mirror of
https://github.com/Bubberstation/Bubberstation.git
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[READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work * more * ass * wsedfwedff * asss * test * stuff * fuck * sss a * kms * asdadwedwdfwefwef * start * test * dwwdew * ewefwfef * Redemption machine (#8) * Redemption machine * Removes debug messages * changes * fuckmyshitup * coin mint works with new material shenanigans (#10) * Auto stash before merge of "materials" and "origin/materials" * woops * furnace (#11) * autolathe manufacturing of toolboxes * eggs in a basket * some small changes * matcolors * documentation * more documentation and effects * done * Color man bad (#12) * fixes designs * ass * more fixes * fuck me * firestacks adder * epic fixes * fixes designs * DONE DIDDILY DOO * removes category macro * ch-ch-ch-changes * fixes some stuff * Fixes display of ore values (#9) * Redemption machine * Removes debug messages * Re-adds value display * Replaces the fire stacking component with an element instead (#13) * fixes examine * fixes ligma bugs * double ligma boofus * fix * misses some defines * fixes ORM * Update code/datums/components/material_container.dm Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com> * fixes * Makes glass objects weaker (#14) * Makes glass objects weaker * uses correct proc * fixes shit * honk honk * better * oh shit oh fuck * fixes * fuck ORMs * fixes the biogen * documentation * ass (#15) * component * changes * ass * ass * doc * Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent" * fixes rounding * fixed
This commit is contained in:
committed by
Emmett Gaines
co-authored by
Emmett Gaines
parent
1ffc9f032b
commit
b33d1c49a3
@@ -150,6 +150,7 @@
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#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
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#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
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#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
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#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
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#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
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#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
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@@ -59,19 +59,6 @@
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//let's just pretend fulltile windows being children of border windows is fine
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#define FULLTILE_WINDOW_DIR NORTHEAST
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//Material defines, for determining how much of a given material an item contains
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#define MAT_METAL "$metal"
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#define MAT_GLASS "$glass"
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#define MAT_SILVER "$silver"
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#define MAT_GOLD "$gold"
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#define MAT_DIAMOND "$diamond"
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#define MAT_URANIUM "$uranium"
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#define MAT_PLASMA "$plasma"
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#define MAT_BLUESPACE "$bluespace"
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#define MAT_BANANIUM "$bananium"
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#define MAT_TITANIUM "$titanium"
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#define MAT_BIOMASS "$biomass"
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#define MAT_PLASTIC "$plastic"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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@@ -0,0 +1,12 @@
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/// Is the material from an ore? currently unused but exists atm for categorizations sake
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#define MAT_CATEGORY_ORE "ore capable"
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/// Hard materials, such as iron or metal
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#define MAT_CATEGORY_RIGID "rigid material"
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/// Gets the reference for the material type that was given
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#define getmaterialref(A) (SSmaterials.materials[A])
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/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
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#define MATERIAL_NO_COLOR (1<<0)
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@@ -105,6 +105,7 @@
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#define INIT_ORDER_SERVER_MAINT 93
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#define INIT_ORDER_INPUT 85
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#define INIT_ORDER_VIS 80
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#define INIT_ORDER_MATERIALS 76
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#define INIT_ORDER_RESEARCH 75
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#define INIT_ORDER_EVENTS 70
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#define INIT_ORDER_JOBS 65
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@@ -42,11 +42,6 @@
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for(var/path in subtypesof(/datum/surgery))
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GLOB.surgeries_list += new path()
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//Materials
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for(var/path in subtypesof(/datum/material))
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var/datum/material/D = new path()
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GLOB.materials_list[D.id] = D
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GLOB.emote_list = init_emote_list()
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@@ -16,7 +16,6 @@ GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the stati
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GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
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GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
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GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
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GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
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GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
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@@ -0,0 +1,27 @@
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/*! How material datums work
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Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.
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These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area
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*/
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SUBSYSTEM_DEF(materials)
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name = "Materials"
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_MATERIALS
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///Dictionary of material.type || material ref
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var/list/materials = list()
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///Dictionary of category || list of material refs
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var/list/materials_by_category = list()
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/datum/controller/subsystem/materials/Initialize(timeofday)
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InitializeMaterials()
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return ..()
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///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
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/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
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for(var/type in subtypesof(/datum/material))
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var/datum/material/ref = new type
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materials[type] = ref
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for(var/c in ref.categories)
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materials_by_category[c] += list(ref)
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@@ -155,6 +155,7 @@ SUBSYSTEM_DEF(research)
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stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]")
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errored_datums[DN] = initial(DN.id)
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continue
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DN.InitializeMaterials() //Initialize the materials in the design
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returned[initial(DN.id)] = DN
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techweb_designs = returned
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verify_techweb_designs()
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@@ -0,0 +1,107 @@
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///Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
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/datum/component/explodable
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var/devastation_range = 0
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var/heavy_impact_range = 0
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var/light_impact_range = 2
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var/flash_range = 3
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var/equipped_slot //For items, lets us determine where things should be hit.
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/datum/component/explodable/Initialize(devastation_range_override, heavy_impact_range_override, light_impact_range_override, flash_range_override)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/explodable_attack)
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RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/explodable_insert_item)
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RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/detonate)
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if(ismovableatom(parent))
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RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact)
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RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump)
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/explodable_attack)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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if(devastation_range_override)
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devastation_range = devastation_range_override
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if(heavy_impact_range_override)
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heavy_impact_range = heavy_impact_range_override
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if(light_impact_range_override)
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light_impact_range = light_impact_range_override
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if(flash_range_override)
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flash_range = flash_range_override
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/datum/component/explodable/proc/explodable_insert_item(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
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check_if_detonate(I)
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/datum/component/explodable/proc/explodable_impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
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check_if_detonate(hit_atom)
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/datum/component/explodable/proc/explodable_bump(datum/source, atom/A)
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check_if_detonate(A)
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///Called when you use this object to attack sopmething
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/datum/component/explodable/proc/explodable_attack(datum/source, atom/movable/target, mob/living/user)
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check_if_detonate(target)
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///Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
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/datum/component/explodable/proc/explodable_attack_zone(datum/source, damage, damagetype, def_zone)
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if(!def_zone)
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return
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if(damagetype != BURN) //Don't bother if it's not fire.
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return
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if(!is_hitting_zone(def_zone)) //You didn't hit us! ha!
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return
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detonate()
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/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
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RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMGE, .proc/explodable_attack_zone)
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/datum/component/explodable/proc/on_drop(datum/source, mob/user)
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UnregisterSignal(user, COMSIG_MOB_APPLY_DAMGE)
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/// Checks if we're hitting the zone this component is covering
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/datum/component/explodable/proc/is_hitting_zone(def_zone)
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var/obj/item/item = parent
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var/mob/living/L = item.loc //Get whoever is equipping the item currently
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if(!istype(L))
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return
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var/obj/item/bodypart/bodypart = L.get_bodypart(check_zone(def_zone))
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var/list/equipment_items = list()
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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equipment_items += list(C.head, C.wear_mask, C.back, C.gloves, C.shoes, C.glasses, C.ears)
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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equipment_items += list(H.wear_suit, H.w_uniform, H.belt, H.s_store, H.wear_id)
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for(var/bp in equipment_items)
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if(!bp)
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continue
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var/obj/item/I = bp
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if(I.body_parts_covered & bodypart.body_part)
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return TRUE
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return FALSE
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/datum/component/explodable/proc/check_if_detonate(target)
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if(!isitem(target))
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return
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var/obj/item/I = target
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if(!I.is_hot())
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return
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detonate() //If we're touching a hot item we go boom
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/// Expldoe and remove the object
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/datum/component/explodable/proc/detonate()
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var/atom/A = parent
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explosion(A, devastation_range, heavy_impact_range, light_impact_range, flash_range) //epic explosion time
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qdel(A)
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@@ -1,4 +1,4 @@
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/*
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/*!
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This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
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Variables:
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@@ -13,7 +13,7 @@
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var/total_amount = 0
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var/max_amount
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var/sheet_type
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var/list/materials
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var/list/materials //Map of key = material ref | Value = amount
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var/show_on_examine
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var/disable_attackby
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var/list/allowed_typecache
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@@ -22,6 +22,7 @@
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var/datum/callback/precondition
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var/datum/callback/after_insert
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/// Sets up the proper signals and fills the list of materials with the appropriate references.
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/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
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materials = list()
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max_amount = max(0, max_amt)
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@@ -40,23 +41,19 @@
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
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var/list/possible_mats = list()
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for(var/mat_type in subtypesof(/datum/material))
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var/datum/material/MT = mat_type
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possible_mats[initial(MT.id)] = mat_type
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for(var/id in mat_list)
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if(possible_mats[id])
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var/mat_path = possible_mats[id]
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materials[id] = new mat_path()
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for(var/mat in mat_list) //Make the assoc list ref | amount
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var/datum/material/M = getmaterialref(mat) || mat
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materials[M] = 0
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/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
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if(show_on_examine)
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for(var/I in materials)
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var/datum/material/M = materials[I]
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var/amt = amount(M.id)
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var/datum/material/M = I
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var/amt = materials[I]
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if(amt)
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to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
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/// Proc that allows players to fill the parent with mats
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/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
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var/list/tc = allowed_typecache
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if(disable_attackby)
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@@ -81,6 +78,7 @@
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return
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user_insert(I, user)
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/// Proc used for when player inserts materials
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/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
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set waitfor = FALSE
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var/requested_amount
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@@ -112,24 +110,34 @@
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else if(I == active_held)
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user.put_in_active_hand(I)
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//For inserting an amount of material
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/datum/component/material_container/proc/insert_amount(amt, id = null)
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if(amt > 0 && has_space(amt))
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var/total_amount_saved = total_amount
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if(id)
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var/datum/material/M = materials[id]
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if(M)
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M.amount += amt
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total_amount += amt
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else
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for(var/i in materials)
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var/datum/material/M = materials[i]
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M.amount += amt
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total_amount += amt
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return (total_amount - total_amount_saved)
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return FALSE
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/// Proc specifically for inserting items, returns the amount of materials entered.
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/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
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if(!I)
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return FALSE
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if(istype(I, /obj/item/stack))
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return insert_stack(I, stack_amt, multiplier)
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/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
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multiplier = CEILING(multiplier, 0.01)
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var/material_amount = get_item_material_amount(I)
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if(!material_amount || !has_space(material_amount))
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return FALSE
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last_inserted_id = insert_item_materials(I, multiplier)
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return material_amount
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/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
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var/primary_mat
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var/max_mat_value = 0
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for(var/MAT in materials)
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materials[MAT] += I.materials[MAT] * multiplier
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total_amount += I.materials[MAT] * multiplier
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if(I.materials[MAT] > max_mat_value)
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primary_mat = MAT
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return primary_mat
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/// Proc for putting a stack inside of the container
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/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
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if(isnull(amt))
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amt = S.amount
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@@ -147,250 +155,198 @@
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if(!amt)
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return FALSE
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last_inserted_id = insert_materials(S,amt * multiplier)
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last_inserted_id = insert_item_materials(S,amt * multiplier)
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S.use(amt)
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return amt
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/datum/component/material_container/proc/insert_item(obj/item/I, multiplier = 1, stack_amt)
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if(!I)
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return FALSE
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if(istype(I, /obj/item/stack))
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return insert_stack(I, stack_amt, multiplier)
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/// For inserting an amount of material
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/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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if(amt > 0 && has_space(amt))
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var/total_amount_saved = total_amount
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if(mat)
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materials[mat] += amt
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else
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for(var/i in materials)
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materials[i] += amt
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total_amount += amt
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return (total_amount - total_amount_saved)
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return FALSE
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var/material_amount = get_item_material_amount(I)
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if(!material_amount || !has_space(material_amount))
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return FALSE
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last_inserted_id = insert_materials(I, multiplier)
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return material_amount
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/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only
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var/datum/material/M
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var/primary_mat
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var/max_mat_value = 0
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for(var/MAT in materials)
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M = materials[MAT]
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M.amount += I.materials[MAT] * multiplier
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total_amount += I.materials[MAT] * multiplier
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if(I.materials[MAT] > max_mat_value)
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primary_mat = MAT
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return primary_mat
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//For consuming material
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//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200)
|
||||
/datum/component/material_container/proc/use_amount(list/mats, multiplier=1)
|
||||
if(!mats || !mats.len)
|
||||
return FALSE
|
||||
|
||||
var/datum/material/M
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
if(M.amount < (mats[MAT] * multiplier))
|
||||
return FALSE
|
||||
|
||||
var/total_amount_save = total_amount
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
M.amount -= mats[MAT] * multiplier
|
||||
total_amount -= mats[MAT] * multiplier
|
||||
|
||||
return total_amount_save - total_amount
|
||||
|
||||
|
||||
/datum/component/material_container/proc/use_amount_type(amt, id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M)
|
||||
if(M.amount >= amt)
|
||||
M.amount -= amt
|
||||
/// Uses an amount of a specific material, effectively removing it.
|
||||
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
var/amount = materials[mat]
|
||||
if(mat)
|
||||
if(amount >= amt)
|
||||
materials[mat] -= amt
|
||||
total_amount -= amt
|
||||
return amt
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, id)
|
||||
if((amt==0)||(!T)||(!id))
|
||||
/// Proc for transfering materials to another container.
|
||||
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
if((amt==0)||(!T)||(!mat))
|
||||
return FALSE
|
||||
if(amt<0)
|
||||
return T.transer_amt_to(src, -amt, id)
|
||||
var/datum/material/M = materials[id]
|
||||
|
||||
if(M)
|
||||
var/tr = min(amt, M.amount,T.can_insert_amount(amt, id))
|
||||
if(tr)
|
||||
use_amount_type(tr, id)
|
||||
T.insert_amount(tr, id)
|
||||
return tr
|
||||
return T.transer_amt_to(src, -amt, mat)
|
||||
var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat))
|
||||
if(tr)
|
||||
use_amount_mat(tr, mat)
|
||||
T.insert_amount_mat(tr, mat)
|
||||
return tr
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/can_insert_amount(amt, id)
|
||||
if(amt && id)
|
||||
var/datum/material/M = materials[id]
|
||||
/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
|
||||
/datum/component/material_container/proc/can_insert_amount_mat(amt, mat)
|
||||
if(amt && mat)
|
||||
var/datum/material/M = mat
|
||||
if(M)
|
||||
if((total_amount + amt) <= max_amount)
|
||||
return amt
|
||||
else
|
||||
return (max_amount-total_amount)
|
||||
|
||||
/datum/component/material_container/proc/can_use_amount(amt, id, list/mats)
|
||||
if(amt && id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M && M.amount >= amt)
|
||||
return TRUE
|
||||
else if(istype(mats))
|
||||
for(var/M in mats)
|
||||
if(materials[M] && (mats[M] <= materials[M]))
|
||||
continue
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//For spawning mineral sheets; internal use only
|
||||
/datum/component/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null)
|
||||
/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
|
||||
/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
|
||||
if(!mats || !length(mats))
|
||||
return FALSE
|
||||
|
||||
var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
|
||||
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
var/datum/material/req_mat = x
|
||||
if(!istype(req_mat))
|
||||
req_mat = getmaterialref(req_mat) //Get the ref if necesary
|
||||
if(!materials[req_mat]) //Do we have the resource?
|
||||
return FALSE //Can't afford it
|
||||
var/amount_required = mats[x] * multiplier
|
||||
if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
|
||||
return FALSE //Can't afford it
|
||||
mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
|
||||
continue
|
||||
|
||||
var/total_amount_save = total_amount
|
||||
|
||||
for(var/i in mats_to_remove)
|
||||
total_amount_save -= use_amount_mat(mats_to_remove[i], i)
|
||||
|
||||
return total_amount_save - total_amount
|
||||
|
||||
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
|
||||
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
|
||||
if(!M.sheet_type)
|
||||
return 0
|
||||
return 0 //Add greyscale sheet handling here later
|
||||
if(sheet_amt <= 0)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
target = get_turf(parent)
|
||||
if(M.amount < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
|
||||
sheet_amt = round(M.amount / MINERAL_MATERIAL_AMOUNT)
|
||||
if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
|
||||
sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT)
|
||||
var/count = 0
|
||||
while(sheet_amt > MAX_STACK_SIZE)
|
||||
new M.sheet_type(target, MAX_STACK_SIZE)
|
||||
count += MAX_STACK_SIZE
|
||||
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
|
||||
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
|
||||
sheet_amt -= MAX_STACK_SIZE
|
||||
if(sheet_amt >= 1)
|
||||
new M.sheet_type(target, sheet_amt)
|
||||
count += sheet_amt
|
||||
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
|
||||
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
|
||||
return count
|
||||
|
||||
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, id, target = null)
|
||||
if(materials[id])
|
||||
return retrieve(sheet_amt, materials[id], target)
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/retrieve_amount(amt, id, target)
|
||||
return retrieve_sheets(amount2sheet(amt), id, target)
|
||||
|
||||
/datum/component/material_container/proc/retrieve_all(target = null)
|
||||
/// Proc to get all the materials and dump them as sheets
|
||||
/datum/component/material_container/proc/retrieve_all(target = null)
|
||||
var/result = 0
|
||||
var/datum/material/M
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
result += retrieve_sheets(amount2sheet(M.amount), MAT, target)
|
||||
var/amount = materials[MAT]
|
||||
result += retrieve_sheets(amount2sheet(amount), MAT, target)
|
||||
return result
|
||||
|
||||
/// Proc that returns TRUE if the container has space
|
||||
/datum/component/material_container/proc/has_space(amt = 0)
|
||||
return (total_amount + amt) <= max_amount
|
||||
|
||||
/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
|
||||
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
|
||||
if(!mats || !mats.len)
|
||||
return FALSE
|
||||
|
||||
var/datum/material/M
|
||||
for(var/MAT in mats)
|
||||
M = materials[MAT]
|
||||
if(M.amount < (mats[MAT] * multiplier))
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
var/datum/material/req_mat = x
|
||||
if(!istype(req_mat))
|
||||
if(ispath(req_mat)) //Is this an actual material, or is it a category?
|
||||
req_mat = getmaterialref(req_mat) //Get the ref
|
||||
|
||||
else // Its a category. (For example MAT_CATEGORY_RIGID)
|
||||
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
|
||||
return FALSE
|
||||
else
|
||||
continue
|
||||
|
||||
if(!has_enough_of_material(req_mat, mats[req_mat], multiplier))//Not a category, so just check the normal way
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/component/material_container/proc/amount2sheet(amt)
|
||||
/// Returns all the categories in a recipe.
|
||||
/datum/component/material_container/proc/get_categories(list/mats)
|
||||
var/list/categories = list()
|
||||
for(var/x in mats) //Loop through all required materials
|
||||
if(!istext(x)) //This means its not a category
|
||||
continue
|
||||
categories += x
|
||||
return categories
|
||||
|
||||
|
||||
/// Returns TRUE if you have enough of the specified material.
|
||||
/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1)
|
||||
if(!materials[req_mat]) //Do we have the resource?
|
||||
return FALSE //Can't afford it
|
||||
var/amount_required = amount * multiplier
|
||||
if(materials[req_mat] >= amount_required) // do we have enough of the resource?
|
||||
return TRUE
|
||||
return FALSE //Can't afford it
|
||||
|
||||
/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
|
||||
/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
|
||||
for(var/i in SSmaterials.materials_by_category[category])
|
||||
var/datum/material/mat = i
|
||||
if(materials[mat] >= amount) //we have enough
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/// Turns a material amount into the amount of sheets it should output
|
||||
/datum/component/material_container/proc/amount2sheet(amt)
|
||||
if(amt >= MINERAL_MATERIAL_AMOUNT)
|
||||
return round(amt / MINERAL_MATERIAL_AMOUNT)
|
||||
return FALSE
|
||||
|
||||
/// Turns an amount of sheets into the amount of material amount it should output
|
||||
/datum/component/material_container/proc/sheet2amount(sheet_amt)
|
||||
if(sheet_amt > 0)
|
||||
return sheet_amt * MINERAL_MATERIAL_AMOUNT
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/amount(id)
|
||||
var/datum/material/M = materials[id]
|
||||
return M ? M.amount : 0
|
||||
|
||||
//returns the amount of material relevant to this container;
|
||||
//if this container does not support glass, any glass in 'I' will not be taken into account
|
||||
///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
|
||||
/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
var/material_amount = 0
|
||||
for(var/MAT in materials)
|
||||
for(var/MAT in I.materials)
|
||||
material_amount += I.materials[MAT]
|
||||
return material_amount
|
||||
|
||||
|
||||
/datum/material
|
||||
var/name
|
||||
var/amount = 0
|
||||
var/id = null
|
||||
var/sheet_type = null
|
||||
var/coin_type = null
|
||||
|
||||
/datum/material/metal
|
||||
name = "Metal"
|
||||
id = MAT_METAL
|
||||
sheet_type = /obj/item/stack/sheet/metal
|
||||
coin_type = /obj/item/coin/iron
|
||||
|
||||
/datum/material/glass
|
||||
name = "Glass"
|
||||
id = MAT_GLASS
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
|
||||
/datum/material/silver
|
||||
name = "Silver"
|
||||
id = MAT_SILVER
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
coin_type = /obj/item/coin/silver
|
||||
|
||||
/datum/material/gold
|
||||
name = "Gold"
|
||||
id = MAT_GOLD
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
coin_type = /obj/item/coin/gold
|
||||
|
||||
/datum/material/diamond
|
||||
name = "Diamond"
|
||||
id = MAT_DIAMOND
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
coin_type = /obj/item/coin/diamond
|
||||
|
||||
/datum/material/uranium
|
||||
name = "Uranium"
|
||||
id = MAT_URANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
coin_type = /obj/item/coin/uranium
|
||||
|
||||
/datum/material/plasma
|
||||
name = "Solid Plasma"
|
||||
id = MAT_PLASMA
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plasma
|
||||
coin_type = /obj/item/coin/plasma
|
||||
|
||||
/datum/material/bluespace
|
||||
name = "Bluespace Mesh"
|
||||
id = MAT_BLUESPACE
|
||||
sheet_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
|
||||
/datum/material/bananium
|
||||
name = "Bananium"
|
||||
id = MAT_BANANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
coin_type = /obj/item/coin/bananium
|
||||
|
||||
/datum/material/titanium
|
||||
name = "Titanium"
|
||||
id = MAT_TITANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/datum/material/biomass
|
||||
name = "Biomass"
|
||||
id = MAT_BIOMASS
|
||||
|
||||
/datum/material/plastic
|
||||
name = "Plastic"
|
||||
id = MAT_PLASTIC
|
||||
sheet_type = /obj/item/stack/sheet/plastic
|
||||
/// Returns the amount of a specific material in this container.
|
||||
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
|
||||
if(!istype(mat))
|
||||
mat = getmaterialref(mat)
|
||||
return(materials[mat])
|
||||
|
||||
@@ -76,6 +76,8 @@
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
target.rad_act(strength/2)
|
||||
if(!hl3_release_date)
|
||||
return
|
||||
strength -= strength / hl3_release_date
|
||||
|
||||
#undef RAD_AMOUNT_LOW
|
||||
|
||||
@@ -54,7 +54,7 @@ handles linking back and forth.
|
||||
/datum/component/remote_materials/proc/_MakeLocal()
|
||||
silo = null
|
||||
mat_container = parent.AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
|
||||
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
|
||||
local_size,
|
||||
FALSE,
|
||||
/obj/item/stack)
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
|
||||
*/
|
||||
/datum/element/firestacker
|
||||
element_flags = ELEMENT_DETACH
|
||||
/// A list in format {atom/movable/owner, number}
|
||||
/// Used to keep track of movables which want to apply a different number of fire stacks than default
|
||||
var/list/amount_by_owner = list()
|
||||
|
||||
/datum/element/firestacker/Attach(datum/target, amount)
|
||||
. = ..()
|
||||
if(!ismovableatom(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact)
|
||||
if(isitem(target))
|
||||
RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack)
|
||||
RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self)
|
||||
|
||||
if(amount) // If amount is not given we default to 1 and don't need to save it here
|
||||
amount_by_owner[target] = amount
|
||||
|
||||
/datum/element/firestacker/Detach(datum/source, force)
|
||||
. = ..()
|
||||
UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF))
|
||||
amount_by_owner -= source
|
||||
|
||||
/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target)
|
||||
target.adjust_fire_stacks(amount_by_owner[owner] || 1)
|
||||
|
||||
/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(isliving(hit_atom))
|
||||
stack_on(source, hit_atom)
|
||||
|
||||
/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
if(isliving(target))
|
||||
stack_on(source, target)
|
||||
|
||||
/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user)
|
||||
if(isliving(user))
|
||||
stack_on(source, user)
|
||||
@@ -216,7 +216,7 @@
|
||||
desc = "Stores recorder holocalls."
|
||||
icon_state = "holodisk"
|
||||
obj_flags = UNIQUE_RENAME
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 100, /datum/material/glass = 100)
|
||||
var/datum/holorecord/record
|
||||
//Preset variables
|
||||
var/preset_image_type
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
/*! Material datum
|
||||
|
||||
Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/datum/material
|
||||
var/name = "material"
|
||||
var/desc = "its..stuff."
|
||||
///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
|
||||
var/id = "mat"
|
||||
///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
|
||||
var/color
|
||||
///Base alpha of the material, is used for greyscale icons.
|
||||
var/alpha
|
||||
///Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for.gold
|
||||
var/list/categories = list()
|
||||
///The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets.
|
||||
var/sheet_type
|
||||
///The type of coin this material spawns. This should be replaced as soon as possible by greyscale coins.
|
||||
var/coin_type
|
||||
///This is a modifier for force, and resembles the strength of the material
|
||||
var/strength_modifier = 1
|
||||
///This is a modifier for integrity, and resembles the strength of the material
|
||||
var/integrity_modifier = 1
|
||||
|
||||
///This proc is called when the material is added to an object.
|
||||
/datum/material/proc/on_applied(atom/source, amount, material_flags)
|
||||
if(!(material_flags & MATERIAL_NO_COLOR)) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
|
||||
if(color) //Do we have a custom color?
|
||||
source.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
|
||||
if(alpha)
|
||||
source.alpha = alpha
|
||||
|
||||
if(istype(source, /obj)) //objs
|
||||
on_applied_obj(source, amount, material_flags)
|
||||
|
||||
///This proc is called when the material is added to an object specifically.
|
||||
/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
|
||||
var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1)
|
||||
// This is to keep the same damage relative to the max integrity of the object
|
||||
o.obj_integrity = (o.obj_integrity / o.max_integrity) * new_max_integrity
|
||||
o.max_integrity = new_max_integrity
|
||||
o.force *= strength_modifier
|
||||
o.throwforce *= strength_modifier
|
||||
|
||||
|
||||
///This proc is called when the material is removed from an object.
|
||||
/datum/material/proc/on_removed(atom/source, material_flags)
|
||||
if(!(material_flags & MATERIAL_NO_COLOR)) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example
|
||||
if(color)
|
||||
source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color)
|
||||
source.alpha = initial(source.alpha)
|
||||
|
||||
if(istype(source, /obj)) //objs
|
||||
on_removed_obj(source, material_flags)
|
||||
|
||||
///This proc is called when the material is removed from an object specifically.
|
||||
/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
|
||||
var/new_max_integrity = initial(o.max_integrity)
|
||||
// This is to keep the same damage relative to the max integrity of the object
|
||||
o.obj_integrity = (o.obj_integrity / o.max_integrity) * new_max_integrity
|
||||
|
||||
o.max_integrity = new_max_integrity
|
||||
o.force = initial(o.force)
|
||||
o.throwforce = initial(o.throwforce)
|
||||
@@ -0,0 +1,149 @@
|
||||
///Has no special properties.
|
||||
/datum/material/iron
|
||||
name = "iron"
|
||||
id = "iron"
|
||||
desc = "Common iron ore often found in sedimentary and igneous layers of the crust."
|
||||
color = "#878687"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/metal
|
||||
coin_type = /obj/item/coin/iron
|
||||
|
||||
///Breaks extremely easily but is transparent.
|
||||
/datum/material/glass
|
||||
name = "glass"
|
||||
id = "glass"
|
||||
desc = "Glass forged by melting sand."
|
||||
color = "#dae6f0"
|
||||
alpha = 210
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE)
|
||||
integrity_modifier = 0.1
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
|
||||
|
||||
///Has no special properties. Could be good against vampires in the future perhaps.
|
||||
/datum/material/silver
|
||||
name = "silver"
|
||||
id = "silver"
|
||||
desc = "Silver"
|
||||
color = "#bdbebf"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
coin_type = /obj/item/coin/silver
|
||||
|
||||
///Slight force increase
|
||||
/datum/material/gold
|
||||
name = "gold"
|
||||
id = "gold"
|
||||
desc = "Gold"
|
||||
color = "#f0972b"
|
||||
strength_modifier = 1.2
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
coin_type = /obj/item/coin/gold
|
||||
|
||||
///Has no special properties
|
||||
/datum/material/diamond
|
||||
name = "diamond"
|
||||
id = "diamond"
|
||||
desc = "Highly pressurized carbon"
|
||||
color = "#22c2d4"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
coin_type = /obj/item/coin/diamond
|
||||
|
||||
///Is slightly radioactive
|
||||
/datum/material/uranium
|
||||
name = "uranium"
|
||||
id = "uranium"
|
||||
desc = "Uranium"
|
||||
color = "#1fb83b"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
coin_type = /obj/item/coin/uranium
|
||||
|
||||
/datum/material/uranium/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
source.AddComponent(/datum/component/radioactive, amount / 10, source, 0) //half-life of 0 because we keep on going.
|
||||
|
||||
/datum/material/uranium/on_removed(atom/source, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/radioactive))
|
||||
|
||||
|
||||
///Adds firestacks on hit (Still needs support to turn into gas on destruction)
|
||||
/datum/material/plasma
|
||||
name = "plasma"
|
||||
id = "plasma"
|
||||
desc = "Isn't plasma a state of matter? Oh whatever."
|
||||
color = "#c716b8"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plasma
|
||||
coin_type = /obj/item/coin/plasma
|
||||
|
||||
/datum/material/plasma/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
if(ismovableatom(source))
|
||||
source.AddElement(/datum/element/firestacker)
|
||||
source.AddComponent(/datum/component/explodable, 0, 0, amount / 1000, amount / 500)
|
||||
|
||||
/datum/material/plasma/on_removed(atom/source, material_flags)
|
||||
. = ..()
|
||||
source.RemoveElement(/datum/element/firestacker)
|
||||
qdel(source.GetComponent(/datum/component/explodable))
|
||||
|
||||
///Can cause bluespace effects on use. (Teleportation) (Not yet implemented)
|
||||
/datum/material/bluespace
|
||||
name = "bluespace crystal"
|
||||
id = "bluespace_crystal"
|
||||
desc = "Crystals with bluespace properties"
|
||||
color = "#506bc7"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
|
||||
///Honks and slips
|
||||
/datum/material/bananium
|
||||
name = "bananium"
|
||||
id = "bananium"
|
||||
desc = "Material with hilarious properties"
|
||||
color = "#fff263"
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
coin_type = /obj/item/coin/bananium
|
||||
|
||||
/datum/material/bananium/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
source.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
source.AddComponent(/datum/component/slippery, min(amount / 10, 80))
|
||||
|
||||
/datum/material/bananium/on_removed(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/slippery))
|
||||
qdel(source.GetComponent(/datum/component/squeak))
|
||||
|
||||
|
||||
///Mediocre force increase
|
||||
/datum/material/titanium
|
||||
name = "titanium"
|
||||
id = "titanium"
|
||||
desc = "Titanium"
|
||||
color = "#b3c0c7"
|
||||
strength_modifier = 1.3
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
///Force decrease
|
||||
/datum/material/plastic
|
||||
name = "plastic"
|
||||
id = "plastic"
|
||||
desc = "plastic"
|
||||
color = "#caccd9"
|
||||
strength_modifier = 0.85
|
||||
sheet_type = /obj/item/stack/sheet/plastic
|
||||
|
||||
///Force decrease and mushy sound effect. (Not yet implemented)
|
||||
/datum/material/biomass
|
||||
name = "biomass"
|
||||
id = "biomass"
|
||||
desc = "Organic matter"
|
||||
color = "#735b4d"
|
||||
strength_modifier = 0.8
|
||||
@@ -68,6 +68,12 @@
|
||||
/// Radiation insulation types
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.)
|
||||
var/list/custom_materials
|
||||
///Bitfield for how the atom handles materials.
|
||||
var/material_flags = NONE
|
||||
|
||||
|
||||
/**
|
||||
* Called when an atom is created in byond (built in engine proc)
|
||||
*
|
||||
@@ -146,6 +152,16 @@
|
||||
if (canSmoothWith)
|
||||
canSmoothWith = typelist("canSmoothWith", canSmoothWith)
|
||||
|
||||
if(custom_materials && custom_materials.len)
|
||||
var/temp_list = list()
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/material = getmaterialref(i) || i
|
||||
temp_list[material] = custom_materials[material] //Get the proper instanced version
|
||||
|
||||
custom_materials = null //Null the list to prepare for applying the materials properly
|
||||
set_custom_materials(temp_list)
|
||||
|
||||
|
||||
ComponentInitialize()
|
||||
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
@@ -448,6 +464,10 @@
|
||||
if(desc)
|
||||
. += desc
|
||||
|
||||
if(custom_materials)
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
. += "<u>It is made out of [M.name]</u>."
|
||||
if(reagents)
|
||||
if(reagents.flags & TRANSPARENT)
|
||||
. += "It contains:"
|
||||
@@ -1076,3 +1096,18 @@
|
||||
|
||||
/atom/proc/intercept_zImpact(atom/movable/AM, levels = 1)
|
||||
return FALSE
|
||||
|
||||
///Sets the custom materials for an item.
|
||||
/atom/proc/set_custom_materials(var/list/materials, multiplier = 1)
|
||||
if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/custom_material = i
|
||||
custom_material.on_removed(src, material_flags) //Remove the current materials
|
||||
|
||||
custom_materials = list() //Reset the list
|
||||
|
||||
for(var/x in materials)
|
||||
var/datum/material/custom_material = x
|
||||
|
||||
custom_material.on_applied(src, materials[custom_material] * multiplier, material_flags)
|
||||
custom_materials[custom_material] += materials[custom_material] * multiplier
|
||||
@@ -40,14 +40,14 @@
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
bananium.insert_amount(max_recharge, MAT_BANANIUM)
|
||||
bananium.insert_amount_mat(max_recharge, /datum/material/bananium)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
var/bananium_amount = bananium.amount(MAT_BANANIUM)
|
||||
var/bananium_amount = bananium.get_material_amount(/datum/material/bananium)
|
||||
if(bananium_amount < max_recharge)
|
||||
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
|
||||
bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user)
|
||||
ui_action_click(user)
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
)
|
||||
|
||||
/obj/machinery/autolathe/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/gold, /datum/material/silver, /datum/material/diamond, /datum/material/uranium, /datum/material/plasma, /datum/material/bluespace, /datum/material/bananium, /datum/material/titanium), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
. = ..()
|
||||
|
||||
wires = new /datum/wires/autolathe(src)
|
||||
@@ -122,15 +122,16 @@
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
|
||||
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
|
||||
use_power(MINERAL_MATERIAL_AMOUNT / 10)
|
||||
else
|
||||
switch(id_inserted)
|
||||
if (MAT_METAL)
|
||||
if (/datum/material/iron)
|
||||
flick("autolathe_o",src)//plays metal insertion animation
|
||||
if (MAT_GLASS)
|
||||
flick("autolathe_r",src)//plays glass insertion animation
|
||||
else
|
||||
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
|
||||
use_power(min(1000, amount_inserted / 100))
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -161,18 +162,42 @@
|
||||
/////////////////
|
||||
|
||||
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
|
||||
var/metal_cost = being_built.materials[MAT_METAL]
|
||||
var/glass_cost = being_built.materials[MAT_GLASS]
|
||||
var/total_amount = 0
|
||||
|
||||
for(var/MAT in being_built.materials)
|
||||
total_amount += being_built.materials[MAT]
|
||||
|
||||
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
|
||||
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
|
||||
|
||||
var/list/materials_used = list()
|
||||
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
|
||||
|
||||
for(var/MAT in being_built.materials)
|
||||
var/datum/material/used_material = MAT
|
||||
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
|
||||
if(istext(used_material)) //This means its a category
|
||||
var/list/list_to_show = list()
|
||||
for(var/i in SSmaterials.materials_by_category[used_material])
|
||||
if(materials.materials[i] > 0)
|
||||
list_to_show += i
|
||||
|
||||
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
|
||||
if(!used_material)
|
||||
return //Didn't pick any material, so you can't build shit either.
|
||||
custom_materials[used_material] += amount_needed
|
||||
|
||||
materials_used[used_material] = amount_needed
|
||||
|
||||
if(materials.has_materials(materials_used))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
icon_state = "autolathe_n"
|
||||
var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
|
||||
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
|
||||
else
|
||||
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
|
||||
|
||||
if(href_list["search"])
|
||||
matching_designs.Cut()
|
||||
@@ -189,12 +214,12 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
|
||||
/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
materials.use_amount(materials_used)
|
||||
|
||||
materials.use_materials(materials_used)
|
||||
|
||||
if(is_stack)
|
||||
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
|
||||
@@ -207,6 +232,11 @@
|
||||
for(var/mat in materials_used)
|
||||
new_item.materials[mat] = materials_used[mat] / multiplier
|
||||
new_item.autolathe_crafted(src)
|
||||
|
||||
if(length(picked_materials))
|
||||
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
|
||||
|
||||
|
||||
icon_state = "autolathe"
|
||||
busy = FALSE
|
||||
updateDialog()
|
||||
@@ -271,7 +301,9 @@
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
var/max_multiplier
|
||||
for(var/datum/material/mat in D.materials)
|
||||
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
@@ -303,7 +335,9 @@
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
var/max_multiplier
|
||||
for(var/datum/material/mat in D.materials)
|
||||
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
@@ -320,8 +354,10 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
|
||||
var/datum/material/M = mat_id
|
||||
var/mineral_amount = materials.materials[mat_id]
|
||||
if(mineral_amount > 0)
|
||||
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
|
||||
@@ -330,20 +366,25 @@
|
||||
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
var/list/required_materials = list()
|
||||
|
||||
for(var/i in D.materials)
|
||||
required_materials[i] = D.materials[i] * coeff * amount
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
return materials.has_materials(required_materials)
|
||||
|
||||
|
||||
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_METAL])
|
||||
dat += "[D.materials[MAT_METAL] * coeff] metal "
|
||||
if(D.materials[MAT_GLASS])
|
||||
dat += "[D.materials[MAT_GLASS] * coeff] glass"
|
||||
for(var/i in D.materials)
|
||||
if(istext(i)) //Category handling
|
||||
dat += "[D.materials[i] * coeff] [i]"
|
||||
else
|
||||
var/datum/material/M = i
|
||||
dat += "[D.materials[i] * coeff] [M.name] "
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/reset(wire)
|
||||
@@ -388,4 +429,4 @@
|
||||
//Called when the object is constructed by an autolathe
|
||||
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
|
||||
return
|
||||
return
|
||||
@@ -283,4 +283,4 @@
|
||||
desc = "Used for building buttons."
|
||||
icon_state = "button"
|
||||
result_path = /obj/machinery/button
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
|
||||
icon = 'icons/obj/machines/camera.dmi'
|
||||
icon_state = "cameracase"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=250)
|
||||
materials = list(/datum/material/iron=400, /datum/material/glass=250)
|
||||
result_path = /obj/structure/camera_assembly
|
||||
|
||||
/obj/structure/camera_assembly
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
desc = "A frame for a defibrillator mount. It can't be removed once it's placed."
|
||||
icon = 'icons/obj/machines/defib_mount.dmi'
|
||||
icon_state = "defibrillator_mount"
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
result_path = /obj/machinery/defibrillator_mount
|
||||
pixel_shift = -28
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
density = TRUE
|
||||
max_integrity = 100
|
||||
var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
|
||||
var/material = METAL
|
||||
var/bar_material = METAL
|
||||
|
||||
/obj/structure/barricade/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
@@ -26,7 +26,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/barricade/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM && material == METAL)
|
||||
if(I.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HARM && bar_material == METAL)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
@@ -61,7 +61,7 @@
|
||||
desc = "This space is blocked off by a wooden barricade."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "woodenbarricade"
|
||||
material = WOOD
|
||||
bar_material = WOOD
|
||||
var/drop_amount = 3
|
||||
|
||||
/obj/structure/barricade/wooden/attackby(obj/item/I, mob/user)
|
||||
@@ -105,7 +105,7 @@
|
||||
max_integrity = 280
|
||||
proj_pass_rate = 20
|
||||
pass_flags = LETPASSTHROW
|
||||
material = SAND
|
||||
bar_material = SAND
|
||||
climbable = TRUE
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/obj/structure/barricade/sandbags, /turf/closed/wall, /turf/closed/wall/r_wall, /obj/structure/falsewall, /obj/structure/falsewall/reinforced, /turf/closed/wall/rust, /turf/closed/wall/r_wall/rust, /obj/structure/barricade/security)
|
||||
|
||||
@@ -50,10 +50,10 @@
|
||||
|
||||
/obj/machinery/droneDispenser/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
|
||||
materials.insert_amount(starting_amount)
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
|
||||
materials.insert_amount_mat(starting_amount)
|
||||
materials.precise_insertion = TRUE
|
||||
using_materials = list(MAT_METAL=metal_cost, MAT_GLASS=glass_cost)
|
||||
using_materials = list(/datum/material/iron = metal_cost, /datum/material/glass = glass_cost)
|
||||
|
||||
/obj/machinery/droneDispenser/preloaded
|
||||
starting_amount = 5000
|
||||
@@ -168,7 +168,7 @@
|
||||
update_icon()
|
||||
|
||||
if(DRONE_PRODUCTION)
|
||||
materials.use_amount(using_materials)
|
||||
materials.use_materials(using_materials)
|
||||
if(power_used)
|
||||
use_power(power_used)
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
name = "newscaster frame"
|
||||
desc = "Used to build newscasters, just secure to the wall."
|
||||
icon_state = "newscaster"
|
||||
materials = list(MAT_METAL=14000, MAT_GLASS=8000)
|
||||
materials = list(/datum/material/iron=14000, /datum/material/glass=8000)
|
||||
result_path = /obj/machinery/newscaster
|
||||
|
||||
|
||||
|
||||
@@ -958,7 +958,7 @@
|
||||
desc = "Used for building turret control panels."
|
||||
icon_state = "apc"
|
||||
result_path = /obj/machinery/turretid
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/gun/proc/get_turret_properties()
|
||||
. = list()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/item_recycle_sound = 'sound/items/welder.ogg'
|
||||
|
||||
/obj/machinery/recycler/Initialize()
|
||||
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/plasma, /datum/material/gold, /datum/material/diamond, /datum/material/plastic, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, FALSE, null, null, null, TRUE)
|
||||
AddComponent(/datum/component/butchering, 1, amount_produced,amount_produced/5)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -527,7 +527,7 @@
|
||||
range = MELEE|RANGED
|
||||
equip_cooldown = 0
|
||||
var/obj/item/gun/medbeam/mech/medigun
|
||||
materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000)
|
||||
materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), 0,
|
||||
TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
stored_research = new
|
||||
@@ -112,20 +112,22 @@
|
||||
var/output
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm³"
|
||||
if(M.amount >= MINERAL_MATERIAL_AMOUNT)
|
||||
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[mat_id]'>1</a>\]"
|
||||
if(M.amount >= (MINERAL_MATERIAL_AMOUNT * 10))
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[mat_id]'>10</a>\]"
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[mat_id]'>All</a>\]</span>"
|
||||
var/datum/material/M = mat_id
|
||||
var/amount = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[amount] cm³"
|
||||
if(amount >= MINERAL_MATERIAL_AMOUNT)
|
||||
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[REF(mat_id)]'>1</a>\]"
|
||||
if(amount >= (MINERAL_MATERIAL_AMOUNT * 10))
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[REF(M)]'>10</a>\]"
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[REF(M)]'>All</a>\]</span>"
|
||||
output += "<br/>"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
|
||||
var/list/resources = list()
|
||||
for(var/R in D.materials)
|
||||
resources[R] = get_resource_cost_w_coeff(D, R)
|
||||
var/datum/material/M = R
|
||||
resources[M] = get_resource_cost_w_coeff(D, M)
|
||||
return resources
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
|
||||
@@ -142,7 +144,7 @@
|
||||
var/list/res_coef = get_resources_w_coeff(D)
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_amount(res_coef)
|
||||
materials.use_materials(res_coef)
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
updateUsrDialog()
|
||||
@@ -246,7 +248,7 @@
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, resource, roundto = 1)
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, var/datum/material/resource, roundto = 1)
|
||||
return round(D.materials[resource]*component_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
|
||||
@@ -385,7 +387,8 @@
|
||||
|
||||
if(href_list["remove_mat"] && href_list["material"])
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"])
|
||||
var/datum/material/Mat = locate(href_list["material"])
|
||||
materials.retrieve_sheets(text2num(href_list["remove_mat"]), Mat)
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -65,7 +65,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/equip_delay_other = 20 //In deciseconds, how long an item takes to put on another person
|
||||
var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
|
||||
var/breakouttime = 0
|
||||
var/list/materials
|
||||
var/list/materials //materials in this object, and the amount
|
||||
|
||||
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
|
||||
var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
|
||||
@@ -109,6 +109,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
materials = typelist("materials", materials)
|
||||
|
||||
if(materials) //Otherwise, use the instances already provided.
|
||||
var/list/temp_list = list()
|
||||
for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list.
|
||||
var/amount = materials[i]
|
||||
var/datum/material/M = getmaterialref(i)
|
||||
temp_list[M] = amount
|
||||
materials = temp_list
|
||||
|
||||
if (attack_verb)
|
||||
attack_verb = typelist("attack_verb", attack_verb)
|
||||
|
||||
@@ -798,4 +806,4 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return !HAS_TRAIT(src, TRAIT_NODROP)
|
||||
|
||||
/obj/item/proc/doStrip(mob/stripper, mob/owner)
|
||||
return owner.dropItemToGround(src)
|
||||
return owner.dropItemToGround(src)
|
||||
@@ -22,7 +22,7 @@ AI MODULES
|
||||
throw_range = 7
|
||||
var/list/laws = list()
|
||||
var/bypass_law_amt_check = 0
|
||||
materials = list(MAT_GOLD=50)
|
||||
materials = list(/datum/material/gold = 50)
|
||||
|
||||
/obj/item/aiModule/examine(var/mob/user as mob)
|
||||
. = ..()
|
||||
|
||||
@@ -22,7 +22,7 @@ RLD
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=100000)
|
||||
materials = list(/datum/material/iron=100000)
|
||||
req_access_txt = "11"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -599,11 +599,11 @@ RLD
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=12000, MAT_GLASS=8000)
|
||||
materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
|
||||
var/ammoamt = 40
|
||||
|
||||
/obj/item/rcd_ammo/large
|
||||
materials = list(MAT_METAL=48000, MAT_GLASS=32000)
|
||||
materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
|
||||
ammoamt = 160
|
||||
|
||||
|
||||
|
||||
@@ -200,7 +200,7 @@ GLOBAL_LIST_INIT(fluid_duct_recipes, list(
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
|
||||
materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=50)
|
||||
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/wallframe
|
||||
icon = 'icons/obj/wallframe.dmi'
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
|
||||
flags_1 = CONDUCT_1
|
||||
item_state = "syringe_kit"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
@@ -66,8 +66,8 @@
|
||||
if(iswallturf(T))
|
||||
T.attackby(src, user, params)
|
||||
|
||||
var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
|
||||
var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
|
||||
var/metal_amt = round(materials[/datum/material/iron]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
|
||||
var/glass_amt = round(materials[/datum/material/glass]/MINERAL_MATERIAL_AMOUNT) //Replace this shit later
|
||||
|
||||
if(W.tool_behaviour == TOOL_WRENCH && (metal_amt || glass_amt))
|
||||
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
|
||||
@@ -119,5 +119,5 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=50)
|
||||
grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_GLASS=1000)
|
||||
materials = list(/datum/material/glass=1000)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
var/build_path = null
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
item_flags = NOBLUDGEON
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=250, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=250, /datum/material/glass=500)
|
||||
var/max_duration = 3000
|
||||
var/duration = 300
|
||||
var/last_use = 0
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
item_flags = NOBLUDGEON
|
||||
force = 3
|
||||
attack_verb = list("blown up", "exploded", "detonated")
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=30)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=30)
|
||||
|
||||
/obj/item/doorCharge/ex_act(severity, target)
|
||||
switch(severity)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "boris"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 300)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
|
||||
var/recharging = FALSE
|
||||
var/circuits = 5 //How many circuits the pseudocircuit has left
|
||||
var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=20)
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/on = FALSE
|
||||
var/brightness_on = 4 //range of light when on
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=250, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=250, /datum/material/glass=500)
|
||||
var/max_shield_integrity = 250
|
||||
var/shield_integrity = 250
|
||||
var/max_fields = 3
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
|
||||
|
||||
var/grace = RAD_GRACE_PERIOD
|
||||
var/datum/looping_sound/geiger/soundloop
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/turf/pointer_loc
|
||||
var/energy = 5
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
throwforce = 0
|
||||
throw_range = 7
|
||||
throw_speed = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=50, /datum/material/glass=20)
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
toolspeed = 1
|
||||
usesound = 'sound/weapons/empty.ogg'
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_flags = NOBLUDGEON
|
||||
var/paint_color = "grey"
|
||||
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
|
||||
|
||||
/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
materials = list(/datum/material/iron=750)
|
||||
var/drain_rate = 2000000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 6e8 // maximum power that can be drained before exploding
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/glass=2500)
|
||||
var/on = TRUE
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
|
||||
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
materials = list(MAT_METAL=75)
|
||||
materials = list(/datum/material/iron=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
|
||||
@@ -147,4 +147,4 @@
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
materials = list(/datum/material/iron=75, /datum/material/glass=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
@@ -22,7 +22,7 @@ GENE SCANNER
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=150)
|
||||
materials = list(/datum/material/iron=150)
|
||||
|
||||
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -86,7 +86,7 @@ GENE SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
materials = list(/datum/material/iron=200)
|
||||
var/mode = 1
|
||||
var/scanmode = 0
|
||||
var/advanced = FALSE
|
||||
@@ -402,7 +402,7 @@ GENE SCANNER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
tool_behaviour = TOOL_ANALYZER
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
|
||||
var/cooldown = FALSE
|
||||
var/cooldown_time = 250
|
||||
@@ -597,7 +597,7 @@ GENE SCANNER
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
|
||||
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
|
||||
if(user.stat || user.eye_blind)
|
||||
@@ -656,7 +656,7 @@ GENE SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
materials = list(/datum/material/iron=200)
|
||||
|
||||
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s nanites.</span>")
|
||||
@@ -682,7 +682,7 @@ GENE SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
materials = list(/datum/material/iron=200)
|
||||
var/list/discovered = list() //hit a dna console to update the scanners database
|
||||
var/list/buffer
|
||||
var/ready = TRUE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
materials = list(/datum/material/iron=60, /datum/material/glass=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
@@ -243,7 +243,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
materials = list(/datum/material/iron=20, /datum/material/glass=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
|
||||
@@ -69,7 +69,7 @@ effective or pretty fucking useless.
|
||||
*/
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser
|
||||
materials = list(MAT_METAL=400)
|
||||
materials = list(/datum/material/iron=400)
|
||||
var/irradiate = 1
|
||||
var/intensity = 10 // how much damage the radiation does
|
||||
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
materials = list(MAT_METAL = 90)
|
||||
materials = list(/datum/material/iron = 90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -36,7 +36,7 @@
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
|
||||
materials = list(/datum/material/iron = 50, /datum/material/glass = 40)
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/status = FALSE
|
||||
var/lit = FALSE //on or off
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
breakouttime = 1 MINUTES
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
@@ -115,7 +115,7 @@
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
breakouttime = 30 SECONDS
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_GLASS=500)
|
||||
materials = list(/datum/material/glass=500)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
materials = list(/datum/material/iron=600, /datum/material/glass=200)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type = null
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=80)
|
||||
materials = list(/datum/material/iron=80)
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -68,7 +68,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
materials = list(/datum/material/iron=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
@@ -110,7 +110,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
materials = list(MAT_METAL=18000)
|
||||
materials = list(/datum/material/iron=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_price = 60
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
materials = list(/datum/material/iron = 1000)
|
||||
|
||||
/obj/item/melee/chainofcommand/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -65,7 +65,7 @@
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
materials = list(/datum/material/iron = 1000)
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
|
||||
var/open = TRUE
|
||||
var/locked = FALSE
|
||||
var/list/occupants = list()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target //The thing we're searching for
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
transparent = TRUE
|
||||
@@ -85,7 +85,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
transparent = FALSE
|
||||
materials = list(MAT_METAL=8500)
|
||||
materials = list(/datum/material/iron=8500)
|
||||
max_integrity = 65
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_color = "cosmos"
|
||||
singular_name = "bluespace crystal"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 50
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
@@ -50,7 +50,7 @@
|
||||
/obj/item/stack/ore/bluespace_crystal/artificial
|
||||
name = "artificial bluespace crystal"
|
||||
desc = "An artificially made bluespace crystal, it looks delicate."
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
|
||||
materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT*0.5)
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 //nice try
|
||||
refined_type = null
|
||||
@@ -64,7 +64,7 @@
|
||||
item_state = "sheet-polycrystal"
|
||||
singular_name = "bluespace polycrystal"
|
||||
desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/bluespace = 20)
|
||||
|
||||
@@ -17,7 +17,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=1000)
|
||||
materials = list(/datum/material/iron=1000)
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
|
||||
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
item_state = "sheet-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
@@ -83,7 +83,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
singular_name = "plasma glass sheet"
|
||||
icon_state = "sheet-pglass"
|
||||
item_state = "sheet-pglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
@@ -134,7 +134,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
@@ -177,7 +177,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-prglass"
|
||||
item_state = "sheet-prglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
@@ -198,7 +198,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
singular_name = "titanium glass sheet"
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-titaniumglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/titaniumglass
|
||||
@@ -217,7 +217,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
singular_name = "plastitanium glass sheet"
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-plastitaniumglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
@@ -237,7 +237,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
item_state = "shard-glass"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -335,5 +335,5 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
force = 6
|
||||
throwforce = 11
|
||||
icon_state = "plasmalarge"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
icon_prefix = "plasma"
|
||||
|
||||
@@ -44,7 +44,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
|
||||
item_state = "sheet-sandstone"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
sheettype = "sandstone"
|
||||
merge_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
|
||||
@@ -103,7 +103,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
item_state = "sheet-diamond"
|
||||
singular_name = "diamond"
|
||||
sheettype = "diamond"
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/carbon = 20)
|
||||
point_value = 25
|
||||
@@ -130,7 +130,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
item_state = "sheet-uranium"
|
||||
singular_name = "uranium sheet"
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/uranium = 20)
|
||||
point_value = 20
|
||||
@@ -158,7 +158,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
sheettype = "plasma"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/toxin/plasma = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/plasma
|
||||
@@ -199,7 +199,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
item_state = "sheet-gold"
|
||||
singular_name = "gold bar"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/gold = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/gold
|
||||
@@ -228,7 +228,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
item_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/silver = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/silver
|
||||
@@ -256,7 +256,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
item_state = "sheet-bananium"
|
||||
singular_name = "bananium sheet"
|
||||
sheettype = "bananium"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/consumable/banana = 20)
|
||||
point_value = 50
|
||||
@@ -285,7 +285,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "titanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
@@ -315,7 +315,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 45
|
||||
merge_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -159,7 +159,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
|
||||
materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
|
||||
@@ -654,7 +654,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
singular_name = "plastic sheet"
|
||||
icon_state = "sheet-plastic"
|
||||
item_state = "sheet-plastic"
|
||||
materials = list(MAT_PLASTIC=MINERAL_MATERIAL_AMOUNT)
|
||||
materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 7
|
||||
merge_type = /obj/item/stack/sheet/plastic
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "tile_plasma"
|
||||
turf_type = /turf/open/floor/mineral/plasma
|
||||
mineralType = "plasma"
|
||||
materials = list(MAT_PLASMA=500)
|
||||
materials = list(/datum/material/plasma=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/uranium
|
||||
name = "uranium tile"
|
||||
@@ -14,7 +14,7 @@
|
||||
icon_state = "tile_uranium"
|
||||
turf_type = /turf/open/floor/mineral/uranium
|
||||
mineralType = "uranium"
|
||||
materials = list(MAT_URANIUM=500)
|
||||
materials = list(/datum/material/uranium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/gold
|
||||
name = "gold tile"
|
||||
@@ -23,7 +23,7 @@
|
||||
icon_state = "tile_gold"
|
||||
turf_type = /turf/open/floor/mineral/gold
|
||||
mineralType = "gold"
|
||||
materials = list(MAT_GOLD=500)
|
||||
materials = list(/datum/material/gold=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/silver
|
||||
name = "silver tile"
|
||||
@@ -32,7 +32,7 @@
|
||||
icon_state = "tile_silver"
|
||||
turf_type = /turf/open/floor/mineral/silver
|
||||
mineralType = "silver"
|
||||
materials = list(MAT_SILVER=500)
|
||||
materials = list(/datum/material/silver=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/diamond
|
||||
name = "diamond tile"
|
||||
@@ -41,7 +41,7 @@
|
||||
icon_state = "tile_diamond"
|
||||
turf_type = /turf/open/floor/mineral/diamond
|
||||
mineralType = "diamond"
|
||||
materials = list(MAT_DIAMOND=500)
|
||||
materials = list(/datum/material/diamond=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/bananium
|
||||
name = "bananium tile"
|
||||
@@ -50,7 +50,7 @@
|
||||
icon_state = "tile_bananium"
|
||||
turf_type = /turf/open/floor/mineral/bananium
|
||||
mineralType = "bananium"
|
||||
materials = list(MAT_BANANIUM=500)
|
||||
materials = list(/datum/material/bananium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/abductor
|
||||
name = "alien floor tile"
|
||||
@@ -68,7 +68,7 @@
|
||||
icon_state = "tile_shuttle"
|
||||
turf_type = /turf/open/floor/mineral/titanium
|
||||
mineralType = "titanium"
|
||||
materials = list(MAT_TITANIUM=500)
|
||||
materials = list(/datum/material/titanium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/plastitanium
|
||||
name = "plastitanium tile"
|
||||
@@ -77,7 +77,7 @@
|
||||
icon_state = "tile_darkshuttle"
|
||||
turf_type = /turf/open/floor/mineral/plastitanium
|
||||
mineralType = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
|
||||
materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
|
||||
|
||||
/obj/item/stack/tile/mineral/snow
|
||||
name = "snow tile"
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
desc = "Those could work as a pretty decent throwing weapon."
|
||||
icon_state = "tile"
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
materials = list(/datum/material/iron=500)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
turf_type = /turf/open/floor/plasteel
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=3000)
|
||||
materials = list(/datum/material/iron=3000)
|
||||
|
||||
/obj/item/storage/bag/tray/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
desc = "Proves to the world that you are the strongest!"
|
||||
icon_state = "championbelt"
|
||||
item_state = "champion"
|
||||
materials = list(MAT_GOLD=400)
|
||||
materials = list(/datum/material/gold=400)
|
||||
|
||||
/obj/item/storage/belt/champion/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
icon_state = "toolbox_default"
|
||||
item_state = "toolbox_default"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -11,9 +11,10 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
custom_materials = list(/datum/material/iron = 500) //Toolboxes by default use iron as their core, custom material.
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
|
||||
@@ -41,6 +42,7 @@
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/emergency/PopulateContents()
|
||||
new /obj/item/crowbar/red(src)
|
||||
@@ -59,11 +61,13 @@
|
||||
name = "rusty red toolbox"
|
||||
icon_state = "toolbox_red_old"
|
||||
has_latches = FALSE
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
@@ -77,6 +81,7 @@
|
||||
name = "rusty blue toolbox"
|
||||
icon_state = "toolbox_blue_old"
|
||||
has_latches = FALSE
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old/heirloom
|
||||
name = "toolbox" //this will be named "X family toolbox"
|
||||
@@ -124,6 +129,7 @@
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/electrical/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
@@ -144,6 +150,7 @@
|
||||
item_state = "toolbox_syndi"
|
||||
force = 15
|
||||
throwforce = 18
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -163,6 +170,7 @@
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/drone/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
@@ -183,6 +191,7 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
|
||||
/obj/item/storage/toolbox/brass/ComponentInitialize()
|
||||
@@ -222,6 +231,7 @@
|
||||
icon_state = "green"
|
||||
item_state = "artistic_toolbox"
|
||||
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
|
||||
material_flags = MATERIAL_NO_COLOR
|
||||
|
||||
/obj/item/storage/toolbox/artistic/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(/datum/material/iron = 500)
|
||||
actions_types = list(/datum/action/item_action/set_internals)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30)
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
materials = list(/datum/material/iron=400)
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
@@ -126,7 +126,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
materials = list(/datum/material/iron=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
materials = list(/datum/material/iron=50)
|
||||
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_CROWBAR
|
||||
@@ -50,7 +50,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL=70)
|
||||
materials = list(/datum/material/iron=70)
|
||||
icon_state = "crowbar_large"
|
||||
item_state = "crowbar"
|
||||
toolspeed = 0.7
|
||||
@@ -69,7 +69,7 @@
|
||||
item_state = "jawsoflife"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
|
||||
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=75)
|
||||
materials = list(/datum/material/iron=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
||||
@@ -111,7 +111,7 @@
|
||||
item_state = "drill"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get
|
||||
materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
materials = list(/datum/material/iron=70, /datum/material/glass=30)
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
@@ -297,7 +297,7 @@
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_GLASS=60)
|
||||
materials = list(/datum/material/glass=60)
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
@@ -319,7 +319,7 @@
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
materials = list(/datum/material/iron=30, /datum/material/glass=10)
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/mini/flamethrower_screwdriver()
|
||||
@@ -345,7 +345,7 @@
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
@@ -353,7 +353,7 @@
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
materials = list(/datum/material/iron=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
@@ -94,7 +94,7 @@
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.7
|
||||
random_color = FALSE
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
materials = list(MAT_METAL=150)
|
||||
materials = list(/datum/material/iron=150)
|
||||
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_WRENCH
|
||||
@@ -52,7 +52,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
|
||||
//done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
materials = list(/datum/material/iron=10, /datum/material/glass=10)
|
||||
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
|
||||
var/bullets = 7
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "357OLD-7"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
materials = list(/datum/material/iron=10, /datum/material/glass=10)
|
||||
var/amount_left = 7
|
||||
|
||||
/obj/item/toy/ammo/gun/update_icon()
|
||||
|
||||
@@ -467,7 +467,7 @@
|
||||
throw_speed = 4
|
||||
embedding = list("embedded_impact_pain_multiplier" = 3)
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharpness = IS_SHARP
|
||||
@@ -573,7 +573,7 @@
|
||||
throwforce = 13
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL=13000)
|
||||
materials = list(/datum/material/iron=13000)
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = "swing_hit"
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -239,7 +239,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 9
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=75)
|
||||
materials = list(/datum/material/iron=1150, /datum/material/glass=75)
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
|
||||
@@ -283,7 +283,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
sharpness = IS_SHARP
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/throwing_star/magspear
|
||||
@@ -309,7 +309,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
materials = list(/datum/material/iron=12000)
|
||||
hitsound = 'sound/weapons/genhit.ogg'
|
||||
attack_verb = list("stubbed", "poked")
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -370,7 +370,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
materials = list(/datum/material/iron=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
/obj/item/staff
|
||||
|
||||
@@ -261,7 +261,7 @@
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
materials = list(MAT_METAL = 2000)
|
||||
materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
if(remaining_mats)
|
||||
for(var/M=1 to remaining_mats)
|
||||
new stack_type(get_turf(loc))
|
||||
else if(materials[MAT_METAL])
|
||||
else if(materials[/datum/material/iron])
|
||||
new /obj/item/stack/rods(get_turf(loc), 2)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -542,7 +542,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=2000)
|
||||
materials = list(/datum/material/iron=2000)
|
||||
var/building = FALSE
|
||||
|
||||
/obj/item/rack_parts/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
icon_state = "swarmer_unactivated"
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=4000)
|
||||
materials = list(/datum/material/iron=10000, /datum/material/glass=4000)
|
||||
|
||||
/obj/effect/mob_spawn/swarmer
|
||||
name = "unactivated swarmer"
|
||||
@@ -189,7 +189,7 @@
|
||||
return 0
|
||||
|
||||
/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
|
||||
if(materials[MAT_METAL] || materials[MAT_GLASS])
|
||||
if(materials[getmaterialref(/datum/material/iron)] || materials[getmaterialref(/datum/material/glass)])
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
icon_state = ""
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=100)
|
||||
materials = list(/datum/material/iron=100)
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
||||
materials = list(/datum/material/iron = 300, /datum/material/glass = 300)
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
light_power = FLASH_LIGHT_POWER
|
||||
var/flashing_overlay = "flash-f"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
|
||||
var/scanning = FALSE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "igniter"
|
||||
desc = "A small electronic device able to ignite combustible substances."
|
||||
icon_state = "igniter"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
var/datum/effect_system/spark_spread/sparks
|
||||
heat = 1000
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
materials = list(/datum/material/iron=1000, /datum/material/glass=500)
|
||||
is_position_sensitive = TRUE
|
||||
|
||||
var/on = FALSE
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A handy little spring-loaded trap for catching pesty rodents."
|
||||
icon_state = "mousetrap"
|
||||
item_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
materials = list(/datum/material/iron=100)
|
||||
attachable = TRUE
|
||||
var/armed = FALSE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
materials = list(/datum/material/iron=800, /datum/material/glass=200)
|
||||
attachable = TRUE
|
||||
|
||||
var/scanning = FALSE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "signaler"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
materials = list(/datum/material/iron=400, /datum/material/glass=120)
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = TRUE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
attachable = TRUE
|
||||
|
||||
var/timing = FALSE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
materials = list(/datum/material/iron=500, /datum/material/glass=50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
icon_state = "rupee"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(/datum/material/glass = 500)
|
||||
|
||||
/obj/item/rupee/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
if(!isitem(O))
|
||||
return 0
|
||||
var/obj/item/I = O
|
||||
if(!(material_id in I.materials))
|
||||
if(!(getmaterialref(material_id) in I.materials))
|
||||
return 0
|
||||
|
||||
var/amount = I.materials[material_id]
|
||||
var/amount = I.materials[getmaterialref(material_id)]
|
||||
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/S = I
|
||||
@@ -31,49 +31,49 @@
|
||||
|
||||
/datum/export/material/bananium
|
||||
cost = 1000
|
||||
material_id = MAT_BANANIUM
|
||||
material_id = /datum/material/bananium
|
||||
message = "cm3 of bananium"
|
||||
|
||||
/datum/export/material/diamond
|
||||
cost = 500
|
||||
material_id = MAT_DIAMOND
|
||||
material_id = /datum/material/diamond
|
||||
message = "cm3 of diamonds"
|
||||
|
||||
/datum/export/material/plasma
|
||||
cost = 200
|
||||
k_elasticity = 0
|
||||
material_id = MAT_PLASMA
|
||||
material_id = /datum/material/plasma
|
||||
message = "cm3 of plasma"
|
||||
|
||||
/datum/export/material/uranium
|
||||
cost = 100
|
||||
material_id = MAT_URANIUM
|
||||
material_id = /datum/material/uranium
|
||||
message = "cm3 of uranium"
|
||||
|
||||
/datum/export/material/gold
|
||||
cost = 125
|
||||
material_id = MAT_GOLD
|
||||
material_id = /datum/material/gold
|
||||
message = "cm3 of gold"
|
||||
|
||||
/datum/export/material/silver
|
||||
cost = 50
|
||||
material_id = MAT_SILVER
|
||||
material_id = /datum/material/silver
|
||||
message = "cm3 of silver"
|
||||
|
||||
/datum/export/material/titanium
|
||||
cost = 125
|
||||
material_id = MAT_TITANIUM
|
||||
material_id = /datum/material/titanium
|
||||
message = "cm3 of titanium"
|
||||
|
||||
/datum/export/material/plastitanium
|
||||
cost = 325 // plasma + titanium costs
|
||||
material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
|
||||
material_id = /datum/material/titanium // code can only check for one material_id; plastitanium is half plasma, half titanium
|
||||
message = "cm3 of plastitanium"
|
||||
|
||||
/datum/export/material/metal
|
||||
cost = 5
|
||||
message = "cm3 of metal"
|
||||
material_id = MAT_METAL
|
||||
material_id = /datum/material/iron
|
||||
export_types = list(
|
||||
/obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel,
|
||||
/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
|
||||
@@ -81,6 +81,6 @@
|
||||
/datum/export/material/glass
|
||||
cost = 5
|
||||
message = "cm3 of glass"
|
||||
material_id = MAT_GLASS
|
||||
material_id = /datum/material/glass
|
||||
export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
|
||||
/obj/item/shard)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
strip_delay = 20
|
||||
equip_delay_other = 25
|
||||
resistance_flags = NONE
|
||||
materials = list(MAT_GLASS = 250)
|
||||
materials = list(/datum/material/glass = 250)
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 2//Base human is 2
|
||||
var/invis_view = SEE_INVISIBLE_LIVING //admin only for now
|
||||
@@ -259,7 +259,7 @@
|
||||
icon_state = "welding-g"
|
||||
item_state = "welding-g"
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
materials = list(MAT_METAL = 250)
|
||||
materials = list(/datum/material/iron = 250)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = "welding"
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
materials = list(MAT_METAL=1750, MAT_GLASS=400)
|
||||
materials = list(/datum/material/iron=1750, /datum/material/glass=400)
|
||||
flash_protect = 2
|
||||
tint = 2
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user