Quick carry and fastmed traits display on clothing on examine (#94220)

## About The Pull Request

It's like with quick cuffing, you can examine the gloves and be able to
see if they make you carry people and inject faster

<img width="369" height="204" alt="Screenshot 2025-11-29 143710"
src="https://github.com/user-attachments/assets/9018ab18-4fdf-4cfb-a3a1-2a24ab675851"
/>


## Why It's Good For The Game

Information is already there in the code for all to see

## Changelog

🆑
qol: Quick carry and fast medicine properties are now visible on gloves
/🆑

---------

Co-authored-by: Fghj240 <fakeemail@notrealemail.com>
This commit is contained in:
Fghj240
2025-12-01 15:35:10 -08:00
committed by GitHub
parent 30280d1386
commit b29cb8621d
2 changed files with 8 additions and 5 deletions
+1 -1
View File
@@ -184,7 +184,7 @@
VAR_PROTECTED/datum/embedding/embed_data
///for flags such as [GLASSESCOVERSEYES]
var/flags_cover = 0
var/flags_cover = NONE
var/heat = 0
/// All items with sharpness of SHARP_EDGED or higher will automatically get the butchering component.
var/sharpness = NONE
+7 -4
View File
@@ -315,9 +315,6 @@
. += span_warning("<b>[p_Theyre()] completely shredded and require[p_s()] mending before [p_they()] can be worn again!</b>")
return
if(TRAIT_FAST_CUFFING in clothing_traits)
. += "[src] increase the speed that you handcuff others."
for(var/zone in damage_by_parts)
var/pct_damage_part = damage_by_parts[zone] / limb_integrity * 100
var/zone_name = parse_zone(zone)
@@ -359,7 +356,7 @@
.["pressure-proof"] = "Protects the wearer from extremely low or high pressure, such as vacuum of space."
if(flags_cover & PEPPERPROOF)
.["pepper-proof"] = "Protects the wearer from the effects of pepperspray."
if (heat_protection || cold_protection)
if(heat_protection || cold_protection)
var/heat_desc
var/cold_desc
switch (max_heat_protection_temperature)
@@ -377,6 +374,12 @@
if (0 to 71)
cold_desc = "extremely low"
.["thermally insulated"] = "Protects the wearer from [jointext(list(heat_desc, cold_desc) - null, " and ")] temperatures."
if((TRAIT_QUICK_CARRY in clothing_traits) || (TRAIT_QUICKER_CARRY in clothing_traits))
.["tactile"] = "Decreases the time it takes to pick up creatures by [(TRAIT_QUICKER_CARRY in clothing_traits) ? "2 seconds" : "1 second"]."
if(TRAIT_FASTMED in clothing_traits)
.["sterile"] = "Increases the speed at which reagents are administered to others by [round((1/NITRILE_GLOVES_MULTIPLIER-1)*100, 1)]%."
if(TRAIT_FAST_CUFFING in clothing_traits)
.["secure"] = "Increases the speed at which you apply restraints."
/obj/item/clothing/examine_descriptor(mob/user)
return "clothing"