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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #1833 from kyrahabattoir/ItemNameFixingRound2
Item name fixing round2
This commit is contained in:
@@ -42,7 +42,7 @@
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/obj/structure/alien/resin/CanAtmosPass()
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return !density
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/obj/structure/alien/resin/wall
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name = "resin wall"
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desc = "Purple slime solidified into a wall."
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@@ -140,6 +140,7 @@
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#define NODERANGE 3
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/obj/structure/alien/weeds
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gender = PLURAL
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name = "weeds"
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desc = "Weird purple weeds."
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icon_state = "weeds"
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@@ -376,6 +377,7 @@
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* Acid
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*/
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/obj/effect/acid
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gender = PLURAL
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name = "acid"
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desc = "Burbling corrossive stuff."
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icon = 'icons/effects/effects.dmi'
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@@ -1,23 +1,18 @@
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/obj/effect/decal/remains/human
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/obj/effect/decal/remains
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name = "remains"
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desc = "They look like human remains. They have a strange aura about them."
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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anchored = 1
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/obj/effect/decal/remains/human
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desc = "They look like human remains. They have a strange aura about them."
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icon_state = "remains"
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/obj/effect/decal/remains/xeno
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name = "remains"
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desc = "They look like the remains of something... alien. They have a strange aura about them."
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gender = PLURAL
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icon = 'icons/effects/blood.dmi'
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icon_state = "remainsxeno"
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anchored = 1
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/obj/effect/decal/remains/robot
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name = "remains"
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desc = "They look like the remains of something mechanical. They have a strange aura about them."
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gender = PLURAL
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icon = 'icons/mob/robots.dmi'
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icon_state = "remainsrobot"
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anchored = 1
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icon_state = "remainsrobot"
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@@ -914,6 +914,7 @@ steam.start() -- spawns the effect
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anchored = 1
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name = "foamed metal"
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desc = "A lightweight foamed metal wall."
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gender = PLURAL
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var/metal = 1 // 1=aluminum, 2=iron
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New()
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@@ -1,5 +1,5 @@
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/obj/effect/mine
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name = "Mine"
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name = "mine"
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desc = "I Better stay away from that thing."
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density = 1
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anchored = 1
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@@ -69,26 +69,26 @@
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del(src)
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/obj/effect/mine/dnascramble
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name = "Radiation Mine"
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name = "radiation mine"
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icon_state = "uglymine"
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triggerproc = "triggerrad"
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/obj/effect/mine/plasma
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name = "Plasma Mine"
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name = "plasma mine"
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icon_state = "uglymine"
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triggerproc = "triggerplasma"
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/obj/effect/mine/kick
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name = "Kick Mine"
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name = "kick mine"
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icon_state = "uglymine"
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triggerproc = "triggerkick"
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/obj/effect/mine/n2o
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name = "N2O Mine"
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name = "\improper N2O mine"
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icon_state = "uglymine"
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triggerproc = "triggern2o"
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/obj/effect/mine/stun
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name = "Stun Mine"
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name = "stun mine"
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icon_state = "uglymine"
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triggerproc = "triggerstun"
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@@ -1,7 +1,7 @@
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// APC HULL
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/obj/item/apc_frame
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name = "APC frame"
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name = "\improper APC frame"
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desc = "Used for repairing or building APCs"
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icon = 'icons/obj/apc_repair.dmi'
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icon_state = "apc_frame"
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@@ -1,5 +1,5 @@
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/obj/item/blueprints
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name = "station blueprints"
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name = "\proper the station blueprints"
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desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
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icon = 'icons/obj/items.dmi'
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icon_state = "blueprints"
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@@ -133,7 +133,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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/obj/item/device/pda/syndicate
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default_cartridge = /obj/item/weapon/cartridge/syndicate
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icon_state = "pda-syndi"
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name = "Military PDA"
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name = "military PDA"
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owner = "John Doe"
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hidden = 1
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@@ -34,27 +34,27 @@
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var/list/stored_data = list()
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engineering
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name = "Power-ON Cartridge"
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name = "\improper Power-ON cartridge"
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icon_state = "cart-e"
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access_engine = 1
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atmos
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name = "BreatheDeep Cartridge"
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name = "\improper BreatheDeep cartridge"
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icon_state = "cart-a"
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access_atmos = 1
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medical
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name = "Med-U Cartridge"
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name = "\improper Med-U cartridge"
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icon_state = "cart-m"
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access_medical = 1
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chemistry
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name = "ChemWhiz Cartridge"
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name = "\improper ChemWhiz cartridge"
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icon_state = "cart-chem"
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access_reagent_scanner = 1
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security
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name = "R.O.B.U.S.T. Cartridge"
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name = "\improper R.O.B.U.S.T. cartridge"
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icon_state = "cart-s"
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access_security = 1
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@@ -63,7 +63,7 @@
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radio = new /obj/item/radio/integrated/beepsky(src)
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detective
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name = "D.E.T.E.C.T. Cartridge"
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name = "\improper D.E.T.E.C.T. cartridge"
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icon_state = "cart-s"
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access_security = 1
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access_medical = 1
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@@ -74,30 +74,30 @@
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radio = new /obj/item/radio/integrated/beepsky(src)
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janitor
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name = "CustodiPRO Cartridge"
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name = "\improper CustodiPRO cartridge"
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desc = "The ultimate in clean-room design."
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icon_state = "cart-j"
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access_janitor = 1
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lawyer
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name = "P.R.O.V.E. Cartridge"
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name = "\improper P.R.O.V.E. cartridge"
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icon_state = "cart-s"
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access_security = 1
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clown
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name = "Honkworks 5.0"
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name = "\improper Honkworks 5.0 cartridge"
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icon_state = "cart-clown"
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access_clown = 1
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var/honk_charges = 5
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mime
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name = "Gestur-O 1000"
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name = "\improper Gestur-O 1000 cartridge"
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icon_state = "cart-mi"
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access_mime = 1
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var/mime_charges = 5
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/*
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botanist
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name = "Green Thumb v4.20"
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name = "\improper Green Thumb v4.20 cartridge"
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icon_state = "cart-b"
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access_flora = 1
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*/
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@@ -107,7 +107,7 @@
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desc = "A data cartridge with an integrated radio signaler module."
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toxins
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name = "Signal Ace 2"
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name = "\improper Signal Ace 2 cartridge"
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desc = "Complete with integrated radio signaler!"
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icon_state = "cart-tox"
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access_reagent_scanner = 1
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@@ -120,7 +120,7 @@
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quartermaster
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name = "Space Parts & Space Vendors Cartridge"
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name = "space parts & space vendors cartridge"
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desc = "Perfect for the Quartermaster on the go!"
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icon_state = "cart-q"
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access_quartermaster = 1
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@@ -130,13 +130,13 @@
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radio = new /obj/item/radio/integrated/mule(src)
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head
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name = "Easy-Record DELUXE"
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name = "\improper Easy-Record DELUXE cartridge"
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icon_state = "cart-h"
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access_manifest = 1
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access_status_display = 1
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hop
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name = "HumanResources9001"
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name = "\improper HumanResources9001 cartridge"
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icon_state = "cart-h"
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access_manifest = 1
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access_status_display = 1
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@@ -149,7 +149,7 @@
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radio = new /obj/item/radio/integrated/mule(src)
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hos
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name = "R.O.B.U.S.T. DELUXE"
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name = "\improper R.O.B.U.S.T. DELUXE cartridge"
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icon_state = "cart-hos"
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access_manifest = 1
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access_status_display = 1
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@@ -160,7 +160,7 @@
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radio = new /obj/item/radio/integrated/beepsky(src)
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ce
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name = "Power-On DELUXE"
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name = "\improper Power-On DELUXE cartridge"
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icon_state = "cart-ce"
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access_manifest = 1
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access_status_display = 1
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@@ -168,7 +168,7 @@
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access_atmos = 1
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cmo
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name = "Med-U DELUXE"
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name = "\improper Med-U DELUXE cartridge"
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icon_state = "cart-cmo"
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access_manifest = 1
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access_status_display = 1
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@@ -176,7 +176,7 @@
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access_medical = 1
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rd
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name = "Signal Ace DELUXE"
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name = "\improper Signal Ace DELUXE cartridge"
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icon_state = "cart-rd"
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access_manifest = 1
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access_status_display = 1
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@@ -188,7 +188,7 @@
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radio = new /obj/item/radio/integrated/signal(src)
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captain
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name = "Value-PAK Cartridge"
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name = "\improper Value-PAK cartridge"
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desc = "Now with 200% more value!"
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icon_state = "cart-c"
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access_manifest = 1
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@@ -204,7 +204,7 @@
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radio = new /obj/item/radio/integrated/beepsky(src)
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syndicate
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name = "Detomatix Cartridge"
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name = "\improper Detomatix cartridge"
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icon_state = "cart"
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access_remote_door = 1
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remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
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@@ -1,5 +1,5 @@
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/obj/item/radio/integrated
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name = "PDA radio module"
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name = "\improper PDA radio module"
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desc = "An electronic radio system of nanotrasen origin."
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icon = 'icons/obj/module.dmi'
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icon_state = "power_mod"
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@@ -198,6 +198,7 @@
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/obj/item/device/flashlight/slime
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gender = PLURAL
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name = "glowing slime extract"
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desc = "Extract from a yellow slime. It emits a strong light when squeezed."
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icon = 'icons/obj/lighting.dmi'
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@@ -181,7 +181,7 @@
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emagged = !emagged
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playsound(src.loc, "sparks", 100, 1)
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if(emagged)
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name = "Shortcircuited [initial(name)]"
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name = "shortcircuited [initial(name)]"
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else
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name = initial(name)
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update_icon()
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@@ -1,5 +1,5 @@
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/obj/item/device/radio/beacon
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name = "Tracking Beacon"
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name = "tracking beacon"
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desc = "A beacon used by a teleporter."
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icon_state = "beacon"
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item_state = "signaler"
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@@ -1,6 +1,6 @@
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/obj/item/device/encryptionkey/
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name = "Standard Encryption Key"
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name = "standard encryption key"
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desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
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icon = 'icons/obj/radio.dmi'
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icon_state = "cypherkey"
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@@ -27,91 +27,91 @@
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origin_tech = "syndicate=3"
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/obj/item/device/encryptionkey/headset_sec
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name = "Security Radio Encryption Key"
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name = "security radio encryption key"
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desc = "An encryption key for a radio headset. To access the security channel, use :s."
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icon_state = "sec_cypherkey"
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channels = list("Security" = 1)
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/obj/item/device/encryptionkey/headset_eng
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name = "Engineering Radio Encryption Key"
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name = "engineering radio encryption key"
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desc = "An encryption key for a radio headset. To access the engineering channel, use :e."
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icon_state = "eng_cypherkey"
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channels = list("Engineering" = 1)
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/obj/item/device/encryptionkey/headset_rob
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name = "Robotics Radio Encryption Key"
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name = "robotics radio encryption key"
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desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For research, use :n."
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icon_state = "rob_cypherkey"
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channels = list("Science" = 1, "Engineering" = 1)
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/obj/item/device/encryptionkey/headset_med
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name = "Medical Radio Encryption Key"
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name = "medical radio encryption key"
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desc = "An encryption key for a radio headset. To access the medical channel, use :m."
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icon_state = "med_cypherkey"
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channels = list("Medical" = 1)
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/obj/item/device/encryptionkey/headset_sci
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name = "Science Radio Encryption Key"
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name = "science radio encryption key"
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desc = "An encryption key for a radio headset. To access the science channel, use :n."
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icon_state = "sci_cypherkey"
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channels = list("Science" = 1)
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/obj/item/device/encryptionkey/headset_medsci
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name = "Medical Research Radio Encryption Key"
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name = "medical research radio encryption key"
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desc = "An encryption key for a radio headset. To access the medical channel, use :m. For science, use :n."
|
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icon_state = "medsci_cypherkey"
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channels = list("Science" = 1, "Medical" = 1)
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|
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/obj/item/device/encryptionkey/headset_com
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name = "Command Radio Encryption Key"
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name = "command radio encryption key"
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desc = "An encryption key for a radio headset. To access the command channel, use :c."
|
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icon_state = "com_cypherkey"
|
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channels = list("Command" = 1)
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|
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/obj/item/device/encryptionkey/heads/captain
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name = "Captain's Encryption Key"
|
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name = "\proper the captain's encryption key"
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||||
desc = "An encryption key for a radio headset. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
|
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icon_state = "cap_cypherkey"
|
||||
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
|
||||
|
||||
/obj/item/device/encryptionkey/heads/rd
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name = "Research Director's Encryption Key"
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||||
name = "\proper the research director's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the science channel, use :n. For command, use :c."
|
||||
icon_state = "rd_cypherkey"
|
||||
channels = list("Science" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/heads/hos
|
||||
name = "Head of Security's Encryption Key"
|
||||
name = "\proper the head of security's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the security channel, use :s. For command, use :c."
|
||||
icon_state = "hos_cypherkey"
|
||||
channels = list("Security" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/heads/ce
|
||||
name = "Chief Engineer's Encryption Key"
|
||||
name = "\proper the chief engineer's encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For command, use :c."
|
||||
icon_state = "ce_cypherkey"
|
||||
channels = list("Engineering" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/heads/cmo
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||||
name = "Chief Medical Officer's Encryption Key"
|
||||
name = "\proper the chief medical officer's encryption key"
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||||
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For command, use :c."
|
||||
icon_state = "cmo_cypherkey"
|
||||
channels = list("Medical" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/heads/hop
|
||||
name = "Head of Personnel's Encryption Key"
|
||||
name = "\proper the head of personnel's encryption key"
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/headset_cargo
|
||||
name = "Supply Radio Encryption Key"
|
||||
name = "supply radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the supply channel, use :u."
|
||||
icon_state = "cargo_cypherkey"
|
||||
channels = list("Supply" = 1)
|
||||
|
||||
/obj/item/device/encryptionkey/headset_service
|
||||
name = "Service Radio Encryption Key"
|
||||
name = "service radio encryption key"
|
||||
desc = "An encryption key for a radio headset. To access the service channel, use :v."
|
||||
icon_state = "srv_cypherkey"
|
||||
channels = list("Service" = 1)
|
||||
@@ -99,42 +99,42 @@
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_com
|
||||
|
||||
/obj/item/device/radio/headset/heads/captain
|
||||
name = "captain's headset"
|
||||
name = "\proper the captain's headset"
|
||||
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/device/radio/headset/heads/rd
|
||||
name = "Research Director's headset"
|
||||
name = "\proper the research director's headset"
|
||||
desc = "Headset of the fellow who keeps society marching towards technological singularity. To access the science channel, use :n. For command, use :c."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
|
||||
|
||||
/obj/item/device/radio/headset/heads/hos
|
||||
name = "head of security's headset"
|
||||
name = "\proper the head of security's headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. To access the security channel, use :s. For command, use :c."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/device/radio/headset/heads/ce
|
||||
name = "chief engineer's headset"
|
||||
name = "\proper the chief engineer's headset"
|
||||
desc = "The headset of the guy in charge of keeping the station powered and undamaged. To access the engineering channel, use :e. For command, use :c."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/device/radio/headset/heads/cmo
|
||||
name = "chief medical officer's headset"
|
||||
name = "\proper the chief medical officer's headset"
|
||||
desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/device/radio/headset/heads/hop
|
||||
name = "head of personnel's headset"
|
||||
name = "\proper the head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
|
||||
@@ -9,7 +9,7 @@ MASS SPECTROMETER
|
||||
|
||||
*/
|
||||
/obj/item/device/t_scanner
|
||||
name = "T-ray scanner"
|
||||
name = "\improper T-ray scanner"
|
||||
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
icon_state = "t-ray0"
|
||||
var/on = 0
|
||||
@@ -61,7 +61,7 @@ MASS SPECTROMETER
|
||||
|
||||
|
||||
/obj/item/device/healthanalyzer
|
||||
name = "Health Analyzer"
|
||||
name = "health analyzer"
|
||||
icon_state = "health"
|
||||
item_state = "analyzer"
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
|
||||
|
||||
@@ -121,7 +121,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
*/
|
||||
|
||||
/obj/item/device/uplink/hidden
|
||||
name = "Hidden Uplink."
|
||||
name = "hidden uplink."
|
||||
desc = "There is something wrong if you're examining this."
|
||||
|
||||
/obj/item/device/uplink/hidden/Topic(href, href_list)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/latexballon
|
||||
name = "Latex glove"
|
||||
name = "latex glove"
|
||||
desc = "" //todo
|
||||
icon_state = "latexballon"
|
||||
item_state = "lgloves"
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
* Fake singularity
|
||||
*/
|
||||
/obj/item/toy/spinningtoy
|
||||
name = "Gravitational Singularity"
|
||||
name = "gravitational singularity"
|
||||
desc = "\"Singulo\" brand spinning toy."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "singularity_s1"
|
||||
@@ -484,26 +484,26 @@
|
||||
..()
|
||||
|
||||
/obj/item/toy/prize/ripley
|
||||
name = "toy ripley"
|
||||
name = "toy Ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 1/11."
|
||||
|
||||
/obj/item/toy/prize/fireripley
|
||||
name = "toy firefighting ripley"
|
||||
name = "toy firefighting Ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 2/11."
|
||||
icon_state = "fireripleytoy"
|
||||
|
||||
/obj/item/toy/prize/deathripley
|
||||
name = "toy deathsquad ripley"
|
||||
name = "toy deathsquad Ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 3/11."
|
||||
icon_state = "deathripleytoy"
|
||||
|
||||
/obj/item/toy/prize/gygax
|
||||
name = "toy gygax"
|
||||
name = "toy Gygax"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 4/11."
|
||||
icon_state = "gygaxtoy"
|
||||
|
||||
/obj/item/toy/prize/durand
|
||||
name = "toy durand"
|
||||
name = "toy Durand"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 5/11."
|
||||
icon_state = "durandprize"
|
||||
|
||||
@@ -513,27 +513,27 @@
|
||||
icon_state = "honkprize"
|
||||
|
||||
/obj/item/toy/prize/marauder
|
||||
name = "toy marauder"
|
||||
name = "toy Marauder"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 7/11."
|
||||
icon_state = "marauderprize"
|
||||
|
||||
/obj/item/toy/prize/seraph
|
||||
name = "toy seraph"
|
||||
name = "toy Seraph"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 8/11."
|
||||
icon_state = "seraphprize"
|
||||
|
||||
/obj/item/toy/prize/mauler
|
||||
name = "toy mauler"
|
||||
name = "toy Mauler"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 9/11."
|
||||
icon_state = "maulerprize"
|
||||
|
||||
/obj/item/toy/prize/odysseus
|
||||
name = "toy odysseus"
|
||||
name = "toy Odysseus"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 10/11."
|
||||
icon_state = "odysseusprize"
|
||||
|
||||
/obj/item/toy/prize/phazon
|
||||
name = "toy phazon"
|
||||
name = "toy Phazon"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 11/11."
|
||||
icon_state = "phazonprize"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
w_class = 1.0
|
||||
|
||||
raisins
|
||||
name = "4no raisins"
|
||||
name = "\improper 4no raisins"
|
||||
icon_state= "4no_raisins"
|
||||
candy
|
||||
name = "candy"
|
||||
|
||||
Reference in New Issue
Block a user