cyborg lollipop launchers can no longer spam timers (#57786)

About The Pull Request

Cyborg treat dispensers now have a maximum treat storage capacity of 5 treats instead of 30 treats, and recharge their treats at a rate of one treat per 10 seconds instead of one treat per second.

To compensate for this, the damage of gumballs and lollipops that have been launched from an emagged cyborg has been increased from 3 to 10.

Launched gumballs and lollipops will no longer delete themselves after 2 minutes (if not equipped).

The 2u of omnizine in each cyborg lollipop has been replaced by 2u of psicodine. The contents of normal lollipops have not been modified.

Cyborg cookie dispensers can now only dispense a cookie once every 10 seconds (instead of once per second). Non-cyborg cookie dispensers no longer self-recharge, but can now accept compressed matter cartirdges for reloading purposes. Support has been added for other types of RSFs to have use cooldowns.
Why It's Good For The Game

The self-deletion mechanism was apparently causing timer spam, so I reduced the amount of treats that cyborgs could spam out (and the rate of that spamming) so that the mechanism would no longer be necessary. I increased the damage of launched treats to compensate to keep the emagged treat launcher from becoming a very sad joke of a weapon.

Floyd threw a fit when he learned that cyborgs could freely dispense lollipops that contained omnizine, so I replaced the omnizine with psicodine, a chem that is perhaps more appropriate for lollipops (it calms people down), doesn't do much of importance, and can't react to form any rare or interesting chems.

The cookie dispenser thing is also an attempt to appease Floyd, since he doesn't like cyborgs being able to spam food everywhere.
Changelog

cl ATHATH
balance: Cyborg treat dispensers now have a maximum treat storage capacity of 5 treats instead of 30 treats, and recharge their treats at a rate of one treat per 10 seconds instead of one treat per second. To compensate for this, the damage of gumballs and lollipops that have been launched from an emagged cyborg has been increased from 3 to 10.
del: Launched gumballs and lollipops will no longer delete themselves after 2 minutes (if not equipped).
balance: The 2u of omnizine in each cyborg lollipop has been replaced by 2u of psicodine. The contents of normal lollipops have not been modified.
balance: Cyborg cookie dispensers can now only dispense a cookie once every 10 seconds (instead of once per second). Non-cyborg cookie dispensers no longer self-recharge, but can now accept compressed matter cartirdges for reloading purposes. Support has been added for other types of RSFs to have use cooldowns.
/cl
This commit is contained in:
ATH1909
2021-03-25 16:12:07 -05:00
committed by GitHub
parent 687a1c05df
commit b37ab86014
3 changed files with 18 additions and 69 deletions
+10 -31
View File
@@ -44,6 +44,10 @@ RSF
var/discriptor = "fabrication-units"
///The verb that describes what we're doing, for use in text
var/action_type = "Dispensing"
///Holds a copy of world.time from the last time the synth was used.
var/cooldown = 0
///How long should the minimum period between this RSF's item dispensings be?
var/cooldowndelay = 0 SECONDS
/obj/item/rsf/Initialize()
. = ..()
@@ -111,15 +115,16 @@ RSF
return TRUE
/obj/item/rsf/afterattack(atom/A, mob/user, proximity)
. = ..()
if(!proximity)
if(cooldown > world.time)
return
if(!is_allowed(A))
. = ..()
if(!proximity || !is_allowed(A))
return
if(use_matter(dispense_cost, user))//If we can charge that amount of charge, we do so and return true
playsound(loc, 'sound/machines/click.ogg', 10, TRUE)
var/atom/meme = new to_dispense(get_turf(A))
to_chat(user, "<span class='notice'>[action_type] [meme.name]...</span>")
cooldown = world.time + cooldowndelay
///A helper proc. checks to see if we can afford the amount of charge that is passed, and if we can docs the charge from our base, and returns TRUE. If we can't we return FALSE
/obj/item/rsf/proc/use_matter(charge, mob/user)
@@ -159,23 +164,9 @@ RSF
dispense_cost = 100
discriptor = "cookie-units"
action_type = "Fabricates"
cooldowndelay = 10 SECONDS
///Tracks whether or not the cookiesynth is about to print a poisoned cookie
var/toxin = FALSE //This might be better suited to some initialize fuckery, but I don't have a good "poisoned" sprite
///Holds a copy of world.time taken the last time the synth gained a charge. Used with cooldowndelay to track when the next charge should be gained
var/cooldown = 0
///The period between recharges
var/cooldowndelay = 10
/obj/item/rsf/cookiesynth/Initialize()
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/item/rsf/cookiesynth/Destroy()
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/rsf/cookiesynth/attackby()
return
/obj/item/rsf/cookiesynth/emag_act(mob/user)
obj_flags ^= EMAGGED
@@ -196,16 +187,4 @@ RSF
toxin = FALSE
to_dispense = /obj/item/food/cookie
to_chat(user, "<span class='notice'>Cookie Synthesizer reset.</span>")
/obj/item/rsf/cookiesynth/process(delta_time)
matter = min(matter += delta_time, max_matter) //We add 1 up to a point
if(matter >= max_matter)
STOP_PROCESSING(SSprocessing, src)
/obj/item/rsf/cookiesynth/afterattack(atom/A, mob/user, proximity)
if(cooldown > world.time)
return
. = ..()
cooldown = world.time + cooldowndelay
if(!(datum_flags & DF_ISPROCESSING))
START_PROCESSING(SSprocessing, src)
+1 -28
View File
@@ -516,19 +516,7 @@
throwforce = 0
/obj/item/food/chewable/lollipop/cyborg
var/spamchecking = TRUE
/obj/item/food/chewable/lollipop/cyborg/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/spamcheck), 1200)
/obj/item/food/chewable/lollipop/cyborg/equipped(mob/living/user, slot)
. = ..(user, slot)
spamchecking = FALSE
/obj/item/food/chewable/lollipop/cyborg/proc/spamcheck()
if(spamchecking)
qdel(src)
food_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1, /datum/reagent/iron = 10, /datum/reagent/consumable/sugar = 5, /datum/reagent/medicine/psicodine = 2) //psicodine instead of omnizine, because the latter was making coders freak out
/obj/item/food/chewable/bubblegum
name = "bubblegum"
@@ -610,21 +598,6 @@
. = ..()
color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
/obj/item/food/chewable/gumball/cyborg
var/spamchecking = TRUE
/obj/item/food/chewable/gumball/cyborg/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/spamcheck), 1200)
/obj/item/food/chewable/gumball/cyborg/equipped(mob/living/user, slot)
. = ..(user, slot)
spamchecking = FALSE
/obj/item/food/chewable/gumball/cyborg/proc/spamcheck()
if(spamchecking)
qdel(src)
/obj/item/food/taco
name = "classic taco"
desc = "A traditional taco with meat, cheese, and lettuce."
+7 -10
View File
@@ -345,9 +345,9 @@
name = "treat fabricator"
desc = "Reward humans with various treats. Toggle in-module to switch between dispensing and high velocity ejection modes."
icon_state = "lollipop"
var/candy = 30
var/candymax = 30
var/charge_delay = 10
var/candy = 5
var/candymax = 5
var/charge_delay = 10 SECONDS
var/charging = FALSE
var/mode = DISPENSE_LOLLIPOP_MODE
@@ -365,9 +365,7 @@
check_amount()
/obj/item/borg/lollipop/proc/check_amount() //Doesn't even use processing ticks.
if(charging)
return
if(candy < candymax)
if(!charging && candy < candymax)
addtimer(CALLBACK(src, .proc/charge_lollipops), charge_delay)
charging = TRUE
@@ -500,15 +498,14 @@
name = "gumball"
desc = "Oh noes! A fast-moving gumball!"
icon_state = "gumball"
ammo_type = /obj/item/food/chewable/gumball/cyborg
ammo_type = /obj/item/food/chewable/gumball
nodamage = TRUE
damage = 0
speed = 0.5
/obj/projectile/bullet/reusable/gumball/harmful
ammo_type = /obj/item/food/chewable/gumball/cyborg
nodamage = FALSE
damage = 3
damage = 10 //mediborgs get 5 shots before needing to reload at a rate of 1 shot/10 seconds, so they can do 50 damage from range max before needing to close the distance or retreat
/obj/projectile/bullet/reusable/gumball/handle_drop()
if(!dropped)
@@ -539,7 +536,7 @@
/obj/projectile/bullet/reusable/lollipop/harmful
embedding = list(embed_chance=35, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10)
damage = 3
damage = 10
nodamage = FALSE
embed_falloff_tile = 0