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<div class="commit sansserif">
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<h2 class="date">21 August 2016</h2>
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<h3 class="author">Ergovisavi updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Consolidates the fulton packs into a single item and makes them more user friendly</li>
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</ul>
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<h3 class="author">Google Play Store updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">Minor Text Fixes.</li>
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</ul>
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<h3 class="author">Incoming5643 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Smuggler satchels left behind hidden on the station can now reappear in a later round.</li>
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<li class="experiment">There's absolutely no way of knowing when exactly it will reappear however...</li>
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<li class="rscadd">Only one item in the satchel will remain when the satchel reappears.</li>
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<li class="rscadd">Items are saved in their <b>initial</b> forms, so saving things like chemical grenades will only disappoint you.</li>
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<li class="rscadd">The item pool is map specific and needs to be a certain size before satchels can start reappearing, so get to hiding that loot!</li>
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<li class="rscadd">The staff of change has been expanded to turn you into even more things that don't have hands.</li>
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</ul>
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<h3 class="author">Jalleo updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Gulag Teleporter of two issues any more please report them.</li>
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</ul>
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<h3 class="author">Jordie0608 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Advanced Energy Guns once again have a chance to irradiate you if EMPed.</li>
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</ul>
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<h3 class="author">Kor updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Kinetic Accelerators are now modular. You can find mod kits in the mining vendor and in RnD.</li>
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<li class="bugfix">Chaplain's dormant spellblade is no longer invisible.</li>
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</ul>
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<h3 class="author">Papa Bones updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A new, scandalous outfit is now available as contraband from the clothesmate vendor, check it out! Fulfill your deep, dark fantasies.</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Service and cargo have lost roundstart tablets and engineering has gained them</li>
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<li class="tweak">you can now charge battery modules in cell chargers. Use a screwdriver on a computer to remove them. As a note, tablets and laptops can be charged directly by placing them in a security charger.</li>
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</ul>
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<h3 class="author">WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Metastation and Boxstation now boast auxillary mining construction rooms in arrivals. These allow you to build a base and then launch it to wherever you want on lavaland.</li>
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</ul>
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<h3 class="author">Wjohnston, Gun Hog updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Aliens with Neurotoxic Spit readied will now have drooling animations.</li>
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<li class="rscadd">Hunters may now safely leap over lava.</li>
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<li class="tweak">Hulk punches no longer stun Xenos.</li>
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<li class="tweak">Alien evolve and promotion buttons updated to current Xeno sprites</li>
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<li class="bugfix">Handcuff sprites for Xenos now show properly.</li>
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</ul>
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<h2 class="date">17 August 2016</h2>
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<h3 class="author">Basilman updated:</h3>
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<ul class="changes bgimages16">
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@@ -1141,80 +1194,6 @@
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<li class="rscadd">For slime people the above mechanic also adds/drains slime jelly. So yes inhaling plasma is now a valid way to build jelly (but you'll still suffocate if there's no oxygen).</li>
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<li class="rscadd">Pod people now mutate if shot with the mutation setting of the floral somatoray.</li>
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</ul>
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<h2 class="date">19 June 2016</h2>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown decreased from 20 seconds to 16 seconds.</li>
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<li class="tweak">Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.</li>
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<li class="tweak">Chaos holoparasite attack damage decreased from 10 to 7, range decreased from 10 to 7.</li>
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<li class="tweak">Lightning holoparasite attack damage increased from 5 to 7, chain damage increased by 33%.</li>
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<li class="rscdel">Clock cult scripture unlock now only counts humans and silicons.</li>
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<li class="rscadd">Servants of ratvar can now create cogscarab shells with a Script scripture. Adding a soul vessel to one will produce a small, drone-like being with an inbuilt proselytizer and tools.</li>
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<li class="imageadd">Clockwork mobs have their own speechbubble icons.</li>
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<li class="tweak">Invoking Sevtug now causes massive hallucinations, brain damage, confusion, and dizziness for all non-servant humans on the same zlevel as the invoker.</li>
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<li class="rscdel">Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.</li>
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<li class="tweak">Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's Caches now produce(if near a clockwork wall) a component every 35 seconds, from 30.</li>
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<li class="experiment">Tinkerer's daemons have a slightly higher cooldown for each component of the type they chose to produce that's already in the cache: This is very slight, but it'll add up if you have a lot of one component type and are trying to get more of it with daemons; 5 of a component type will add a second of delay.</li>
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</ul>
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<h3 class="author">Kor and Iamgoofball updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Miners can now purchase fulton extraction packs.</li>
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<li class="rscadd">Miners can now purchase fulton medivac packs.</li>
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<li class="rscadd">Two new fulton related bundles are available for purchase with vouchers.</li>
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</ul>
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<h3 class="author">Quiltyquilty updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Beepsky now has his own home in the labor shuttle room.</li>
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</ul>
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<h3 class="author">Wizard's Federation updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">We've fired the old Pope, who was actually an apprentice in disguise. We've a-pope-riately replaced him with a much more experienced magic user.</li>
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<li class="rscadd">Some less-then-sane people have been sighted forming mysterious cults in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.</li>
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<li class="bugfix">We've rejiggered our trans-dimensional rifts, and almost all cases of clergy members being flung into nothingness should be resolved.</li>
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<li class="bugfix">All members of the Space Wizard's Clergy have been appropriately warned about usage of skin-to-stone spells, and such there should be no more instances of permanent statueification.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Revenants have been renamed to umbras and have undergone some tweaks.</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs are encouraged to share information with station repair drones.</li>
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<li class="rscadd">Potted plants can now be ordered from cargo.</li>
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<li class="rscdel">AI turrets no longer fire at drones.</li>
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</ul>
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<h2 class="date">16 June 2016</h2>
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<h3 class="author">GunHog updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">In response to alarmingly high mining cyborg losses, Nanotrasen has equipped the units with an internal positioning beacon, as standard within the module.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to refill the Proselytizer from the global component cache.</li>
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<li class="tweak">The Clockwork Proselytizer requires slightly less alloy to convert windows and windoors.</li>
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<li class="tweak">Several clockwork objects have more useful descriptions, most notably including structures, which will show a general health level to non-servants and exact health to servants.</li>
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<li class="imageadd">The Clockwork Proselytizer has new, more appropriate inhands.</li>
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<li class="tweak">Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability to all servants in range for 15 seconds instead of buffing maximum health.</li>
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<li class="tweak">Impaling a target with a ratvarian spear no longer breaks the spear.</li>
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<li class="tweak">Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned from a Judicial Visor) explode one second faster.</li>
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<li class="rscdel">Removed Dementia Doctrine, replacing it with an Application sigil.</li>
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<li class="rscadd">Adds the Sigil of Accession, the previously-mentioned Application sigil, which is much like a Sigil of Submission, except it isn't removed on converting un-mindshielded targets and will disappear after converting a mindshielded target.</li>
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<li class="tweak">Sigil of Submission is now a Script instead of a Driver; It's unlocked one tier up, so you have to rely on the Drivers you have until you get Scripts, instead of spamming both Driver sigils for free converts.</li>
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<li class="rscadd">To replace Sigil of Submission in the Driver tier; Added Taunting Tirade, which is a chanted scripture with a very fast invocation, which, on chanting, confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker a brief time to relocate before continuing the chant.</li>
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<li class="rscadd">Ghosts can now see the Gateway to the Celestial Derelict's remaining time as a countdown.</li>
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<li class="tweak">Anima Fragments are now slightly slower if not at maximum health and no longer drop a soul vessel when destroyed.</li>
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</ul>
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<h3 class="author">Quiltyquilty updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Patches now hold only 40u.</li>
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<li class="rscdel">Patches in first aid kits now only contain 20u of chemicals.</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Polymorphed mobs now have the same name, and where possible, the same equipment as their previous form.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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