Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2023-11-08 00:21:50 +00:00
parent 82bd6ce91a
commit b0015a2f44
10 changed files with 32 additions and 39 deletions
@@ -1,4 +0,0 @@
author: "Bumtickley00"
delete-after: True
changes:
- spellcheck: "You no longer hear weaponelding when deconstructing a closet."
@@ -1,7 +0,0 @@
author: "necromanceranne"
delete-after: True
changes:
- balance: "Harnessing Shoreline Quay (bluespace energy, probably), a mystical energy (total bullshit) that permeates the Astral Waterways (bluespace quantum dimensions, probably), Sleeping Carp users can now once against deflect projectiles with their bare hands when focused in on battle (in combat mode)."
- balance: "The Keelhaul technique is now nonlethal (a philosophical acknowledgement of the familial bond of sleep and death), but causes the target to become temporarily blind and dizzy along with its previous effects."
- balance: "Sleeping carp users, while in combat mode, deal Stamina damage with their grabs and shoves. If the target of their grab has enough Stamina damage (80), they are knocked unconscious from a well placed nerve pinch."
- balance: "Sleeping carp users find it very hard to wake up once they fall asleep...."
@@ -1,4 +0,0 @@
author: "jlsnow301"
delete-after: True
changes:
- bugfix: "The screen alert should no longer break ghost UI when it's huge"
@@ -1,4 +0,0 @@
author: "lizardqueenlexi"
delete-after: True
changes:
- config: "The bitrunner job now has a default config for server owners."
@@ -1,4 +0,0 @@
author: "D4C-420"
delete-after: True
changes:
- rscadd: "Being sufficiently drunk now has a chance to cause working out to fail and harm you"
@@ -1,4 +0,0 @@
author: "san7890"
delete-after: True
changes:
- bugfix: "Slimes now need to be on an open turf to reproduce and split into more slimy slimes, instead of getting away with using phasing powers in pipes."
@@ -1,4 +0,0 @@
author: "san7890"
delete-after: True
changes:
- bugfix: "All vehicles (such as VIMs operated by a mouse or a lizard) will no longer be able to phase through containment fields."
@@ -1,4 +0,0 @@
author: "Isratosh"
delete-after: True
changes:
- bugfix: "Nuclear operative induction implants now work correctly on antagonists and fail on non-antagonists"
@@ -1,4 +0,0 @@
author: "Ben10Omintrix"
delete-after: True
changes:
- balance: "sets the leaper move and pull forces to strong"
+32
View File
@@ -297,3 +297,35 @@
typo in comments
vvvv-vvvv:
- bugfix: Fix refresh button in log viewer
2023-11-08:
Ben10Omintrix:
- balance: sets the leaper move and pull forces to strong
Bumtickley00:
- spellcheck: You no longer hear weaponelding when deconstructing a closet.
D4C-420:
- rscadd: Being sufficiently drunk now has a chance to cause working out to fail
and harm you
Isratosh:
- bugfix: Nuclear operative induction implants now work correctly on antagonists
and fail on non-antagonists
jlsnow301:
- bugfix: The screen alert should no longer break ghost UI when it's huge
lizardqueenlexi:
- config: The bitrunner job now has a default config for server owners.
necromanceranne:
- balance: Harnessing Shoreline Quay (bluespace energy, probably), a mystical energy
(total bullshit) that permeates the Astral Waterways (bluespace quantum dimensions,
probably), Sleeping Carp users can now once against deflect projectiles with
their bare hands when focused in on battle (in combat mode).
- balance: The Keelhaul technique is now nonlethal (a philosophical acknowledgement
of the familial bond of sleep and death), but causes the target to become temporarily
blind and dizzy along with its previous effects.
- balance: Sleeping carp users, while in combat mode, deal Stamina damage with their
grabs and shoves. If the target of their grab has enough Stamina damage (80),
they are knocked unconscious from a well placed nerve pinch.
- balance: Sleeping carp users find it very hard to wake up once they fall asleep....
san7890:
- bugfix: Slimes now need to be on an open turf to reproduce and split into more
slimy slimes, instead of getting away with using phasing powers in pipes.
- bugfix: All vehicles (such as VIMs operated by a mouse or a lizard) will no longer
be able to phase through containment fields.