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Modular Suit Sorting A: Labcoats (#17763)
* Labcoats * more labcoat * my brother harassed me to fix the gowns lmao * im a dumbass also sort stuff and actually add emissives * damn you interdyne
This commit is contained in:
@@ -7257,8 +7257,8 @@
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req_access = list("syndicate")
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},
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/obj/item/clothing/gloves/color/latex/nitrile/ntrauma,
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/obj/item/clothing/suit/toggle/labcoat/para_red,
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/obj/item/clothing/suit/toggle/labcoat/para_red,
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/obj/item/clothing/suit/toggle/labcoat/interdyne,
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/obj/item/clothing/suit/toggle/labcoat/interdyne,
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/obj/item/storage/belt/medbandolier{
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pixel_x = -2;
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pixel_y = 2
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@@ -8698,11 +8698,11 @@
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/turf/open/floor/iron/cafeteria,
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/area/ruin/space/has_grav/skyrat/interdynefob/service/diner)
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"MB" = (
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/obj/item/clothing/suit/toggle/labcoat/hospitalgown{
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/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown{
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pixel_y = 4;
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pixel_x = -3
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},
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/obj/item/clothing/suit/toggle/labcoat/hospitalgown{
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/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown{
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pixel_x = -7
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},
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/obj/structure/table/glass,
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@@ -431,7 +431,7 @@
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new /obj/item/cautery(src)
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new /obj/item/bonesetter(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src) //SKYRAT EDIT ADDITION
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new /obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown(src) //SKYRAT EDIT ADDITION
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/razor(src)
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new /obj/item/blood_filter(src)
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@@ -455,7 +455,7 @@
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new /obj/item/surgicaldrill(src)
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new /obj/item/cautery(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src) //SKYRAT EDIT ADDITION
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new /obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown(src) //SKYRAT EDIT ADDITION
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/blood_filter(src)
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@@ -222,7 +222,7 @@
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/mask/muzzle,
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/obj/item/clothing/mask/surgical,
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/obj/item/clothing/suit/toggle/labcoat/hospitalgown, //SKYRAT EDIT ADDITION - adds surgery gowns to belts
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/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown, //SKYRAT EDIT ADDITION - adds surgery gowns to belts
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/obj/item/construction/plumbing,
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/obj/item/dnainjector,
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/obj/item/extinguisher/mini,
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@@ -93,7 +93,7 @@
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new /obj/item/clothing/under/rank/rnd/research_director/alt/skirt(src)
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new /obj/item/clothing/under/rank/rnd/research_director/turtleneck(src)
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new /obj/item/clothing/under/rank/rnd/research_director/turtleneck/skirt(src)
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new /obj/item/clothing/suit/toggle/labcoat/rd(src) //SKYRAT EDIT ADDITION
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new /obj/item/clothing/suit/toggle/labcoat/skyrat/rd(src) //SKYRAT EDIT ADDITION
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new /obj/item/clothing/under/rank/rnd/research_director/turtleneck(src)
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new /obj/item/clothing/head/beret/science/rd(src)
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new /obj/item/clothing/neck/cloak/rd(src)
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@@ -242,7 +242,7 @@
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id = "hospital_gown"
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build_type = PROTOLATHE
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materials = list(/datum/material/plastic = 2500)
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build_path = /obj/item/clothing/suit/toggle/labcoat/hospitalgown
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build_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown
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category = list("Medical Designs")
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departmental_flags = DEPARTMENT_BITFLAG_MEDICAL | DEPARTMENT_BITFLAG_SCIENCE //SKYRAT EDIT ADDITION END
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-3
@@ -208,8 +208,5 @@
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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gets_cropped_on_taurs = FALSE
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/obj/item/clothing/suit/toggle/labcoat/roboticist
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/changeling
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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@@ -0,0 +1,47 @@
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/obj/item/clothing/suit/toggle/labcoat
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worn_icon_digi = 'modular_skyrat/master_files/icons/mob/clothing/suits/labcoat_digi.dmi'
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/obj/item/clothing/suit/toggle/labcoat/skyrat
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name = "SR LABCOAT SUIT DEBUG"
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desc = "REPORT THIS IF FOUND"
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits/labcoat.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suits/labcoat.dmi'
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icon_state = null //Keeps this from showing up under the chameleon hat
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/obj/item/clothing/suit/toggle/labcoat/skyrat/rd
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name = "research directors labcoat"
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desc = "A Nanotrasen standard labcoat for certified Research Directors. It has an extra plastic-latex lining on the outside for more protection from chemical and viral hazards."
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icon_state = "labcoat_rd"
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body_parts_covered = CHEST|ARMS|LEGS
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 80, FIRE = 80, ACID = 70)
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/obj/item/clothing/suit/toggle/labcoat/skyrat/highvis
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name = "high vis labcoat"
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desc = "A high visibility vest for emergency responders, intended to draw attention away from the blood."
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icon_state = "labcoat_highvis"
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blood_overlay_type = "armor"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/toggle/labcoat/skyrat/highvis/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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. = ..()
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if(!isinhands)
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. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha)
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/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown //Intended to keep patients modest while still allowing for surgeries
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name = "hospital gown"
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desc = "A complicated drapery with an assortment of velcros and strings, designed to keep a patient modest during medical stay and surgeries."
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icon_state = "hgown"
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toggle_noun = "drapes"
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body_parts_covered = NONE //Allows surgeries despite wearing it; hiding genitals is handled in /datum/sprite_accessory/genital/is_hidden() (Only place it'd work sadly)
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armor = NONE
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equip_delay_other = 8
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/obj/item/clothing/suit/toggle/labcoat/roboticist //Overwrite the TG Roboticist labcoat to Black and Red (not the Interdyne labcoat though)
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits/labcoat.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suits/labcoat.dmi'
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icon_state = "labcoat_robo_sr"
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/obj/item/clothing/suit/toggle/labcoat/medical //Renamed version of the Genetics labcoat for more generic medical purposes; just a subtype of /labcoat/ for the TG files
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name = "medical labcoat"
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desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
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icon_state = "labcoat_gen"
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Binary file not shown.
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Binary file not shown.
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After Width: | Height: | Size: 18 KiB |
Binary file not shown.
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After Width: | Height: | Size: 8.9 KiB |
@@ -5,22 +5,9 @@
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desc = "A suit that protects against biological contamination. This is a slightly outdated model from Nanotrasen Securities, using their red color-scheme and even outdated labelling. Hopefully it's still up to spec..."
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//To recolor this would be hellish and honestly non-sensical. So, Nanotrasen Securities' bio-suit. Plus, flavor!
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/obj/item/clothing/suit/toggle/labcoat/rd
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name = "research directors labcoat"
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desc = "A Nanotrasen standard labcoat for Research Directors. It has extra layers for more protection."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
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icon_state = "labcoat_rd"
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body_parts_covered = CHEST|ARMS|LEGS
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 80, FIRE = 80, ACID = 70)
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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//Th suit icon file and the head icon file in this module have unused Biosuits, may be worth re-implementing at least the yellow one (lol meth-making suit)
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/*
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* HEAD
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*/
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/obj/item/clothing/head/bio_hood/security
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desc = "A hood that protects the head and face from biological contaminants. This is a slightly outdated model from Nanotrasen Securities - you can hardly see through the foggy visor's ageing red. Hopefully it's still up to spec..."
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//To recolor this would be hellish and honestly non-sensical. So, Nanotrasen Securities' bio-suit. Plus, flavor!
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@@ -413,7 +413,7 @@
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return
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var/mob/living/carbon/wearer = target
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var/obj/item/clothing/gown = new /obj/item/clothing/suit/toggle/labcoat/hospitalgown/hardlight
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var/obj/item/clothing/gown = new /obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown/hardlight
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if(wearer.equip_to_slot_if_possible(gown, ITEM_SLOT_OCLOTHING, 1, 1, 1))
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wearer.visible_message(span_notice("The [gown] covers [wearer] body"), span_notice("The [gown] wraps around your body, covering you"))
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@@ -497,12 +497,12 @@
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sparks.start()
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//Objects Used by medicells.
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/obj/item/clothing/suit/toggle/labcoat/hospitalgown/hardlight
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/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown/hardlight
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name = "hardlight hospital gown"
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desc = "A hospital Gown made out of hardlight, you can barely feel it on your body"
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desc = "A hospital gown made out of hardlight - you can barely feel it on your body, especially with all the anesthetics."
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icon_state = "lgown"
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/obj/item/clothing/suit/toggle/labcoat/hospitalgown/hardlight/dropped(mob/user)
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/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown/hardlight/dropped(mob/user)
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. = ..()
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var/mob/living/carbon/wearer = user
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@@ -8,24 +8,6 @@
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body_parts_covered = CHEST|GROIN
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/toggle/labcoat/hospitalgown
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
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name = "hospital gown"
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desc = "A complicated drapery with an assortment of velcros and strings, designed to keep a patient modest during medical stay and surgeries."
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icon_state = "hgown"
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toggle_noun = "drapes"
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body_parts_covered = NONE
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armor = NONE
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equip_delay_other = 8
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/obj/item/clothing/suit/toggle/labcoat/medical
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
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name = "medical labcoat"
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desc = "A modest labcoat with medical coloring, meant to distinguish personnel in the line of duty."
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icon_state = "labcoat_gen"
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/obj/item/clothing/suit/dutchjacketsr
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name = "western jacket"
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desc = "Botanists screaming of mangos have been rumored to wear this."
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-25
@@ -104,28 +104,3 @@
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/obj/item/clothing/suit/toggle/jacket/flannel/brown
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name = "brown flannel jacket"
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icon_state = "flannel_brown"
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//Labcoats
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/obj/item/clothing/suit/toggle/labcoat/highvis
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
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name = "high vis labcoat"
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desc = "A high visibility vest for emergency responders, intended to draw attention away from the blood."
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icon_state = "labcoat_highvis"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/toggle/labcoat/para_red
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icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
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name = "red paramedic labcoat"
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desc = "A red vest with reflective strips for First Responsers."
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icon_state = "labcoat_pmedred"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/toggle/labcoat/para_red/Initialize(mapload)
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. = ..()
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allowed += list(
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/obj/item/storage/medkit,
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)
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//Costume-suits are located under other_port.dm, to keep them with their costume sets
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@@ -715,7 +715,7 @@
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worn_icon = 'modular_skyrat/master_files/icons/donator/mob/clothing/uniform.dmi'
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icon_state = "plasmaman_jax"
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/obj/item/clothing/suit/toggle/labcoat/rd/jax
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/obj/item/clothing/suit/toggle/labcoat/skyrat/rd/jax
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name = "xuracorp enameled labcoat"
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desc = "A XuraCorp designed labcoat for Research Directors. Small triangular indents suggest a protective interior."
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icon = 'modular_skyrat/master_files/icons/donator/obj/clothing/suits.dmi'
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@@ -1104,15 +1104,16 @@
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icon_state = "rosepatch"
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// Donation reward for Cimika
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/obj/item/clothing/suit/toggle/labcoat/tenrai
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/obj/item/clothing/suit/toggle/labcoat/skyrat/tenrai
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name = "Tenrai labcoat"
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desc = "A labcoat crafted from a variety of pristine materials, sewn together with a frightening amount of skill. The fabric is aery, smooth as silk, and exceptionally pleasant to the touch. The golden stripes are visible in the dark, working as a beacon to the injured. A small label on the inside of it reads \"Tenrai Kitsunes Supremacy\"."
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base_icon_state = "tenraicoat"
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icon_state = "tenraicoat"
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icon = 'modular_skyrat/master_files/icons/donator/obj/clothing/suits.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/donator/mob/clothing/suit.dmi'
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/toggle/labcoat/tenrai/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/clothing/suit/toggle/labcoat/skyrat/tenrai/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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. = ..()
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if(!isinhands)
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. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha)
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+2
@@ -17,6 +17,8 @@
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if(GENITAL_HIDDEN_BY_CLOTHES)
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if((H.w_uniform && H.w_uniform.body_parts_covered & genital_location) || (H.wear_suit && H.wear_suit.body_parts_covered & genital_location))
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return TRUE
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if(istype(H.wear_suit, /obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown)) //Until this file has a way to force-hide from items, this'll have to do
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return TRUE
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else if (H.underwear != "Nude" && !(H.underwear_visibility & UNDERWEAR_HIDE_UNDIES) && genital_location == CHEST) //They're wearing not-hidden underwear, let's make sure it doesn't cover the chest (i.e. Bikinis/one-pieces)
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var/datum/sprite_accessory/underwear/possible_chest_covering_underwear = GLOB.underwear_list[H.underwear]
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if(possible_chest_covering_underwear?.covers_chest == TRUE) //covers_chest is a var added in `modular_skyrat\modules\customization\modules\mob\dead\new_player\sprite_accessories.dm`
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@@ -120,7 +120,7 @@
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/datum/loadout_item/suit/cjax
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name = "XuraCorp Labcoat"
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item_path = /obj/item/clothing/suit/toggle/labcoat/rd/jax
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item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/rd/jax
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ckeywhitelist = list("candlejax")
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/datum/loadout_item/suit/jacket/cherno
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@@ -380,7 +380,7 @@
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/datum/loadout_item/suit/tenrai_coat
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name = "Tenrai Coat"
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item_path = /obj/item/clothing/suit/toggle/labcoat/tenrai
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item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/tenrai
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ckeywhitelist = list("cimika")
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/datum/loadout_item/neck/fluffycloak
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@@ -595,14 +595,9 @@ GLOBAL_LIST_INIT(loadout_exosuits, generate_loadout_items(/datum/loadout_item/su
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restricted_roles = list(JOB_QUARTERMASTER, JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_CUSTOMS_AGENT)
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// LABCOATS
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/datum/loadout_item/suit/labcoat_parared
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name = "Red Paramedic Labcoat"
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item_path = /obj/item/clothing/suit/toggle/labcoat/para_red
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restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_PARAMEDIC, JOB_SECURITY_MEDIC) // its a medic jacket anyway screw you
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/datum/loadout_item/suit/labcoat_highvis
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name = "High-Vis Labcoat"
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item_path = /obj/item/clothing/suit/toggle/labcoat/highvis
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item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/highvis
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restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER, JOB_PARAMEDIC, JOB_ATMOSPHERIC_TECHNICIAN, JOB_DETECTIVE, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_ORDERLY) // And now chemist and orderly get it too.
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||||
/*
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||||
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@@ -11,7 +11,7 @@
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||||
new /obj/item/cautery(src)
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||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/hospitalgown(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown(src)
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||||
new /obj/item/clothing/mask/surgical(src)
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||||
new /obj/item/razor(src)
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||||
new /obj/item/blood_filter(src)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
skyrat_products = list(
|
||||
/obj/item/radio/headset/headset_med = 3,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/hospitalgown = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown = 5,
|
||||
/obj/item/storage/belt/medbandolier = 2,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/skyrat/hazard_chem/emt = 2,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/skyrat/red = 4,
|
||||
@@ -123,7 +123,7 @@
|
||||
/obj/item/clothing/suit/toggle/deckard = 2,
|
||||
/obj/item/clothing/suit/armor/vest/det_suit/runner = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/runner = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/highvis = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/highvis = 2,
|
||||
/obj/item/clothing/under/rank/security/detective/cowboy = 2,
|
||||
/obj/item/clothing/suit/jacket/det_suit/cowboyvest = 2,
|
||||
)
|
||||
@@ -217,7 +217,7 @@
|
||||
skyrat_products = list(
|
||||
/obj/item/radio/headset/headset_med = 0,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/hospitalgown = 5,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/hospitalgown = 5,
|
||||
/obj/item/storage/belt/medbandolier = 2,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/skyrat/hazard_chem/emt = 2,
|
||||
/obj/item/clothing/under/rank/medical/scrubs/skyrat/red = 4,
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
/obj/item/clothing/suit/toggle/labcoat/roboticist
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
|
||||
icon_state = "labcoat_robo_sr"
|
||||
|
||||
/obj/item/storage/backpack/science/robo
|
||||
name = "robotics backpack"
|
||||
desc = "A sleek, industrial-strength backpack issued to robotics personnel. Smells faintly of oil."
|
||||
|
||||
@@ -1,15 +1,21 @@
|
||||
/obj/item/clothing/suit/toggle/labcoat/security_medic
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic
|
||||
name = "security medic labcoat"
|
||||
icon_state = "secmed_labcoat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/suit.dmi'
|
||||
icon_state = "secmed_labcoat" //Icon located in modular_skyrat/master_files/icons/(obj or mob)/clothing/suits/labcoat.dmi
|
||||
blood_overlay_type = "armor"
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
armor = list(MELEE = 35, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, FIRE = 50, ACID = 50, WOUND = 10)
|
||||
allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/reagent_containers/cup/bottle, /obj/item/reagent_containers/cup/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/baton/telescopic, /obj/item/soap, /obj/item/tank/internals/emergency_oxygen, /obj/item/gun, /obj/item/storage/medkit)
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/security_medic/blue
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/Initialize(mapload)
|
||||
. = ..()
|
||||
allowed += list(
|
||||
/obj/item/flashlight,
|
||||
/obj/item/gun,
|
||||
/obj/item/melee/baton/telescopic,
|
||||
/obj/item/storage/medkit
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue
|
||||
icon_state = "secmed_labcoat_blue"
|
||||
worn_icon_state = "secmed_labcoat_blue"
|
||||
|
||||
/obj/item/clothing/suit/hazardvest/security_medic
|
||||
name = "security medic vest"
|
||||
|
||||
@@ -100,9 +100,9 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/security_medic/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/toggle/labcoat/security_medic(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic(src)
|
||||
new /obj/item/clothing/suit/hazardvest/security_medic(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/security_medic/blue(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic/blue(src)
|
||||
new /obj/item/clothing/suit/hazardvest/security_medic/blue(src)
|
||||
new /obj/item/clothing/head/helmet/sec/peacekeeper/security_medic(src)
|
||||
new /obj/item/clothing/under/rank/security/peacekeeper/tactical(src)
|
||||
|
||||
@@ -5043,6 +5043,7 @@
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\shoes\sneakers.dm"
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\shoes\wheelys.dm"
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\suits\_suits.dm"
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\suits\labcoat.dm"
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\under\_under.dm"
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\under\color.dm"
|
||||
#include "modular_skyrat\master_files\code\modules\clothing\under\costume.dm"
|
||||
|
||||
Reference in New Issue
Block a user