -2,7 +2,7 @@
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category = "Miscellaneous"
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abstract_path = /datum/market_item/misc
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/datum/market_item/misc/Clear_PDA
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/datum/market_item/misc/clear_pda
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name = "Clear PDA"
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desc = "Show off your style with this limited edition clear PDA!."
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item = /obj/item/modular_computer/pda/clear
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@@ -12,7 +12,7 @@
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stock_max = 2
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availability_prob = 50
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/datum/market_item/misc/jade_Lantern
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/datum/market_item/misc/jade_lantern
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name = "Jade Lantern"
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desc = "Found in a box labeled 'Danger: Radioactive'. Probably safe."
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item = /obj/item/flashlight/lantern/jade
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@@ -60,8 +60,8 @@
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item = /obj/item/binoculars
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stock = 1
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 4.8
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price_min = CARGO_CRATE_VALUE * 1.75
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price_max = CARGO_CRATE_VALUE * 4
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availability_prob = 30
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/datum/market_item/tool/riot_shield
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@@ -76,23 +76,13 @@
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/datum/market_item/tool/thermite_bottle
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name = "Thermite Bottle"
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desc = "30u of Thermite to assist in creating a quick access point or get away!"
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desc = "50u of Thermite to assist in creating a quick access point or get away!"
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item = /obj/item/reagent_containers/cup/bottle/thermite
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price_min = CARGO_CRATE_VALUE * 2.5
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price_max = CARGO_CRATE_VALUE * 7.5
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stock_max = 3
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availability_prob = 30
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/datum/market_item/tool/science_goggles
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name = "Science Goggles"
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desc = "These glasses scan the contents of containers and projects their contents to the user in an easy to read format."
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item = /obj/item/clothing/glasses/science
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price_min = CARGO_CRATE_VALUE * 0.75
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price_max = CARGO_CRATE_VALUE
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stock_max = 3
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availability_prob = 50
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availability_prob = 30
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/**
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* # Fake N-spect scanner black market entry
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@@ -13,16 +13,15 @@
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availability_prob = 40
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/datum/market_item/weapon/shotgun_dart
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name = "Shotgun Dart"
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name = "Box of XL Shotgun Darts"
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desc = "These handy darts can be filled up with any chemical and be shot with a shotgun! \
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Prank your friends by shooting them with laughter! \
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Not recommended for comercial use."
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item = /obj/item/ammo_casing/shotgun/dart
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item = /obj/item/storage/box/large_dart
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price_min = CARGO_CRATE_VALUE * 0.05
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price_max = CARGO_CRATE_VALUE * 0.25
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stock_min = 10
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stock_max = 60
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price_min = CARGO_CRATE_VALUE * 1.375
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price_max = CARGO_CRATE_VALUE * 2.875
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stock_max = 4
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availability_prob = 40
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/datum/market_item/weapon/bone_spear
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@@ -2,7 +2,8 @@
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name = "HUD"
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desc = "A heads-up display that provides important info in (almost) real time."
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flags_1 = null //doesn't protect eyes because it's a monocle, duh
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var/hud_type = null
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///A list of atom hud types added to the mob when the glasses are worn on the appropriate slot.
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var/list/hud_types
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// NOTE: Just because you have a HUD display doesn't mean you should be able to interact with stuff on examine, that's where the associated trait (TRAIT_MEDICAL_HUD, TRAIT_SECURITY_HUD, etc) is necessary.
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@@ -10,7 +11,7 @@
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..()
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if(!(slot & ITEM_SLOT_EYES))
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return
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if(hud_type)
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for(var/hud_type in hud_types)
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var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
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our_hud.show_to(user)
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@@ -18,7 +19,7 @@
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..()
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if(!istype(user) || user.glasses != src)
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return
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if(hud_type)
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for(var/hud_type in hud_types)
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var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
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our_hud.hide_from(user)
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@@ -55,10 +56,17 @@
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name = "health scanner HUD"
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desc = "A heads-up display that scans the humanoids in view and provides accurate data about their health status."
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icon_state = "healthhud"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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hud_types = list(DATA_HUD_MEDICAL_ADVANCED)
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clothing_traits = list(TRAIT_MEDICAL_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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/obj/item/clothing/glasses/hud/medsechud
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name = "health scanner security HUD"
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desc = "A heads-up display that scans the humanoids in view and provides accurate data about their health status, ID status and security records."
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icon_state = "medsechud"
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hud_types = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_SECURITY_ADVANCED)
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clothing_traits = list(TRAIT_MEDICAL_HUD, TRAIT_SECURITY_HUD)
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/obj/item/clothing/glasses/hud/health/night
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name = "night vision health scanner HUD"
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desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
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@@ -110,7 +118,7 @@
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name = "diagnostic HUD"
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desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
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icon_state = "diagnostichud"
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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hud_types = list(DATA_HUD_DIAGNOSTIC_BASIC)
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clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightorange
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@@ -153,7 +161,7 @@
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name = "security HUD"
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desc = "A heads-up display that scans the humanoids in view and provides accurate data about their ID status and security records."
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icon_state = "securityhud"
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_types = list(DATA_HUD_SECURITY_ADVANCED)
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clothing_traits = list(TRAIT_SECURITY_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/red
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@@ -243,18 +251,18 @@
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if (wearer.glasses != src)
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return
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if (hud_type)
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for(var/hud_type in hud_types)
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var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
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our_hud.hide_from(user)
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if (hud_type == DATA_HUD_MEDICAL_ADVANCED)
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hud_type = null
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else if (hud_type == DATA_HUD_SECURITY_ADVANCED)
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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if (DATA_HUD_MEDICAL_ADVANCED in hud_types)
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hud_types = null
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else if (DATA_HUD_SECURITY_ADVANCED in hud_types)
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hud_types = list(DATA_HUD_MEDICAL_ADVANCED)
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else
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_types = list(DATA_HUD_SECURITY_ADVANCED)
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if (hud_type)
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for(var/hud_type in hud_types)
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var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
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our_hud.show_to(user)
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@@ -265,13 +273,14 @@
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name = "thermal HUD scanner"
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desc = "Thermal imaging HUD in the shape of glasses."
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icon_state = "thermal"
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_types = list(DATA_HUD_SECURITY_ADVANCED)
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vision_flags = SEE_MOBS
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color_cutoffs = list(25, 8, 5)
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glass_colour_type = /datum/client_colour/glass_colour/red
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/obj/item/clothing/glasses/hud/toggle/thermal/attack_self(mob/user)
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..()
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var/hud_type = hud_types[1]
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switch (hud_type)
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if (DATA_HUD_MEDICAL_ADVANCED)
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icon_state = "meson"
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@@ -160,7 +160,13 @@
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/obj/item/ammo_casing/shotgun/dart/attackby()
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return
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/obj/item/ammo_casing/shotgun/dart/large
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name = "XL shotgun dart"
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desc = "A dart for use in shotguns. Can be injected with up to 25 units of any chemical."
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reagent_amount = 25
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/obj/item/ammo_casing/shotgun/dart/bioterror
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name = "bioterror dart"
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desc = "An improved shotgun dart filled with deadly toxins. Can be injected with up to 30 units of any chemical."
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reagent_amount = 30
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@@ -431,7 +431,7 @@
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/obj/item/reagent_containers/cup/bottle/thermite
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name = "thermite bottle"
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list_reagents = list(/datum/reagent/thermite = 30)
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list_reagents = list(/datum/reagent/thermite = 50)
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// Bottles for mail goodies.
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Binary file not shown.
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
@@ -120,6 +120,10 @@
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icon_state = "secbox_xl"
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illustration = "breacherslug"
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/obj/item/storage/box/large_dart
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icon_state = "secbox_xl"
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illustration = "shotdart"
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/obj/item/storage/box/evidence
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icon_state = "secbox"
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illustration = "evidence"
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Binary file not shown.
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
@@ -4,7 +4,7 @@
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icon = 'modular_skyrat/modules/company_imports/icons/hud_goggles.dmi'
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worn_icon = 'modular_skyrat/modules/company_imports/icons/hud_goggles_worn.dmi'
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icon_state = "permithud"
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hud_type = DATA_HUD_PERMIT
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hud_types = list(DATA_HUD_PERMIT)
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/obj/item/clothing/glasses/hud/gun_permit/sunglasses
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name = "permit HUD sunglasses"
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@@ -20,7 +20,7 @@
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/obj/item/clothing/glasses/hud/eyepatch/sec
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name = "security eyepatch HUD"
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desc = "Lost your eye beating an innocent clown? Thankfully your corporate overlords have made something to make up for this. May not do well against flashes."
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_types = list(DATA_HUD_SECURITY_ADVANCED)
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clothing_traits = list(TRAIT_SECURITY_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/blue
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@@ -39,7 +39,7 @@
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desc = "Do no harm, maybe harm has befell to you, or your poor eyeball, thankfully there's a way to continue your oath, thankfully it didn't mention sleepdarts or monkey men."
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icon_state = "medpatch"
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base_icon_state = "medpatch"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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hud_types = list(DATA_HUD_MEDICAL_ADVANCED)
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clothing_traits = list(TRAIT_MEDICAL_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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@@ -81,7 +81,7 @@
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desc = "Lost your eyeball to a rogue borg? Dare to tell a Dogborg to do it's job? Got bored? Whatever the reason, this bit of tech will help you still repair borgs, they'll never need it since they usually do it themselves, but its the thought that counts."
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icon_state = "robopatch"
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base_icon_state = "robopatch"
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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hud_types = list(DATA_HUD_DIAGNOSTIC_BASIC)
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clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightorange
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@@ -88,7 +88,7 @@
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if(ishuman(user)) // Make sure they're a human wearing the glasses first
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var/mob/living/carbon/human/human = user
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if(human.glasses == src)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[initial(glasses_type.hud_type)]
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[initial(glasses_type.hud_types)]
|
||||
our_hud.show_to(human)
|
||||
for(var/trait in initial(glasses_type.clothing_traits))
|
||||
ADD_TRAIT(human, trait, GLASSES_TRAIT)
|
||||
@@ -97,7 +97,7 @@
|
||||
if(ishuman(user)) // Make sure they're a human wearing the glasses first
|
||||
var/mob/living/carbon/human/human = user
|
||||
if(human.glasses == src)
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[initial(glasses_type.hud_type)]
|
||||
var/datum/atom_hud/our_hud = GLOB.huds[initial(glasses_type.hud_types)]
|
||||
our_hud.hide_from(human)
|
||||
for(var/trait in initial(glasses_type.clothing_traits))
|
||||
REMOVE_TRAIT(human, trait, GLASSES_TRAIT)
|
||||
@@ -109,17 +109,17 @@
|
||||
tint = initial(glasses_type.tint)
|
||||
color_cutoffs = initial(glasses_type.color_cutoffs)
|
||||
vision_flags = initial(glasses_type.vision_flags)
|
||||
hud_type = initial(glasses_type.hud_type)
|
||||
//initial does not currently work on lists so we must do this
|
||||
var/obj/item/clothing/glasses/hud/ar/glasses_object = new glasses_type // make a temporary glasses obj
|
||||
clothing_traits = glasses_object.clothing_traits // pull the list from the created obj
|
||||
hud_types = glasses_object.hud_types // same here
|
||||
qdel(glasses_object) // delete the object
|
||||
|
||||
/obj/item/clothing/glasses/hud/ar/proc/disable_vars(mob/user)
|
||||
vision_flags = 0 /// Sets vision_flags to 0 to disable meson view mainly
|
||||
color_cutoffs = null // Resets lighting_alpha to user's default one
|
||||
clothing_traits = null /// also disables the options for Science functionality
|
||||
hud_type = null
|
||||
hud_types = null
|
||||
|
||||
/// Create new icon and worn_icon, with only the first frame of every state and setting that as icon.
|
||||
/// this practically freezes the animation :)
|
||||
@@ -164,7 +164,7 @@
|
||||
icon_state = "aviator_sec"
|
||||
off_state = "aviator_sec_flash"
|
||||
flash_protect = FLASH_PROTECTION_NONE
|
||||
hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
hud_types = list(DATA_HUD_SECURITY_ADVANCED)
|
||||
clothing_traits = list(TRAIT_SECURITY_HUD)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/red
|
||||
modes = list(MODE_OFF_FLASH_PROTECTION, MODE_ON)
|
||||
@@ -176,7 +176,7 @@
|
||||
desc = "A heads-up display that scans the humanoids in view and provides accurate data about their health status. This HUD has been fitted inside of a pair of sunglasses."
|
||||
icon_state = "aviator_med"
|
||||
flash_protect = FLASH_PROTECTION_NONE
|
||||
hud_type = DATA_HUD_MEDICAL_ADVANCED
|
||||
hud_types = list(DATA_HUD_MEDICAL_ADVANCED)
|
||||
clothing_traits = list(TRAIT_MEDICAL_HUD)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/lightblue
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits. This HUD has been fitted inside of a pair of sunglasses."
|
||||
icon_state = "aviator_diagnostic"
|
||||
flash_protect = FLASH_PROTECTION_NONE
|
||||
hud_type = DATA_HUD_DIAGNOSTIC_BASIC
|
||||
hud_types = list(DATA_HUD_DIAGNOSTIC_BASIC)
|
||||
clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/lightorange
|
||||
|
||||
@@ -263,19 +263,19 @@
|
||||
/obj/item/clothing/glasses/hud/ar/projector/health
|
||||
name = "retinal projector health HUD"
|
||||
icon_state = "projector_med"
|
||||
hud_type = DATA_HUD_MEDICAL_ADVANCED
|
||||
hud_types = list(DATA_HUD_MEDICAL_ADVANCED)
|
||||
clothing_traits = list(ID_HUD, TRAIT_MEDICAL_HUD)
|
||||
|
||||
/obj/item/clothing/glasses/hud/ar/projector/security
|
||||
name = "retinal projector security HUD"
|
||||
icon_state = "projector_sec"
|
||||
hud_type = DATA_HUD_SECURITY_ADVANCED
|
||||
hud_types = list(DATA_HUD_SECURITY_ADVANCED)
|
||||
clothing_traits = list(TRAIT_SECURITY_HUD)
|
||||
|
||||
/obj/item/clothing/glasses/hud/ar/projector/diagnostic
|
||||
name = "retinal projector diagnostic HUD"
|
||||
icon_state = "projector_diagnostic"
|
||||
hud_type = DATA_HUD_DIAGNOSTIC_BASIC
|
||||
hud_types = list(DATA_HUD_DIAGNOSTIC_BASIC)
|
||||
clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
|
||||
|
||||
/obj/item/clothing/glasses/hud/ar/projector/science
|
||||
|
||||
Reference in New Issue
Block a user