mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 22:19:30 +01:00
Merge pull request #10074 from Jordie0608/whatiftherewererobotswiththesolefunctionofpunchingthings
Changelog
This commit is contained in:
+48
-2
@@ -55,6 +55,52 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">22 June 2015</h2>
|
||||
<h3 class="author">Iamgoofball updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Removed failure chance and delay when emagging an APC.</li>
|
||||
</ul>
|
||||
<h3 class="author">KorPhaeron updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Rebalanced armor to be less effective, reducing the melee, bullet and/or laser damage reduction of all armor suits.</li>
|
||||
</ul>
|
||||
<h3 class="author">LaharlMontogmmery updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now click and drag a storage container to empty it's contents into another container, disposal bin or floor tile.</li>
|
||||
</ul>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="experiment">Revenants have received a considerable overhaul.</li>
|
||||
<li class="rscadd">Revenants will no longer share spawn points with space carp and will spawn in locations like the morgue and prisoner transfer center.</li>
|
||||
<li class="rscadd">Revenants can no longer cross tiles covered in holy water.</li>
|
||||
<li class="rscadd">Revenants have a new ability called Defile for 30E. It will cause robots to malfunction, holy water over tiles to evaporate, and a few other effects.</li>
|
||||
<li class="rscadd">Upon death, revenants will appear and play a sound before rapidly fading away and leaving behind glimmering residue as evidence of their demise.</li>
|
||||
<li class="rscadd">This residue lingers with the essence of the revenant. If left unattended, it may reform into a new revenant. Simply scattering it is enough to stop this, but it also has high research levels.</li>
|
||||
<li class="rscadd">Revenants now have fluff objectives as well as a set essence goal.</li>
|
||||
<li class="tweak">Revenanants will be revealed for longer when using abilities and also receive feedback on this revealing.</li>
|
||||
<li class="tweak">Revenants can now only spawn via random event with a specific amount of dead mobs on the station. The default for this is 10.</li>
|
||||
<li class="bugfix">Revenants can no longer use abilities from inside walls.</li>
|
||||
<li class="rscdel">Directly lethal abilities have been removed from revenants. In addition, they can no longer harvest unconscious people, only the dead.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">21 June 2015</h2>
|
||||
<h3 class="author">GunHog updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.</li>
|
||||
<li class="tweak">Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy lasers instead of simply shooting faster.</li>
|
||||
<li class="rscadd">Nanotrasen has released an Artificial Intelligence firmware upgrade under the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants of exosuit technology, from the Ripley APLU design to even experimental Phazon units. Simply upload your AI to the exosuit's internal computer via the InteliCard device. Per safety regulations, the exosuit must have maintenance protocols enabled in order to remove an AI from it.</li>
|
||||
<li class="rscadd">Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination. For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will be gibbed if the mech is destroyed - they cannot be carded out of the mech or shunt to an APC.</li>
|
||||
</ul>
|
||||
<h3 class="author">Iamgoofball updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Blobs can no longer have Morphine as their chemical.</li>
|
||||
</ul>
|
||||
<h3 class="author">duncathan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Heat exchangers now update their color to match that of the pipe connected to them.</li>
|
||||
<li class="tweak">Heat exchangers are on longer dense.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">20 June 2015</h2>
|
||||
<h3 class="author">Dorsisdwarf updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -70,7 +116,7 @@
|
||||
<li class="tweak">Gang tags are now named 'graffiti' to make them harder to detect</li>
|
||||
<li class="tweak">Initial takeover timer is now capped at 5 minutes (50% control)</li>
|
||||
<li class="tweak">Server Operators: The default Delta Alert texts have changed. Please check if your game_options.txt is up to date.</li>
|
||||
<li class="rscdel">Loyalty implants now treat gangs as it treats cultis. Implants can no longer deconvert gangsters, but it can still prevent recruitments.</li>
|
||||
<li class="rscdel">Loyalty implants now treat gangs as it treats cultists. Implants can no longer deconvert gangsters, but it can still prevent recruitments.</li>
|
||||
<li class="tweak">Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence. Unlike tommy guns gangs will be able to purchase ammo for uzis.</li>
|
||||
</ul>
|
||||
<h3 class="author">Jordie0608 updated:</h3>
|
||||
@@ -134,7 +180,7 @@
|
||||
</ul>
|
||||
<h3 class="author">spasticVerbalizer updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscfix">Drones can now properly quick-equip.</li>
|
||||
<li class="bugfix">Drones can now properly quick-equip.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">14 June 2015</h2>
|
||||
|
||||
@@ -2773,7 +2773,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- rscadd: The wizard has a new artefact related to said creature.
|
||||
- rscadd: Added a new sepia slime plasma reaction. Try it out!
|
||||
spasticVerbalizer:
|
||||
- rscfix: Drones can now properly quick-equip.
|
||||
- bugfix: Drones can now properly quick-equip.
|
||||
2015-06-18:
|
||||
AnturK:
|
||||
- rscadd: Added new photo-over-pda function. Apply the photo to PDA to send it with
|
||||
@@ -2810,7 +2810,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- tweak: Initial takeover timer is now capped at 5 minutes (50% control)
|
||||
- tweak: 'Server Operators: The default Delta Alert texts have changed. Please check
|
||||
if your game_options.txt is up to date.'
|
||||
- rscdel: Loyalty implants now treat gangs as it treats cultis. Implants can no
|
||||
- rscdel: Loyalty implants now treat gangs as it treats cultists. Implants can no
|
||||
longer deconvert gangsters, but it can still prevent recruitments.
|
||||
- tweak: Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence.
|
||||
Unlike tommy guns gangs will be able to purchase ammo for uzis.
|
||||
@@ -2838,3 +2838,55 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- rscadd: Back-worn cloaks have been added for all heads except the HoP. LARPers
|
||||
rejoice!
|
||||
- rscadd: More suicide messages have been added for a few items.
|
||||
2015-06-21:
|
||||
GunHog:
|
||||
- tweak: The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It
|
||||
now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
|
||||
- tweak: Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy
|
||||
lasers instead of simply shooting faster.
|
||||
- rscadd: Nanotrasen has released an Artificial Intelligence firmware upgrade under
|
||||
the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants
|
||||
of exosuit technology, from the Ripley APLU design to even experimental Phazon
|
||||
units. Simply upload your AI to the exosuit's internal computer via the InteliCard
|
||||
device. Per safety regulations, the exosuit must have maintenance protocols
|
||||
enabled in order to remove an AI from it.
|
||||
- rscadd: Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination.
|
||||
For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any
|
||||
pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will
|
||||
be gibbed if the mech is destroyed - they cannot be carded out of the mech or
|
||||
shunt to an APC.
|
||||
Iamgoofball:
|
||||
- rscdel: Blobs can no longer have Morphine as their chemical.
|
||||
duncathan:
|
||||
- tweak: Heat exchangers now update their color to match that of the pipe connected
|
||||
to them.
|
||||
- tweak: Heat exchangers are on longer dense.
|
||||
2015-06-22:
|
||||
Iamgoofball:
|
||||
- rscdel: Removed failure chance and delay when emagging an APC.
|
||||
KorPhaeron:
|
||||
- tweak: Rebalanced armor to be less effective, reducing the melee, bullet and/or
|
||||
laser damage reduction of all armor suits.
|
||||
LaharlMontogmmery:
|
||||
- rscadd: You can now click and drag a storage container to empty it's contents
|
||||
into another container, disposal bin or floor tile.
|
||||
Xhuis:
|
||||
- experiment: Revenants have received a considerable overhaul.
|
||||
- rscadd: Revenants will no longer share spawn points with space carp and will spawn
|
||||
in locations like the morgue and prisoner transfer center.
|
||||
- rscadd: Revenants can no longer cross tiles covered in holy water.
|
||||
- rscadd: Revenants have a new ability called Defile for 30E. It will cause robots
|
||||
to malfunction, holy water over tiles to evaporate, and a few other effects.
|
||||
- rscadd: Upon death, revenants will appear and play a sound before rapidly fading
|
||||
away and leaving behind glimmering residue as evidence of their demise.
|
||||
- rscadd: This residue lingers with the essence of the revenant. If left unattended,
|
||||
it may reform into a new revenant. Simply scattering it is enough to stop this,
|
||||
but it also has high research levels.
|
||||
- rscadd: Revenants now have fluff objectives as well as a set essence goal.
|
||||
- tweak: Revenanants will be revealed for longer when using abilities and also receive
|
||||
feedback on this revealing.
|
||||
- tweak: Revenants can now only spawn via random event with a specific amount of
|
||||
dead mobs on the station. The default for this is 10.
|
||||
- bugfix: Revenants can no longer use abilities from inside walls.
|
||||
- rscdel: Directly lethal abilities have been removed from revenants. In addition,
|
||||
they can no longer harvest unconscious people, only the dead.
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# tgs (TG-ported fixes?)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Gun Hog
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds."
|
||||
- tweak: "Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy lasers instead of simply shooting faster."
|
||||
- rscadd: "Nanotrasen has released an Artificial Intelligence firmware upgrade under the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants of exosuit technology, from the Ripley APLU design to even experimental Phazon units. Simply upload your AI to the exosuit's internal computer via the InteliCard device. Per safety regulations, the exosuit must have maintenance protocols enabled in order to remove an AI from it."
|
||||
- rscadd: "Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination. For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will be gibbed if the mech is destroyed - they cannot be carded out of the mech or shunt to an APC."
|
||||
@@ -1,15 +0,0 @@
|
||||
author: Xhuis
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- experimental: "Revenants have received a considerable overhaul."
|
||||
- rscadd: "Revenants will no longer share spawn points with space carp and will spawn in locations like the morgue and prisoner transfer center."
|
||||
- rscadd: "Revenants can no longer cross tiles covered in holy water."
|
||||
- rscadd: "Revenants have a new ability called Defile for 30E. It will cause robots to malfunction, holy water over tiles to evaporate, and a few other effects."
|
||||
- rscadd: "Upon death, revenants will appear and play a sound before rapidly fading away and leaving behind glimmering residue as evidence of their demise."
|
||||
- rscadd: " This residue lingers with the essence of the revenant. If left unattended, it may reform into a new revenant. Simply scattering it is enough to stop this, but it also has high research levels."
|
||||
- rscadd: "Revenants now have fluff objectives as well as a set essence goal."
|
||||
- tweak: "Revenanants will be revealed for longer when using abilities and also receive feedback on this revealing."
|
||||
- tweak: "Revenants can now only spawn via random event with a specific amount of dead mobs on the station. The default for this is 10."
|
||||
- bugfix: "Revenants can no longer use abilities from inside walls."
|
||||
- rscdel: "Directly lethal abilities have been removed from revenants. In addition, they can no longer harvest unconscious people, only the dead."
|
||||
@@ -1,37 +0,0 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# tgs (TG-ported fixes?)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: duncathan
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Heat exchangers now update their color to match that of the pipe connected to them."
|
||||
- tweak: "Heat exchangers are on longer dense."
|
||||
Reference in New Issue
Block a user