Unnerfs the attack speed of sentience first basic mobs (#92859)

## About The Pull Request

This PR gives vat beast, mega arachnid and butterbear 0.8 seconds attack
cd, instead of the default basic mob 2 second attack CD.

## Why It's Good For The Game

All mobs used to have a human like 0.8 second attack delay when
sentient, this was changed for basic mobs a while ago to normalize the
attack rate between AI controlled and sentient mobs.

This mostly makes sense, but the faster attack rate also helped make up
for the fact that human controlled mobs don't have aimbot unlike AI
mobs.

And some of the basic mobs slowed down were designed to be player
controlled and balanced around the 0.8 second click cd.

This brings them back where they were intended to be when played

As a side effect it makes the AI controlled vatbeasts and mega arachnids
more deadly.

I think that isn't a bad thing as one of the design goals for cytology
to set it apart from gold slimes was that breeding giant space monsters
should be dangerous.

## Changelog

🆑
balance: vatbeasts, mega arachnids and butterbears now attack much
quicker, in line with their old player controlled attack speed.
/🆑
This commit is contained in:
Krysonism
2025-09-07 11:35:18 +02:00
committed by GitHub
parent 9aaf21bbb3
commit b3a4505b76
3 changed files with 3 additions and 0 deletions
@@ -15,6 +15,7 @@
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 1, STAMINA = 1, OXY = 1)
melee_damage_lower = 25
melee_damage_upper = 25
melee_attack_cooldown = CLICK_CD_MELEE
obj_damage = 40
unsuitable_atmos_damage = 0
attack_sound = 'sound/items/weapons/punch3.ogg'
@@ -10,6 +10,7 @@
mob_biotypes = MOB_ORGANIC|MOB_BUG
melee_damage_lower = 30
melee_damage_upper = 30
melee_attack_cooldown = CLICK_CD_MELEE
maxHealth = 300
health = 300
@@ -127,6 +127,7 @@
obj_damage = 11
melee_damage_lower = 0
melee_damage_upper = 0
melee_attack_cooldown = CLICK_CD_MELEE
sharpness = NONE //it's made of butter
armour_penetration = 0
response_harm_continuous = "takes a bite out of"