Merge pull request #1833 from kyrahabattoir/ItemNameFixingRound2

Item name fixing round2
This commit is contained in:
Giacom
2013-11-26 12:02:26 -08:00
19 changed files with 82 additions and 83 deletions
+3 -1
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@@ -42,7 +42,7 @@
/obj/structure/alien/resin/CanAtmosPass()
return !density
/obj/structure/alien/resin/wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
@@ -140,6 +140,7 @@
#define NODERANGE 3
/obj/structure/alien/weeds
gender = PLURAL
name = "weeds"
desc = "Weird purple weeds."
icon_state = "weeds"
@@ -376,6 +377,7 @@
* Acid
*/
/obj/effect/acid
gender = PLURAL
name = "acid"
desc = "Burbling corrossive stuff."
icon = 'icons/effects/effects.dmi'
+6 -11
View File
@@ -1,23 +1,18 @@
/obj/effect/decal/remains/human
/obj/effect/decal/remains
name = "remains"
desc = "They look like human remains. They have a strange aura about them."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
anchored = 1
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
icon_state = "remains"
/obj/effect/decal/remains/xeno
name = "remains"
desc = "They look like the remains of something... alien. They have a strange aura about them."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "remainsxeno"
anchored = 1
/obj/effect/decal/remains/robot
name = "remains"
desc = "They look like the remains of something mechanical. They have a strange aura about them."
gender = PLURAL
icon = 'icons/mob/robots.dmi'
icon_state = "remainsrobot"
anchored = 1
icon_state = "remainsrobot"
@@ -914,6 +914,7 @@ steam.start() -- spawns the effect
anchored = 1
name = "foamed metal"
desc = "A lightweight foamed metal wall."
gender = PLURAL
var/metal = 1 // 1=aluminum, 2=iron
New()
+6 -6
View File
@@ -1,5 +1,5 @@
/obj/effect/mine
name = "Mine"
name = "mine"
desc = "I Better stay away from that thing."
density = 1
anchored = 1
@@ -69,26 +69,26 @@
del(src)
/obj/effect/mine/dnascramble
name = "Radiation Mine"
name = "radiation mine"
icon_state = "uglymine"
triggerproc = "triggerrad"
/obj/effect/mine/plasma
name = "Plasma Mine"
name = "plasma mine"
icon_state = "uglymine"
triggerproc = "triggerplasma"
/obj/effect/mine/kick
name = "Kick Mine"
name = "kick mine"
icon_state = "uglymine"
triggerproc = "triggerkick"
/obj/effect/mine/n2o
name = "N2O Mine"
name = "\improper N2O mine"
icon_state = "uglymine"
triggerproc = "triggern2o"
/obj/effect/mine/stun
name = "Stun Mine"
name = "stun mine"
icon_state = "uglymine"
triggerproc = "triggerstun"
+1 -1
View File
@@ -1,7 +1,7 @@
// APC HULL
/obj/item/apc_frame
name = "APC frame"
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/blueprints
name = "station blueprints"
name = "\proper the station blueprints"
desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
+1 -1
View File
@@ -133,7 +133,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/syndicate
default_cartridge = /obj/item/weapon/cartridge/syndicate
icon_state = "pda-syndi"
name = "Military PDA"
name = "military PDA"
owner = "John Doe"
hidden = 1
+21 -21
View File
@@ -34,27 +34,27 @@
var/list/stored_data = list()
engineering
name = "Power-ON Cartridge"
name = "\improper Power-ON cartridge"
icon_state = "cart-e"
access_engine = 1
atmos
name = "BreatheDeep Cartridge"
name = "\improper BreatheDeep cartridge"
icon_state = "cart-a"
access_atmos = 1
medical
name = "Med-U Cartridge"
name = "\improper Med-U cartridge"
icon_state = "cart-m"
access_medical = 1
chemistry
name = "ChemWhiz Cartridge"
name = "\improper ChemWhiz cartridge"
icon_state = "cart-chem"
access_reagent_scanner = 1
security
name = "R.O.B.U.S.T. Cartridge"
name = "\improper R.O.B.U.S.T. cartridge"
icon_state = "cart-s"
access_security = 1
@@ -63,7 +63,7 @@
radio = new /obj/item/radio/integrated/beepsky(src)
detective
name = "D.E.T.E.C.T. Cartridge"
name = "\improper D.E.T.E.C.T. cartridge"
icon_state = "cart-s"
access_security = 1
access_medical = 1
@@ -74,30 +74,30 @@
radio = new /obj/item/radio/integrated/beepsky(src)
janitor
name = "CustodiPRO Cartridge"
name = "\improper CustodiPRO cartridge"
desc = "The ultimate in clean-room design."
icon_state = "cart-j"
access_janitor = 1
lawyer
name = "P.R.O.V.E. Cartridge"
name = "\improper P.R.O.V.E. cartridge"
icon_state = "cart-s"
access_security = 1
clown
name = "Honkworks 5.0"
name = "\improper Honkworks 5.0 cartridge"
icon_state = "cart-clown"
access_clown = 1
var/honk_charges = 5
mime
name = "Gestur-O 1000"
name = "\improper Gestur-O 1000 cartridge"
icon_state = "cart-mi"
access_mime = 1
var/mime_charges = 5
/*
botanist
name = "Green Thumb v4.20"
name = "\improper Green Thumb v4.20 cartridge"
icon_state = "cart-b"
access_flora = 1
*/
@@ -107,7 +107,7 @@
desc = "A data cartridge with an integrated radio signaler module."
toxins
name = "Signal Ace 2"
name = "\improper Signal Ace 2 cartridge"
desc = "Complete with integrated radio signaler!"
icon_state = "cart-tox"
access_reagent_scanner = 1
@@ -120,7 +120,7 @@
quartermaster
name = "Space Parts & Space Vendors Cartridge"
name = "space parts & space vendors cartridge"
desc = "Perfect for the Quartermaster on the go!"
icon_state = "cart-q"
access_quartermaster = 1
@@ -130,13 +130,13 @@
radio = new /obj/item/radio/integrated/mule(src)
head
name = "Easy-Record DELUXE"
name = "\improper Easy-Record DELUXE cartridge"
icon_state = "cart-h"
access_manifest = 1
access_status_display = 1
hop
name = "HumanResources9001"
name = "\improper HumanResources9001 cartridge"
icon_state = "cart-h"
access_manifest = 1
access_status_display = 1
@@ -149,7 +149,7 @@
radio = new /obj/item/radio/integrated/mule(src)
hos
name = "R.O.B.U.S.T. DELUXE"
name = "\improper R.O.B.U.S.T. DELUXE cartridge"
icon_state = "cart-hos"
access_manifest = 1
access_status_display = 1
@@ -160,7 +160,7 @@
radio = new /obj/item/radio/integrated/beepsky(src)
ce
name = "Power-On DELUXE"
name = "\improper Power-On DELUXE cartridge"
icon_state = "cart-ce"
access_manifest = 1
access_status_display = 1
@@ -168,7 +168,7 @@
access_atmos = 1
cmo
name = "Med-U DELUXE"
name = "\improper Med-U DELUXE cartridge"
icon_state = "cart-cmo"
access_manifest = 1
access_status_display = 1
@@ -176,7 +176,7 @@
access_medical = 1
rd
name = "Signal Ace DELUXE"
name = "\improper Signal Ace DELUXE cartridge"
icon_state = "cart-rd"
access_manifest = 1
access_status_display = 1
@@ -188,7 +188,7 @@
radio = new /obj/item/radio/integrated/signal(src)
captain
name = "Value-PAK Cartridge"
name = "\improper Value-PAK cartridge"
desc = "Now with 200% more value!"
icon_state = "cart-c"
access_manifest = 1
@@ -204,7 +204,7 @@
radio = new /obj/item/radio/integrated/beepsky(src)
syndicate
name = "Detomatix Cartridge"
name = "\improper Detomatix cartridge"
icon_state = "cart"
access_remote_door = 1
remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/radio/integrated
name = "PDA radio module"
name = "\improper PDA radio module"
desc = "An electronic radio system of nanotrasen origin."
icon = 'icons/obj/module.dmi'
icon_state = "power_mod"
@@ -198,6 +198,7 @@
/obj/item/device/flashlight/slime
gender = PLURAL
name = "glowing slime extract"
desc = "Extract from a yellow slime. It emits a strong light when squeezed."
icon = 'icons/obj/lighting.dmi'
@@ -181,7 +181,7 @@
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
if(emagged)
name = "Shortcircuited [initial(name)]"
name = "shortcircuited [initial(name)]"
else
name = initial(name)
update_icon()
@@ -1,5 +1,5 @@
/obj/item/device/radio/beacon
name = "Tracking Beacon"
name = "tracking beacon"
desc = "A beacon used by a teleporter."
icon_state = "beacon"
item_state = "signaler"
@@ -1,6 +1,6 @@
/obj/item/device/encryptionkey/
name = "Standard Encryption Key"
name = "standard encryption key"
desc = "An encryption key for a radio headset. Has no special codes in it. WHY DOES IT EXIST? ASK NANOTRASEN."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
@@ -27,91 +27,91 @@
origin_tech = "syndicate=3"
/obj/item/device/encryptionkey/headset_sec
name = "Security Radio Encryption Key"
name = "security radio encryption key"
desc = "An encryption key for a radio headset. To access the security channel, use :s."
icon_state = "sec_cypherkey"
channels = list("Security" = 1)
/obj/item/device/encryptionkey/headset_eng
name = "Engineering Radio Encryption Key"
name = "engineering radio encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e."
icon_state = "eng_cypherkey"
channels = list("Engineering" = 1)
/obj/item/device/encryptionkey/headset_rob
name = "Robotics Radio Encryption Key"
name = "robotics radio encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For research, use :n."
icon_state = "rob_cypherkey"
channels = list("Science" = 1, "Engineering" = 1)
/obj/item/device/encryptionkey/headset_med
name = "Medical Radio Encryption Key"
name = "medical radio encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m."
icon_state = "med_cypherkey"
channels = list("Medical" = 1)
/obj/item/device/encryptionkey/headset_sci
name = "Science Radio Encryption Key"
name = "science radio encryption key"
desc = "An encryption key for a radio headset. To access the science channel, use :n."
icon_state = "sci_cypherkey"
channels = list("Science" = 1)
/obj/item/device/encryptionkey/headset_medsci
name = "Medical Research Radio Encryption Key"
name = "medical research radio encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For science, use :n."
icon_state = "medsci_cypherkey"
channels = list("Science" = 1, "Medical" = 1)
/obj/item/device/encryptionkey/headset_com
name = "Command Radio Encryption Key"
name = "command radio encryption key"
desc = "An encryption key for a radio headset. To access the command channel, use :c."
icon_state = "com_cypherkey"
channels = list("Command" = 1)
/obj/item/device/encryptionkey/heads/captain
name = "Captain's Encryption Key"
name = "\proper the captain's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
/obj/item/device/encryptionkey/heads/rd
name = "Research Director's Encryption Key"
name = "\proper the research director's encryption key"
desc = "An encryption key for a radio headset. To access the science channel, use :n. For command, use :c."
icon_state = "rd_cypherkey"
channels = list("Science" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hos
name = "Head of Security's Encryption Key"
name = "\proper the head of security's encryption key"
desc = "An encryption key for a radio headset. To access the security channel, use :s. For command, use :c."
icon_state = "hos_cypherkey"
channels = list("Security" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/ce
name = "Chief Engineer's Encryption Key"
name = "\proper the chief engineer's encryption key"
desc = "An encryption key for a radio headset. To access the engineering channel, use :e. For command, use :c."
icon_state = "ce_cypherkey"
channels = list("Engineering" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/cmo
name = "Chief Medical Officer's Encryption Key"
name = "\proper the chief medical officer's encryption key"
desc = "An encryption key for a radio headset. To access the medical channel, use :m. For command, use :c."
icon_state = "cmo_cypherkey"
channels = list("Medical" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hop
name = "Head of Personnel's Encryption Key"
name = "\proper the head of personnel's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :v - service, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Service" = 1, "Command" = 1)
/obj/item/device/encryptionkey/headset_cargo
name = "Supply Radio Encryption Key"
name = "supply radio encryption key"
desc = "An encryption key for a radio headset. To access the supply channel, use :u."
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1)
/obj/item/device/encryptionkey/headset_service
name = "Service Radio Encryption Key"
name = "service radio encryption key"
desc = "An encryption key for a radio headset. To access the service channel, use :v."
icon_state = "srv_cypherkey"
channels = list("Service" = 1)
@@ -99,42 +99,42 @@
keyslot2 = new /obj/item/device/encryptionkey/headset_com
/obj/item/device/radio/headset/heads/captain
name = "captain's headset"
name = "\proper the captain's headset"
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/rd
name = "Research Director's headset"
name = "\proper the research director's headset"
desc = "Headset of the fellow who keeps society marching towards technological singularity. To access the science channel, use :n. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/rd
/obj/item/device/radio/headset/heads/hos
name = "head of security's headset"
name = "\proper the head of security's headset"
desc = "The headset of the man in charge of keeping order and protecting the station. To access the security channel, use :s. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hos
/obj/item/device/radio/headset/heads/ce
name = "chief engineer's headset"
name = "\proper the chief engineer's headset"
desc = "The headset of the guy in charge of keeping the station powered and undamaged. To access the engineering channel, use :e. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/ce
/obj/item/device/radio/headset/heads/cmo
name = "chief medical officer's headset"
name = "\proper the chief medical officer's headset"
desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
name = "\proper the head of personnel's headset"
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command."
icon_state = "com_headset"
item_state = "headset"
+2 -2
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@@ -9,7 +9,7 @@ MASS SPECTROMETER
*/
/obj/item/device/t_scanner
name = "T-ray scanner"
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
@@ -61,7 +61,7 @@ MASS SPECTROMETER
/obj/item/device/healthanalyzer
name = "Health Analyzer"
name = "health analyzer"
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
+1 -1
View File
@@ -121,7 +121,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
*/
/obj/item/device/uplink/hidden
name = "Hidden Uplink."
name = "hidden uplink."
desc = "There is something wrong if you're examining this."
/obj/item/device/uplink/hidden/Topic(href, href_list)
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/latexballon
name = "Latex glove"
name = "latex glove"
desc = "" //todo
icon_state = "latexballon"
item_state = "lgloves"
+11 -11
View File
@@ -97,7 +97,7 @@
* Fake singularity
*/
/obj/item/toy/spinningtoy
name = "Gravitational Singularity"
name = "gravitational singularity"
desc = "\"Singulo\" brand spinning toy."
icon = 'icons/obj/singularity.dmi'
icon_state = "singularity_s1"
@@ -484,26 +484,26 @@
..()
/obj/item/toy/prize/ripley
name = "toy ripley"
name = "toy Ripley"
desc = "Mini-Mecha action figure! Collect them all! 1/11."
/obj/item/toy/prize/fireripley
name = "toy firefighting ripley"
name = "toy firefighting Ripley"
desc = "Mini-Mecha action figure! Collect them all! 2/11."
icon_state = "fireripleytoy"
/obj/item/toy/prize/deathripley
name = "toy deathsquad ripley"
name = "toy deathsquad Ripley"
desc = "Mini-Mecha action figure! Collect them all! 3/11."
icon_state = "deathripleytoy"
/obj/item/toy/prize/gygax
name = "toy gygax"
name = "toy Gygax"
desc = "Mini-Mecha action figure! Collect them all! 4/11."
icon_state = "gygaxtoy"
/obj/item/toy/prize/durand
name = "toy durand"
name = "toy Durand"
desc = "Mini-Mecha action figure! Collect them all! 5/11."
icon_state = "durandprize"
@@ -513,27 +513,27 @@
icon_state = "honkprize"
/obj/item/toy/prize/marauder
name = "toy marauder"
name = "toy Marauder"
desc = "Mini-Mecha action figure! Collect them all! 7/11."
icon_state = "marauderprize"
/obj/item/toy/prize/seraph
name = "toy seraph"
name = "toy Seraph"
desc = "Mini-Mecha action figure! Collect them all! 8/11."
icon_state = "seraphprize"
/obj/item/toy/prize/mauler
name = "toy mauler"
name = "toy Mauler"
desc = "Mini-Mecha action figure! Collect them all! 9/11."
icon_state = "maulerprize"
/obj/item/toy/prize/odysseus
name = "toy odysseus"
name = "toy Odysseus"
desc = "Mini-Mecha action figure! Collect them all! 10/11."
icon_state = "odysseusprize"
/obj/item/toy/prize/phazon
name = "toy phazon"
name = "toy Phazon"
desc = "Mini-Mecha action figure! Collect them all! 11/11."
icon_state = "phazonprize"
+1 -1
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@@ -5,7 +5,7 @@
w_class = 1.0
raisins
name = "4no raisins"
name = "\improper 4no raisins"
icon_state= "4no_raisins"
candy
name = "candy"