Door remote config

This commit is contained in:
KorPhaeron
2016-02-22 14:58:05 -06:00
parent 537ac55162
commit b278741b19
8 changed files with 36 additions and 12 deletions
+3
View File
@@ -92,6 +92,7 @@
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 0 // allow ai job
var/door_remote = 0 // door remotes for heads of staff
var/panic_bunker = 0 // prevents new people it hasn't seen before from connecting
var/notify_new_player_age = 0 // how long do we notify admins of a new player
var/irc_first_connection_alert = 0 // do we notify the irc channel when somebody is connecting for the first time?
@@ -517,6 +518,8 @@
config.force_random_names = 1
if("allow_ai")
config.allow_ai = 1
if("door_remote")
config.door_remote = 1
if("silent_ai")
config.silent_ai = 1
if("silent_borg")
+15 -8
View File
@@ -3,8 +3,9 @@
#define WAND_EMERGENCY "Toggle Emergency Access"
/obj/item/weapon/control_wand
icon_state = "chainswordon"
item_state = "chainswordon"
icon_state = "gangtool-white"
item_state = "walkietalkie"
icon = 'icons/obj/device.dmi'
name = "control wand"
desc = "Remotely controls airlocks."
var/mode = WAND_OPEN
@@ -54,29 +55,35 @@
user << "Your [src] does not have access to this door."
/obj/item/weapon/control_wand/captain
name = "omni wand"
name = "omni door remote"
desc = "This control wand can access any door on the station."
icon_state = "gangtool-yellow"
wand_access = "Captain"
/obj/item/weapon/control_wand/chief_engineer
name = "engineering control wand"
name = "engineering door remote"
wand_access = "Chief Engineer"
icon_state = "gangtool-orange"
/obj/item/weapon/control_wand/research_director
name = "research control wand"
name = "research door remote"
wand_access = "Research Director"
icon_state = "gangtool-purple"
/obj/item/weapon/control_wand/head_of_security
name = "security control wand"
name = "security door remote"
wand_access = "Head of Security"
icon_state = "gangtool-red"
/obj/item/weapon/control_wand/quartermaster
name = "supply control wand"
name = "supply door remote"
wand_access = "Quartermaster"
icon_state = "gangtool-green"
/obj/item/weapon/control_wand/chief_medical_officer
name = "medical control wand"
name = "medical door remote"
wand_access = "Chief Medical Officer"
icon_state = "gangtool-blue"
#undef WAND_OPEN
#undef WAND_BOLT
@@ -17,3 +17,5 @@
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/clothing/head/soft(src)
if(config && config.door_remote)
new /obj/item/weapon/control_wand/quartermaster(src)
@@ -23,6 +23,8 @@
new /obj/item/device/multitool(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
if(config && config.door_remote)
new /obj/item/weapon/control_wand/chief_engineer(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
@@ -40,7 +42,7 @@
new /obj/item/weapon/electronics/apc(src)
for(var/i in 1 to 3)
new /obj/item/device/multitool(src)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies locker"
req_access = list(access_engine_equip)
@@ -53,7 +55,7 @@
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weapon/weldingtool/largetank(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(access_engine_equip)
@@ -32,7 +32,7 @@
new /obj/item/weapon/tank/internals/anesthetic(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/breath/medical(src)
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(access_surgery)
@@ -69,6 +69,8 @@
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
new /obj/item/organ/internal/cyberimp/eyes/hud/medical(src)
if(config && config.door_remote)
new /obj/item/weapon/control_wand/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
@@ -79,7 +81,7 @@
new /obj/item/device/assembly/signaler(src)
for(var/i in 1 to 3)
new /obj/item/device/electropack(src)
/obj/structure/closet/secure_closet/chemical
name = "chemical closet"
desc = "Store dangerous chemicals in here."
@@ -21,3 +21,5 @@
new /obj/item/clothing/suit/armor/reactive/teleport(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/device/laser_pointer(src)
if(config && config.door_remote)
new /obj/item/weapon/control_wand/research_director(src)
@@ -26,6 +26,8 @@
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
new /obj/item/weapon/gun/energy/gun(src)
if(config && config.door_remote)
new /obj/item/weapon/control_wand/captain(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
@@ -77,6 +79,8 @@
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/storage/belt/security/full(src)
new /obj/item/weapon/gun/energy/gun/hos(src)
if(config && config.door_remote)
new /obj/item/weapon/control_wand/head_of_security(src)
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
+2
View File
@@ -190,6 +190,8 @@ ALLOW_RANDOM_EVENTS
ALLOW_AI
## Allow heads of staff to start with door remotes, to remotely control doors like a pseudo AI.
#DOOR_REMOTE
### AWAY MISSIONS ###