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Part 1: Storage Improvements (#90365)
## About The Pull Request - Removed duplicate definition of `/obj/item/storage/contents_explosion()` - Removed var `rummage_if_nodrop`. It's always `TRUE` and nowhere in game is it modified so we implement its value directly - Autodoc for procs `PopulateContents()` & `emptyStorage()` - Deconstructing storages is faster as it drops the contents directly on the turf instead of refreshing views, animating parent, updating appearance & other stuff done in `removeAll()`. It also has no side effects as presently indestructible contents is moved to the turf inside `Destroy()` ## Changelog 🆑 code: improved storage code /🆑
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@@ -2,9 +2,8 @@
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name = "storage"
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icon = 'icons/obj/storage/storage.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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interaction_flags_click = ALLOW_RESTING|FORBID_TELEKINESIS_REACH
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interaction_flags_click = ALLOW_RESTING | FORBID_TELEKINESIS_REACH
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action_slots = ALL
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var/rummage_if_nodrop = TRUE
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/// Should we preload the contents of this type?
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/// BE CAREFUL, THERE'S SOME REALLY NASTY SHIT IN THIS TYPEPATH
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/// SANTA IS EVIL
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@@ -12,35 +11,6 @@
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/// What storage type to use for this item
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var/datum/storage/storage_type = /datum/storage
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/obj/item/storage/apply_fantasy_bonuses(bonus)
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. = ..()
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if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
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return
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atom_storage.max_slots = modify_fantasy_variable("max_slots", atom_storage.max_slots, round(bonus/2))
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atom_storage.max_total_storage = modify_fantasy_variable("max_total_storage", atom_storage.max_total_storage, round(bonus/2))
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LAZYSET(fantasy_modifications, "max_specific_storage", atom_storage.max_specific_storage)
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if(bonus >= 15)
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atom_storage.max_specific_storage = max(WEIGHT_CLASS_HUGE, atom_storage.max_specific_storage)
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else if(bonus >= 10)
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atom_storage.max_specific_storage = max(WEIGHT_CLASS_BULKY, atom_storage.max_specific_storage)
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else if(bonus <= -10)
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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else if(bonus <= -15)
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atom_storage.max_specific_storage = WEIGHT_CLASS_TINY
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/obj/item/storage/remove_fantasy_bonuses(bonus)
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if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
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return ..()
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atom_storage.max_slots = reset_fantasy_variable("max_slots", atom_storage.max_slots)
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atom_storage.max_total_storage = reset_fantasy_variable("max_total_storage", atom_storage.max_total_storage)
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var/previous_max_storage = LAZYACCESS(fantasy_modifications, "max_specific_storage")
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LAZYREMOVE(fantasy_modifications, "max_specific_storage")
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if(previous_max_storage)
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atom_storage.max_specific_storage = previous_max_storage
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return ..()
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/obj/item/storage/Initialize(mapload)
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. = ..()
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@@ -63,9 +33,9 @@
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storage_type ||= src.storage_type
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return ..()
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/obj/item/storage/AllowDrop()
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return FALSE
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///Use this to populate the contents of the storage
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/obj/item/storage/proc/PopulateContents()
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PROTECTED_PROC(TRUE)
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/obj/item/storage/contents_explosion(severity, target)
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switch(severity)
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@@ -77,30 +47,51 @@
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SSexplosions.low_mov_atom += contents
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/obj/item/storage/canStrip(mob/who)
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. = ..()
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if(!. && rummage_if_nodrop)
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return TRUE
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return TRUE
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/obj/item/storage/doStrip(mob/who)
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if(HAS_TRAIT(src, TRAIT_NODROP) && rummage_if_nodrop)
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if(HAS_TRAIT(src, TRAIT_NODROP))
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atom_storage.remove_all()
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return TRUE
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return ..()
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/obj/item/storage/contents_explosion(severity, target)
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//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
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/obj/item/storage/proc/PopulateContents()
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/obj/item/storage/AllowDrop()
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return FALSE
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///Drops all contents of this storage on the turf of its parent
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/obj/item/storage/proc/emptyStorage()
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SHOULD_NOT_OVERRIDE(TRUE)
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atom_storage.remove_all()
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/obj/item/storage/Destroy()
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for(var/obj/important_thing in contents)
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if(!(important_thing.resistance_flags & INDESTRUCTIBLE))
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continue
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important_thing.forceMove(drop_location())
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return ..()
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/obj/item/storage/apply_fantasy_bonuses(bonus)
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. = ..()
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if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
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return
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atom_storage.max_slots = modify_fantasy_variable("max_slots", atom_storage.max_slots, round(bonus/2))
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atom_storage.max_total_storage = modify_fantasy_variable("max_total_storage", atom_storage.max_total_storage, round(bonus/2))
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LAZYSET(fantasy_modifications, "max_specific_storage", atom_storage.max_specific_storage)
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if(bonus >= 15)
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atom_storage.max_specific_storage = max(WEIGHT_CLASS_HUGE, atom_storage.max_specific_storage)
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else if(bonus >= 10)
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atom_storage.max_specific_storage = max(WEIGHT_CLASS_BULKY, atom_storage.max_specific_storage)
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else if(bonus <= -10)
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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else if(bonus <= -15)
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atom_storage.max_specific_storage = WEIGHT_CLASS_TINY
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/obj/item/storage/remove_fantasy_bonuses(bonus)
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. = ..()
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if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
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return
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atom_storage.max_slots = reset_fantasy_variable("max_slots", atom_storage.max_slots)
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atom_storage.max_total_storage = reset_fantasy_variable("max_total_storage", atom_storage.max_total_storage)
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var/previous_max_storage = LAZYACCESS(fantasy_modifications, "max_specific_storage")
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LAZYREMOVE(fantasy_modifications, "max_specific_storage")
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if(previous_max_storage)
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atom_storage.max_specific_storage = previous_max_storage
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/// Returns a list of object types to be preloaded by our code
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/// I'll say it again, be very careful with this. We only need it for a few things
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