mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 22:50:26 +01:00
Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
|
||||
author: "Bumtickley00"
|
||||
delete-after: True
|
||||
changes:
|
||||
- spellcheck: "You no longer hear weaponelding when deconstructing a closet."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "necromanceranne"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Harnessing Shoreline Quay (bluespace energy, probably), a mystical energy (total bullshit) that permeates the Astral Waterways (bluespace quantum dimensions, probably), Sleeping Carp users can now once against deflect projectiles with their bare hands when focused in on battle (in combat mode)."
|
||||
- balance: "The Keelhaul technique is now nonlethal (a philosophical acknowledgement of the familial bond of sleep and death), but causes the target to become temporarily blind and dizzy along with its previous effects."
|
||||
- balance: "Sleeping carp users, while in combat mode, deal Stamina damage with their grabs and shoves. If the target of their grab has enough Stamina damage (80), they are knocked unconscious from a well placed nerve pinch."
|
||||
- balance: "Sleeping carp users find it very hard to wake up once they fall asleep...."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "jlsnow301"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "The screen alert should no longer break ghost UI when it's huge"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "lizardqueenlexi"
|
||||
delete-after: True
|
||||
changes:
|
||||
- config: "The bitrunner job now has a default config for server owners."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "D4C-420"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Being sufficiently drunk now has a chance to cause working out to fail and harm you"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "san7890"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Slimes now need to be on an open turf to reproduce and split into more slimy slimes, instead of getting away with using phasing powers in pipes."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "san7890"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "All vehicles (such as VIMs operated by a mouse or a lizard) will no longer be able to phase through containment fields."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Isratosh"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Nuclear operative induction implants now work correctly on antagonists and fail on non-antagonists"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ben10Omintrix"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "sets the leaper move and pull forces to strong"
|
||||
@@ -297,3 +297,35 @@
|
||||
typo in comments
|
||||
vvvv-vvvv:
|
||||
- bugfix: Fix refresh button in log viewer
|
||||
2023-11-08:
|
||||
Ben10Omintrix:
|
||||
- balance: sets the leaper move and pull forces to strong
|
||||
Bumtickley00:
|
||||
- spellcheck: You no longer hear weaponelding when deconstructing a closet.
|
||||
D4C-420:
|
||||
- rscadd: Being sufficiently drunk now has a chance to cause working out to fail
|
||||
and harm you
|
||||
Isratosh:
|
||||
- bugfix: Nuclear operative induction implants now work correctly on antagonists
|
||||
and fail on non-antagonists
|
||||
jlsnow301:
|
||||
- bugfix: The screen alert should no longer break ghost UI when it's huge
|
||||
lizardqueenlexi:
|
||||
- config: The bitrunner job now has a default config for server owners.
|
||||
necromanceranne:
|
||||
- balance: Harnessing Shoreline Quay (bluespace energy, probably), a mystical energy
|
||||
(total bullshit) that permeates the Astral Waterways (bluespace quantum dimensions,
|
||||
probably), Sleeping Carp users can now once against deflect projectiles with
|
||||
their bare hands when focused in on battle (in combat mode).
|
||||
- balance: The Keelhaul technique is now nonlethal (a philosophical acknowledgement
|
||||
of the familial bond of sleep and death), but causes the target to become temporarily
|
||||
blind and dizzy along with its previous effects.
|
||||
- balance: Sleeping carp users, while in combat mode, deal Stamina damage with their
|
||||
grabs and shoves. If the target of their grab has enough Stamina damage (80),
|
||||
they are knocked unconscious from a well placed nerve pinch.
|
||||
- balance: Sleeping carp users find it very hard to wake up once they fall asleep....
|
||||
san7890:
|
||||
- bugfix: Slimes now need to be on an open turf to reproduce and split into more
|
||||
slimy slimes, instead of getting away with using phasing powers in pipes.
|
||||
- bugfix: All vehicles (such as VIMs operated by a mouse or a lizard) will no longer
|
||||
be able to phase through containment fields.
|
||||
|
||||
Reference in New Issue
Block a user